package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockJumble;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemeTower extends ThemeBase{
public ThemeTower(){
BlockJumble stone = new BlockJumble();
stone.addBlock(BlockType.get(BlockType.STONE_BRICK));
stone.addBlock(BlockType.get(BlockType.STONE_BRICK_CRACKED));
stone.addBlock(BlockType.get(BlockType.STONE_BRICK_MOSSY));
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(BlockType.get(BlockType.AIR), 5);
walls.addBlock(stone, 30);
walls.addBlock(BlockType.get(BlockType.COBBLESTONE), 10);
walls.addBlock(BlockType.get(BlockType.GRAVEL), 5);
MetaStair stair = new MetaStair(StairType.STONEBRICK);
IBlockFactory pillar = BlockType.get(BlockType.ANDESITE_POLISHED);
this.primary = new BlockSet(walls, stair, pillar);
this.secondary = this.primary;
}
}