package greymerk.roguelike.dungeon.rooms; import java.util.Arrays; import java.util.Random; import greymerk.roguelike.dungeon.base.DungeonBase; import greymerk.roguelike.dungeon.settings.LevelSettings; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectHollow; import greymerk.roguelike.worldgen.shapes.RectSolid; public class DungeonDarkHall extends DungeonBase{ @Override public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) { ITheme theme = settings.getTheme(); IBlockFactory outerWall = theme.getPrimary().getWall(); IBlockFactory wall = theme.getSecondary().getWall(); IBlockFactory pillar = theme.getSecondary().getPillar(); IStair stair = theme.getSecondary().getStair(); MetaBlock air = BlockType.get(BlockType.AIR); Coord cursor; Coord start; Coord end; start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 7); start.add(Cardinal.WEST, 7); end.add(Cardinal.SOUTH, 7); end.add(Cardinal.EAST, 7); start.add(Cardinal.DOWN); end.add(Cardinal.UP, 7); RectHollow.fill(editor, rand, start, end, outerWall, false, true); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 4); start.add(Cardinal.WEST, 4); end.add(Cardinal.SOUTH, 4); end.add(Cardinal.EAST, 4); start.add(Cardinal.UP, 6); end.add(Cardinal.UP, 9); RectHollow.fill(editor, rand, start, end, outerWall, false, true); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 6); start.add(Cardinal.WEST, 6); end.add(Cardinal.SOUTH, 6); end.add(Cardinal.EAST, 6); start.add(Cardinal.DOWN); end.add(Cardinal.DOWN); RectSolid.fill(editor, rand, start, end, theme.getPrimary().getFloor(), false, true); for (Cardinal dir : entrances){ Cardinal[] orth = Cardinal.orthogonal(dir); start = new Coord(origin); start.add(orth[0]); end = new Coord(origin); end.add(orth[1]); end.add(dir, 7); RectSolid.fill(editor, rand, start, end, theme.getSecondary().getFloor(), false, true); } for(Cardinal dir : Cardinal.directions){ start = new Coord(origin); start.add(dir, 6); start.add(Cardinal.left(dir), 6); end = new Coord(start); end.add(Cardinal.UP, 5); RectSolid.fill(editor, rand, start, end, pillar); start = new Coord(origin); start.add(dir, 6); start.add(Cardinal.UP, 6); end = new Coord(start); start.add(Cardinal.left(dir), 6); end.add(Cardinal.right(dir), 6); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(origin); start.add(dir, 3); start.add(Cardinal.UP, 6); end = new Coord(start); start.add(Cardinal.left(dir), 3); end.add(Cardinal.right(dir), 3); RectSolid.fill(editor, rand, start, end, wall); start.add(Cardinal.UP, 2); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(origin); start.add(dir, 3); start.add(Cardinal.UP, 7); pillar.set(editor, rand, start); start.add(Cardinal.UP); end = new Coord(start); end.add(Cardinal.reverse(dir), 3); RectSolid.fill(editor, rand, start, end, wall); if(Arrays.asList(entrances).contains(dir)){ start = new Coord(origin); start.add(dir, 7); start.add(Cardinal.UP, 2); end = new Coord(start); end.add(Cardinal.UP, 3); start.add(Cardinal.left(dir), 2); end.add(Cardinal.right(dir), 2); RectSolid.fill(editor, rand, start, end, wall); cursor = new Coord(origin); cursor.add(dir, 7); cursor.add(Cardinal.UP, 2); air.set(editor, cursor); for (Cardinal o : Cardinal.orthogonal(dir)){ cursor = new Coord(origin); cursor.add(dir, 7); cursor.add(Cardinal.UP, 2); cursor.add(o); stair.setOrientation(Cardinal.reverse(o), true).set(editor, cursor); cursor = new Coord(origin); cursor.add(dir, 6); cursor.add(o, 3); pillar(editor, rand, settings, Cardinal.reverse(o), cursor); cursor = new Coord(origin); cursor.add(dir, 7); cursor.add(o, 2); pillar.set(editor, rand, cursor); cursor.add(Cardinal.UP); pillar.set(editor, rand, cursor); } } else { cursor = new Coord(origin); cursor.add(dir, 6); pillar(editor, rand, settings, Cardinal.reverse(dir), cursor); } start = new Coord(origin); start.add(dir, 6); start.add(Cardinal.UP, 6); end = new Coord(start); end.add(Cardinal.reverse(dir), 2); RectSolid.fill(editor, rand, start, end, wall); for (Cardinal o : Cardinal.orthogonal(dir)){ cursor = new Coord(origin); cursor.add(dir, 6); cursor.add(o, 3); pillar(editor, rand, settings, Cardinal.reverse(dir), cursor); start = new Coord(cursor); start.add(Cardinal.UP, 6); end = new Coord(start); end.add(Cardinal.reverse(dir), 6); RectSolid.fill(editor, rand, start, end, wall); } } return false; } private void pillar(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal dir, Coord origin){ ITheme theme = settings.getTheme(); IBlockFactory wall = theme.getSecondary().getWall(); IBlockFactory pillar = theme.getSecondary().getPillar(); IStair stair = theme.getSecondary().getStair(); Coord cursor; Coord start; Coord end; start = new Coord(origin); end = new Coord(start); end.add(Cardinal.UP, 5); RectSolid.fill(editor, rand, start, end, pillar); cursor = new Coord(origin); cursor.add(Cardinal.UP, 3); cursor.add(dir); stair.setOrientation(dir, true).set(editor, cursor); cursor.add(Cardinal.UP); stair.setOrientation(Cardinal.reverse(dir), false).set(editor, cursor); cursor.add(dir); stair.setOrientation(dir, true).set(editor, cursor); cursor.add(Cardinal.UP); stair.setOrientation(Cardinal.reverse(dir), false).set(editor, cursor); cursor.add(dir); if(editor.isAirBlock(cursor)){ stair.setOrientation(dir, true).set(editor, cursor); } else { wall.set(editor, rand, cursor); } } @Override public int getSize() { return 9; } }