package greymerk.roguelike.theme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.MetaStair; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.Quartz; import greymerk.roguelike.worldgen.blocks.StairType; public class ThemeQuartz extends ThemeBase{ public ThemeQuartz(){ MetaBlock walls = BlockType.get(BlockType.QUARTZ); MetaStair stair = new MetaStair(StairType.QUARTZ); MetaBlock pillar = Quartz.getPillar(Cardinal.UP); this.primary = new BlockSet(walls, stair, pillar); MetaBlock SegmentWall = Quartz.get(Quartz.CHISELED); this.secondary = new BlockSet(SegmentWall, stair, pillar); } }