package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockDragonEgg extends Block
{
private static final String __OBFID = "CL_00000232";
public BlockDragonEgg()
{
super(Material.dragonEgg);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 1.0F, 0.9375F);
}
public void onBlockAdded(World worldIn, int x, int y, int z)
{
worldIn.scheduleBlockUpdate(x, y, z, this, this.tickRate(worldIn));
}
public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighbor)
{
worldIn.scheduleBlockUpdate(x, y, z, this, this.tickRate(worldIn));
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World worldIn, int x, int y, int z, Random random)
{
this.func_150018_e(worldIn, x, y, z);
}
private void func_150018_e(World p_150018_1_, int p_150018_2_, int p_150018_3_, int p_150018_4_)
{
if (BlockFalling.canFallBelow(p_150018_1_, p_150018_2_, p_150018_3_ - 1, p_150018_4_) && p_150018_3_ >= 0)
{
byte b0 = 32;
if (!BlockFalling.fallInstantly && p_150018_1_.checkChunksExist(p_150018_2_ - b0, p_150018_3_ - b0, p_150018_4_ - b0, p_150018_2_ + b0, p_150018_3_ + b0, p_150018_4_ + b0))
{
EntityFallingBlock entityfallingblock = new EntityFallingBlock(p_150018_1_, (double)((float)p_150018_2_ + 0.5F), (double)((float)p_150018_3_ + 0.5F), (double)((float)p_150018_4_ + 0.5F), this);
p_150018_1_.spawnEntityInWorld(entityfallingblock);
}
else
{
p_150018_1_.setBlockToAir(p_150018_2_, p_150018_3_, p_150018_4_);
while (BlockFalling.canFallBelow(p_150018_1_, p_150018_2_, p_150018_3_ - 1, p_150018_4_) && p_150018_3_ > 0)
{
--p_150018_3_;
}
if (p_150018_3_ > 0)
{
p_150018_1_.setBlock(p_150018_2_, p_150018_3_, p_150018_4_, this, 0, 2);
}
}
}
}
/**
* Called upon block activation (right click on the block). Args : world, x, y, z, player, side, hitX, hitY, hitZ.
* Return : Swing hand (client), abort the block placement (server)
*/
public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
{
this.func_150019_m(worldIn, x, y, z);
return true;
}
/**
* Called when a player hits the block. Args: world, x, y, z, player
*/
public void onBlockClicked(World worldIn, int x, int y, int z, EntityPlayer player)
{
this.func_150019_m(worldIn, x, y, z);
}
private void func_150019_m(World p_150019_1_, int p_150019_2_, int p_150019_3_, int p_150019_4_)
{
if (p_150019_1_.getBlock(p_150019_2_, p_150019_3_, p_150019_4_) == this)
{
for (int l = 0; l < 1000; ++l)
{
int i1 = p_150019_2_ + p_150019_1_.rand.nextInt(16) - p_150019_1_.rand.nextInt(16);
int j1 = p_150019_3_ + p_150019_1_.rand.nextInt(8) - p_150019_1_.rand.nextInt(8);
int k1 = p_150019_4_ + p_150019_1_.rand.nextInt(16) - p_150019_1_.rand.nextInt(16);
if (p_150019_1_.getBlock(i1, j1, k1).blockMaterial == Material.air)
{
if (!p_150019_1_.isRemote)
{
p_150019_1_.setBlock(i1, j1, k1, this, p_150019_1_.getBlockMetadata(p_150019_2_, p_150019_3_, p_150019_4_), 2);
p_150019_1_.setBlockToAir(p_150019_2_, p_150019_3_, p_150019_4_);
}
else
{
short short1 = 128;
for (int l1 = 0; l1 < short1; ++l1)
{
double d0 = p_150019_1_.rand.nextDouble();
float f = (p_150019_1_.rand.nextFloat() - 0.5F) * 0.2F;
float f1 = (p_150019_1_.rand.nextFloat() - 0.5F) * 0.2F;
float f2 = (p_150019_1_.rand.nextFloat() - 0.5F) * 0.2F;
double d1 = (double)i1 + (double)(p_150019_2_ - i1) * d0 + (p_150019_1_.rand.nextDouble() - 0.5D) * 1.0D + 0.5D;
double d2 = (double)j1 + (double)(p_150019_3_ - j1) * d0 + p_150019_1_.rand.nextDouble() * 1.0D - 0.5D;
double d3 = (double)k1 + (double)(p_150019_4_ - k1) * d0 + (p_150019_1_.rand.nextDouble() - 0.5D) * 1.0D + 0.5D;
p_150019_1_.spawnParticle("portal", d1, d2, d3, (double)f, (double)f1, (double)f2);
}
}
return;
}
}
}
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return 5;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side)
{
return true;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 27;
}
/**
* Gets an item for the block being called on. Args: world, x, y, z
*/
@SideOnly(Side.CLIENT)
public Item getItem(World worldIn, int x, int y, int z)
{
return Item.getItemById(0);
}
}