package net.minecraft.entity.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public abstract class EntityFireball extends Entity
{
private int field_145795_e = -1;
private int field_145793_f = -1;
private int field_145794_g = -1;
private Block field_145796_h;
private boolean inGround;
public EntityLivingBase shootingEntity;
private int ticksAlive;
private int ticksInAir;
public double accelerationX;
public double accelerationY;
public double accelerationZ;
private static final String __OBFID = "CL_00001717";
public EntityFireball(World p_i1759_1_)
{
super(p_i1759_1_);
this.setSize(1.0F, 1.0F);
}
protected void entityInit() {}
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
* length * 64 * renderDistanceWeight Args: distance
*/
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance)
{
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return distance < d1 * d1;
}
public EntityFireball(World p_i1760_1_, double p_i1760_2_, double p_i1760_4_, double p_i1760_6_, double p_i1760_8_, double p_i1760_10_, double p_i1760_12_)
{
super(p_i1760_1_);
this.setSize(1.0F, 1.0F);
this.setLocationAndAngles(p_i1760_2_, p_i1760_4_, p_i1760_6_, this.rotationYaw, this.rotationPitch);
this.setPosition(p_i1760_2_, p_i1760_4_, p_i1760_6_);
double d6 = (double)MathHelper.sqrt_double(p_i1760_8_ * p_i1760_8_ + p_i1760_10_ * p_i1760_10_ + p_i1760_12_ * p_i1760_12_);
this.accelerationX = p_i1760_8_ / d6 * 0.1D;
this.accelerationY = p_i1760_10_ / d6 * 0.1D;
this.accelerationZ = p_i1760_12_ / d6 * 0.1D;
}
public EntityFireball(World p_i1761_1_, EntityLivingBase p_i1761_2_, double p_i1761_3_, double p_i1761_5_, double p_i1761_7_)
{
super(p_i1761_1_);
this.shootingEntity = p_i1761_2_;
this.setSize(1.0F, 1.0F);
this.setLocationAndAngles(p_i1761_2_.posX, p_i1761_2_.posY, p_i1761_2_.posZ, p_i1761_2_.rotationYaw, p_i1761_2_.rotationPitch);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = this.motionY = this.motionZ = 0.0D;
p_i1761_3_ += this.rand.nextGaussian() * 0.4D;
p_i1761_5_ += this.rand.nextGaussian() * 0.4D;
p_i1761_7_ += this.rand.nextGaussian() * 0.4D;
double d3 = (double)MathHelper.sqrt_double(p_i1761_3_ * p_i1761_3_ + p_i1761_5_ * p_i1761_5_ + p_i1761_7_ * p_i1761_7_);
this.accelerationX = p_i1761_3_ / d3 * 0.1D;
this.accelerationY = p_i1761_5_ / d3 * 0.1D;
this.accelerationZ = p_i1761_7_ / d3 * 0.1D;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (!this.worldObj.isRemote && (this.shootingEntity != null && this.shootingEntity.isDead || !this.worldObj.blockExists((int)this.posX, (int)this.posY, (int)this.posZ)))
{
this.setDead();
}
else
{
super.onUpdate();
this.setFire(1);
if (this.inGround)
{
if (this.worldObj.getBlock(this.field_145795_e, this.field_145793_f, this.field_145794_g) == this.field_145796_h)
{
++this.ticksAlive;
if (this.ticksAlive == 600)
{
this.setDead();
}
return;
}
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksAlive = 0;
this.ticksInAir = 0;
}
else
{
++this.ticksInAir;
}
Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25))
{
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null)
{
this.onImpact(movingobjectposition);
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F;
for (this.rotationPitch = (float)(Math.atan2((double)f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f2 = this.getMotionFactor();
if (this.isInWater())
{
for (int j = 0; j < 4; ++j)
{
float f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
}
f2 = 0.8F;
}
this.motionX += this.accelerationX;
this.motionY += this.accelerationY;
this.motionZ += this.accelerationZ;
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
this.setPosition(this.posX, this.posY, this.posZ);
}
}
/**
* Return the motion factor for this projectile. The factor is multiplied by the original motion.
*/
protected float getMotionFactor()
{
return 0.95F;
}
/**
* Called when this EntityFireball hits a block or entity.
*/
protected abstract void onImpact(MovingObjectPosition p_70227_1_);
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
tagCompound.setShort("xTile", (short)this.field_145795_e);
tagCompound.setShort("yTile", (short)this.field_145793_f);
tagCompound.setShort("zTile", (short)this.field_145794_g);
tagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145796_h));
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
tagCompound.setTag("direction", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
this.field_145795_e = tagCompund.getShort("xTile");
this.field_145793_f = tagCompund.getShort("yTile");
this.field_145794_g = tagCompund.getShort("zTile");
this.field_145796_h = Block.getBlockById(tagCompund.getByte("inTile") & 255);
this.inGround = tagCompund.getByte("inGround") == 1;
if (tagCompund.hasKey("direction", 9))
{
NBTTagList nbttaglist = tagCompund.getTagList("direction", 6);
this.motionX = nbttaglist.getDoubleAt(0);
this.motionY = nbttaglist.getDoubleAt(1);
this.motionZ = nbttaglist.getDoubleAt(2);
}
else
{
this.setDead();
}
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return true;
}
public float getCollisionBorderSize()
{
return 1.0F;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
this.setBeenAttacked();
if (source.getEntity() != null)
{
Vec3 vec3 = source.getEntity().getLookVec();
if (vec3 != null)
{
this.motionX = vec3.xCoord;
this.motionY = vec3.yCoord;
this.motionZ = vec3.zCoord;
this.accelerationX = this.motionX * 0.1D;
this.accelerationY = this.motionY * 0.1D;
this.accelerationZ = this.motionZ * 0.1D;
}
if (source.getEntity() instanceof EntityLivingBase)
{
this.shootingEntity = (EntityLivingBase)source.getEntity();
}
return true;
}
else
{
return false;
}
}
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
return 1.0F;
}
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_)
{
return 15728880;
}
}