package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.util.DyeColor; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.ColorBlock; import greymerk.roguelike.worldgen.redstone.Lever; import greymerk.roguelike.worldgen.redstone.Torch; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentLamp extends SegmentBase{ @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { IStair stair = theme.getPrimary().getStair(); IBlockFactory wall = theme.getPrimary().getWall(); MetaBlock air = BlockType.get(BlockType.AIR); Coord cursor; Coord start; Coord end; Cardinal[] orth = Cardinal.orthogonal(dir); start = new Coord(origin); start.add(dir, 2); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, air); start = new Coord(origin); start.add(Cardinal.UP, 3); end = new Coord(start); start.add(dir); start.add(orth[0]); end.add(Cardinal.reverse(dir)); end.add(orth[1]); RectSolid.fill(editor, rand, start, end, air); start = new Coord(origin); start.add(dir, 3); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); end.add(dir, 2); end.add(Cardinal.UP, 6); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(end); start.add(Cardinal.DOWN, 2); start.add(Cardinal.reverse(dir), 6); start.add(orth[0], 2); RectSolid.fill(editor, rand, start, end, wall); for (Cardinal side : orth){ cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(side); stair.setOrientation(Cardinal.reverse(side), false).set(editor, cursor); cursor.add(Cardinal.UP, 2); stair.setOrientation(Cardinal.reverse(side), true).set(editor, cursor); } cursor = new Coord(origin); cursor.add(Cardinal.UP, 4); overheadLight(editor, rand, theme, cursor); cursor = new Coord(origin); cursor.add(Cardinal.UP); cursor.add(dir, 2); Coord lever = new Coord(cursor); cursor.add(dir); ColorBlock.get(ColorBlock.CLAY, DyeColor.ORANGE).set(editor, cursor); Lever.generate(editor, Cardinal.reverse(dir), lever, false); cursor.add(dir); Torch.generate(editor, Torch.REDSTONE, dir, cursor); cursor.add(Cardinal.UP, 2); Torch.generate(editor, Torch.REDSTONE, Cardinal.UP, cursor); cursor.add(Cardinal.UP, 2); start = new Coord(cursor); end = new Coord(start); end.add(Cardinal.reverse(dir), 3); MetaBlock wire = BlockType.get(BlockType.REDSTONE_WIRE); RectSolid.fill(editor, rand, start, end, wire); } private void overheadLight(IWorldEditor editor, Random rand, ITheme theme, Coord origin){ IStair stair = theme.getPrimary().getStair(); Coord cursor; BlockType.get(BlockType.AIR).set(editor, origin); for(Cardinal dir : Cardinal.directions){ cursor = new Coord(origin); cursor.add(dir); stair.setOrientation(Cardinal.reverse(dir), true).set(editor, cursor); cursor.add(Cardinal.orthogonal(dir)[0]); stair.set(editor, cursor); } cursor = new Coord(origin); cursor.add(Cardinal.UP); BlockType.get(BlockType.REDSTONE_LAMP).set(editor, cursor); } }