package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.Quartz;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemeQuartz extends ThemeBase{
public ThemeQuartz(){
MetaBlock walls = BlockType.get(BlockType.QUARTZ);
MetaStair stair = new MetaStair(StairType.QUARTZ);
MetaBlock pillar = Quartz.getPillar(Cardinal.UP);
this.primary = new BlockSet(walls, stair, pillar);
MetaBlock SegmentWall = Quartz.get(Quartz.CHISELED);
this.secondary = new BlockSet(SegmentWall, stair, pillar);
}
}