package greymerk.roguelike.dungeon.rooms; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Random; import greymerk.roguelike.dungeon.base.DungeonBase; import greymerk.roguelike.dungeon.settings.LevelSettings; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectHollow; import greymerk.roguelike.worldgen.shapes.RectSolid; import greymerk.roguelike.worldgen.spawners.Spawner; public class DungeonsPrison extends DungeonBase { @Override public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) { Coord cursor; this.largeRoom(editor, rand, settings, origin); for(Cardinal dir : Arrays.asList(entrances)){ cursor = new Coord(origin); cursor.add(dir, 6); this.sideRoom(editor, rand, settings, cursor, dir); } for(Cardinal dir : Cardinal.directions){ cursor = new Coord(origin); cursor.add(dir, 3); cursor.add(Cardinal.left(dir), 3); pillar(editor, rand, settings, cursor, 4); } for(Cardinal dir : Cardinal.directions){ List<Cardinal> doors = new ArrayList<Cardinal>(); if(Arrays.asList(entrances).contains(dir)){ doors.add(Cardinal.right(dir)); } if(Arrays.asList(entrances).contains(Cardinal.left(dir))){ doors.add(Cardinal.reverse(dir)); } if(doors.isEmpty()) continue; cursor = new Coord(origin); cursor.add(dir, 6); cursor.add(Cardinal.left(dir), 6); cell(editor, rand, settings, cursor, doors, rand.nextBoolean()); } return true; } public void largeRoom(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin){ Coord start; Coord end; Coord cursor; MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = settings.getTheme().getPrimary().getStair(); IBlockFactory wall = settings.getTheme().getPrimary().getWall(); start = new Coord(origin); start.add(Cardinal.UP, 6); end = new Coord(start); start.add(Cardinal.NORTH, 3); start.add(Cardinal.EAST, 3); end.add(Cardinal.SOUTH, 3); end.add(Cardinal.WEST, 3); RectSolid.fill(editor, rand, start, end, wall, false, true); IBlockFactory floor = settings.getTheme().getPrimary().getFloor(); start = new Coord(origin); start.add(Cardinal.DOWN); end = new Coord(start); start.add(Cardinal.NORTH, 3); start.add(Cardinal.EAST, 3); end.add(Cardinal.SOUTH, 3); end.add(Cardinal.WEST, 3); RectSolid.fill(editor, rand, start, end, floor, false, true); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 3); start.add(Cardinal.WEST, 3); end.add(Cardinal.SOUTH, 3); end.add(Cardinal.EAST, 3); end.add(Cardinal.UP, 4); RectSolid.fill(editor, rand, start, end, air); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 4); start.add(Cardinal.WEST, 4); end.add(Cardinal.SOUTH, 4); end.add(Cardinal.EAST, 4); end.add(Cardinal.UP, 5); settings.getTheme().getPrimary().getWall().fill(editor, rand, new RectHollow(start, end), false, true); for(Cardinal dir : Cardinal.directions){ cursor = new Coord(origin); cursor.add(dir, 3); cursor.add(Cardinal.left(dir), 3); pillar(editor, rand, settings, cursor, 4); } start = new Coord(origin); start.add(Cardinal.UP, 5); end = new Coord(start); start.add(Cardinal.NORTH); start.add(Cardinal.EAST); end.add(Cardinal.SOUTH); end.add(Cardinal.WEST); RectSolid.fill(editor, rand, start, end, air); for(Cardinal dir : Cardinal.directions){ cursor = new Coord(origin); cursor.add(Cardinal.UP, 5); cursor.add(dir, 2); air.set(editor, cursor); for(Cardinal o : Cardinal.orthogonal(dir)){ Coord c = new Coord(cursor); c.add(o); stair.setOrientation(Cardinal.reverse(o), true).set(editor, c); } cursor = new Coord(origin); cursor.add(Cardinal.UP, 6); air.set(editor, cursor); cursor.add(dir, 1); stair.setOrientation(Cardinal.reverse(dir), true).set(editor, cursor); } } private void sideRoom(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin, Cardinal dir){ Coord start; Coord end; Coord cursor; MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = settings.getTheme().getPrimary().getStair(); int height = 3; IBlockFactory wall = settings.getTheme().getPrimary().getWall(); start = new Coord(origin); start.add(Cardinal.UP, 6); end = new Coord(start); start.add(Cardinal.NORTH, 3); start.add(Cardinal.EAST, 3); end.add(Cardinal.SOUTH, 3); end.add(Cardinal.WEST, 3); RectSolid.fill(editor, rand, start, end, wall, false, true); IBlockFactory floor = settings.getTheme().getPrimary().getFloor(); start = new Coord(origin); start.add(Cardinal.DOWN); end = new Coord(start); start.add(Cardinal.NORTH, 3); start.add(Cardinal.EAST, 3); end.add(Cardinal.SOUTH, 3); end.add(Cardinal.WEST, 