package net.minecraftforge.event.entity.player;
import net.minecraft.entity.player.EntityPlayer;
/**
* Occurs when a player falls, but is able to fly. Doesn't need to be cancelable, this is mainly for notification purposes.
* @author Mithion
*
*/
public class PlayerFlyableFallEvent extends PlayerEvent
{
public float distance;
public PlayerFlyableFallEvent(EntityPlayer player, float f)
{
super(player);
this.distance = f;
}
}