package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.dungeon.base.IDungeonRoom;
import greymerk.roguelike.dungeon.base.SecretFactory;
import greymerk.roguelike.dungeon.segment.IAlcove;
import greymerk.roguelike.dungeon.segment.alcove.PrisonCell;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentPrisonCell extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
MetaBlock air = BlockType.get(BlockType.AIR);
IStair stair = theme.getSecondary().getStair();
Coord cursor = new Coord(origin);
Coord start;
Coord end;
Cardinal[] orth = Cardinal.orthogonal(dir);
cursor.add(dir, 2);
start = new Coord(cursor);
start.add(orth[0], 1);
end = new Coord(cursor);
end.add(orth[1], 1);
end.add(Cardinal.UP, 2);
RectSolid.fill(editor, rand, start, end, air);
SecretFactory secrets = level.getSettings().getSecrets();
IDungeonRoom room = secrets.genRoom(editor, rand, level.getSettings(), dir, new Coord(origin));
start.add(dir, 1);
end.add(dir, 1);
RectSolid.fill(editor, rand, start, end, theme.getSecondary().getWall(), false, true);
cursor.add(Cardinal.UP, 2);
for(Cardinal d : orth){
Coord c = new Coord(cursor);
c.add(d, 1);
stair.setOrientation(Cardinal.reverse(d), true);
stair.set(editor, c);
}
if(room != null){
cursor = new Coord(origin);
cursor.add(dir, 3);
theme.getSecondary().getDoor().generate(editor, cursor, Cardinal.reverse(dir));
} else {
IAlcove cell = new PrisonCell();
if(cell.isValidLocation(editor, new Coord(origin), dir)){
cell.generate(editor, rand, level.getSettings(), new Coord(origin), dir);
}
}
}
}