package greymerk.roguelike.monster.profiles;
import java.util.Random;
import greymerk.roguelike.monster.IEntity;
import greymerk.roguelike.monster.IMonsterProfile;
import greymerk.roguelike.monster.MonsterProfile;
import greymerk.roguelike.treasure.loot.Enchant;
import greymerk.roguelike.treasure.loot.Shield;
import greymerk.roguelike.treasure.loot.provider.ItemNovelty;
import greymerk.roguelike.treasure.loot.provider.ItemWeapon;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ProfileSwordsman implements IMonsterProfile {
@Override
public void addEquipment(World world, Random rand, int level, IEntity mob) {
ItemStack weapon = rand.nextInt(20) == 0
? ItemNovelty.getItem(ItemNovelty.VALANDRAH)
: ItemWeapon.getSword(rand, level, Enchant.canEnchant(world.getDifficulty(), rand, level));
mob.setSlot(EntityEquipmentSlot.MAINHAND, weapon);
mob.setSlot(EntityEquipmentSlot.OFFHAND, Shield.get(rand));
MonsterProfile.get(MonsterProfile.TALLMOB).addEquipment(world, rand, level, mob);
}
}