package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentSewer extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { MetaBlock air = BlockType.get(BlockType.AIR); MetaBlock water = BlockType.get(BlockType.WATER_FLOWING); IStair stair = theme.getSecondary().getStair(); Coord start; Coord end; Cardinal[] orth = Cardinal.orthogonal(dir); start = new Coord(origin); start.add(Cardinal.UP, 2); start.add(dir); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); stair.setOrientation(Cardinal.reverse(dir), true); RectSolid.fill(editor, rand, start, end, stair); start = new Coord(origin); start.add(Cardinal.DOWN); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); RectSolid.fill(editor, rand, start, end, air); start.add(Cardinal.DOWN); end.add(Cardinal.DOWN); RectSolid.fill(editor, rand, start, end, water); } }