3); RectSolid.fill(editor, rand, start, end, floor, false, true); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 3); start.add(Cardinal.WEST, 3); end.add(Cardinal.SOUTH, 3); end.add(Cardinal.EAST, 3); end.add(Cardinal.UP, height); RectSolid.fill(editor, rand, start, end, air); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.NORTH, 4); start.add(Cardinal.WEST, 4); end.add(Cardinal.SOUTH, 4); end.add(Cardinal.EAST, 4); end.add(Cardinal.UP, height + 1); settings.getTheme().getPrimary().getWall().fill(editor, rand, new RectHollow(start, end), false, true); start = new Coord(origin); start.add(Cardinal.UP, 4); end = new Coord(start); start.add(dir); end.add(Cardinal.reverse(dir), 3); start.add(Cardinal.left(dir)); end.add(Cardinal.right(dir)); end.add(Cardinal.UP); RectSolid.fill(editor, rand, start, end, air, true, true); for(Cardinal d : Cardinal.orthogonal(dir)){ cursor = new Coord(origin); cursor.add(d, 3); cursor.add(dir, 3); pillar(editor, rand, settings, cursor, height); } start = new Coord(origin); start.add(Cardinal.UP, 4); end = new Coord(start); start.add(Cardinal.left(dir)); end.add(Cardinal.right(dir)); start.add(Cardinal.reverse(dir), 3); end.add(dir, 2); for(Cardinal d : Cardinal.orthogonal(dir)){ cursor = new Coord(origin); cursor.add(Cardinal.UP, 4); start = new Coord(cursor); start.add(d, 2); end = new Coord(start); start.add(Cardinal.left(d), 3); end.add(Cardinal.right(d), 3); stair.setOrientation(Cardinal.reverse(d), true).fill(editor, rand, new RectSolid(start, end)); cursor.add(Cardinal.UP, 1); start = new Coord(cursor); start.add(d); end = new Coord(start); start.add(Cardinal.left(d), 3); end.add(Cardinal.right(d), 3); stair.setOrientation(Cardinal.reverse(d), true).fill(editor, rand, new RectSolid(start, end)); } cursor = new Coord(origin); cursor.add(Cardinal.UP, 4); start = new Coord(cursor); start.add(dir, 2); end = new Coord(start); start.add(Cardinal.left(dir), 2); end.add(Cardinal.right(dir), 2); stair.setOrientation(Cardinal.reverse(dir), true).fill(editor, rand, new RectSolid(start, end)); cursor.add(Cardinal.UP, 1); air.set(editor, cursor); start = new Coord(cursor); start.add(dir, 1); end = new Coord(start); start.add(Cardinal.left(dir), 1); end.add(Cardinal.right(dir), 1); stair.setOrientation(Cardinal.reverse(dir), true).fill(editor, rand, new RectSolid(start, end)); } private void pillar(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin, int height){ Coord cursor; IBlockFactory pillar = settings.getTheme().getPrimary().getPillar(); IStair stair = settings.getTheme().getPrimary().getStair(); cursor = new Coord(origin); cursor.add(Cardinal.UP, height - 1); editor.fillDown(rand, new Coord(cursor), pillar); cursor.add(Cardinal.UP); pillar.set(editor, rand, cursor); for(Cardinal dir : Cardinal.directions){ cursor.add(dir); stair.setOrientation(dir, true).set(editor, rand, cursor, true, false); } } private void cell(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin, List<Cardinal> entrances, boolean occupied){ Coord start; Coord end; Coord cursor; cursor = new Coord(origin); cursor.add(Cardinal.DOWN); if(editor.isAirBlock(cursor)) return; IBlockFactory wall = settings.getTheme().getPrimary().getWall(); MetaBlock air = BlockType.get(BlockType.AIR); MetaBlock bar = BlockType.get(BlockType.IRON_BAR); start = new Coord(origin); end = new Coord(origin); start.add(Cardinal.DOWN); start.add(Cardinal.NORTH, 2); start.add(Cardinal.WEST, 2); end.add(Cardinal.SOUTH, 2); end.add(Cardinal.EAST, 2); end.add(Cardinal.UP, 4); RectHollow.fill(editor, rand, start, end, wall, false, true); IBlockFactory floor = settings.getTheme().getPrimary().getFloor(); start = new Coord(origin); start.add(Cardinal.DOWN); end = new Coord(start); start.add(Cardinal.NORTH, 1); start.add(Cardinal.EAST, 1); end.add(Cardinal.SOUTH, 1); end.add(Cardinal.WEST, 1); RectSolid.fill(editor, rand, start, end, floor, false, true); for(Cardinal dir : entrances){ cursor = new Coord(origin); cursor.add(dir, 2); start = new Coord(cursor); end = new Coord(cursor); start.add(Cardinal.left(dir)); end.add(Cardinal.right(dir)); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, bar); if(rand.nextBoolean()){ air.set(editor, cursor); cursor.add(Cardinal.UP); air.set(editor, cursor); } } if(occupied){ if(rand.nextBoolean()){ Spawner.generate(editor, rand, settings, origin, Spawner.SKELETON); } else { Spawner.generate(editor, rand, settings, origin, Spawner.ZOMBIE); } } } public int getSize(){ return 12; } }