package greymerk.roguelike.dungeon.segment.part; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.blocks.BlockType; import java.util.Random; public class SegmentNetherArch extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { IStair step = theme.getSecondary().getStair(); step.setOrientation(Cardinal.reverse(dir), true); IBlockFactory pillar = theme.getSecondary().getPillar(); Coord cursor; boolean hasLava = rand.nextInt(5) == 0; for(Cardinal orth : Cardinal.orthogonal(dir)){ cursor = new Coord(origin); cursor.add(dir, 1); cursor.add(orth, 1); cursor.add(Cardinal.UP, 2); step.set(editor, cursor); cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(orth, 1); pillar.set(editor, rand, cursor); cursor.add(Cardinal.UP, 1); pillar.set(editor, rand, cursor); } MetaBlock fence = BlockType.get(BlockType.FENCE_NETHER_BRICK); MetaBlock lava = BlockType.get(BlockType.LAVA_FLOWING); cursor = new Coord(origin); cursor.add(dir, 2); fence.set(editor, rand, cursor); cursor.add(Cardinal.UP, 1); fence.set(editor, rand, cursor); if(hasLava){ cursor.add(dir, 1); lava.set(editor, cursor); cursor.add(Cardinal.DOWN, 1); lava.set(editor, cursor); } } }