package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.dungeon.base.IDungeonRoom; import greymerk.roguelike.dungeon.base.SecretFactory; import greymerk.roguelike.dungeon.segment.IAlcove; import greymerk.roguelike.dungeon.segment.alcove.PrisonCell; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentPrisonCell extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = theme.getSecondary().getStair(); Coord cursor = new Coord(origin); Coord start; Coord end; Cardinal[] orth = Cardinal.orthogonal(dir); cursor.add(dir, 2); start = new Coord(cursor); start.add(orth[0], 1); end = new Coord(cursor); end.add(orth[1], 1); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, air); SecretFactory secrets = level.getSettings().getSecrets(); IDungeonRoom room = secrets.genRoom(editor, rand, level.getSettings(), dir, new Coord(origin)); start.add(dir, 1); end.add(dir, 1); RectSolid.fill(editor, rand, start, end, theme.getSecondary().getWall(), false, true); cursor.add(Cardinal.UP, 2); for(Cardinal d : orth){ Coord c = new Coord(cursor); c.add(d, 1); stair.setOrientation(Cardinal.reverse(d), true); stair.set(editor, c); } if(room != null){ cursor = new Coord(origin); cursor.add(dir, 3); theme.getSecondary().getDoor().generate(editor, cursor, Cardinal.reverse(dir)); } else { IAlcove cell = new PrisonCell(); if(cell.isValidLocation(editor, new Coord(origin), dir)){ cell.generate(editor, rand, level.getSettings(), new Coord(origin), dir); } } } }