package net.minecraft.tileentity; import java.util.Random; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; public class TileEntityDispenser extends TileEntity implements IInventory { private ItemStack[] field_146022_i = new ItemStack[9]; private Random field_146021_j = new Random(); protected String field_146020_a; private static final String __OBFID = "CL_00000352"; /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return 9; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int slotIn) { return this.field_146022_i[slotIn]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (this.field_146022_i[index] != null) { ItemStack itemstack; if (this.field_146022_i[index].stackSize <= count) { itemstack = this.field_146022_i[index]; this.field_146022_i[index] = null; this.markDirty(); return itemstack; } else { itemstack = this.field_146022_i[index].splitStack(count); if (this.field_146022_i[index].stackSize == 0) { this.field_146022_i[index] = null; } this.markDirty(); return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (this.field_146022_i[index] != null) { ItemStack itemstack = this.field_146022_i[index]; this.field_146022_i[index] = null; return itemstack; } else { return null; } } public int func_146017_i() { int i = -1; int j = 1; for (int k = 0; k < this.field_146022_i.length; ++k) { if (this.field_146022_i[k] != null && this.field_146021_j.nextInt(j++) == 0) { i = k; } } return i; } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { this.field_146022_i[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } public int func_146019_a(ItemStack p_146019_1_) { for (int i = 0; i < this.field_146022_i.length; ++i) { if (this.field_146022_i[i] == null || this.field_146022_i[i].getItem() == null) { this.setInventorySlotContents(i, p_146019_1_); return i; } } return -1; } /** * Returns the name of the inventory */ public String getInventoryName() { return this.isCustomInventoryName() ? this.field_146020_a : "container.dispenser"; } public void func_146018_a(String p_146018_1_) { this.field_146020_a = p_146018_1_; } /** * Returns if the inventory is named */ public boolean isCustomInventoryName() { return this.field_146020_a != null; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.field_146022_i = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.field_146022_i.length) { this.field_146022_i[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } if (compound.hasKey("CustomName", 8)) { this.field_146020_a = compound.getString("CustomName"); } } public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.field_146022_i.length; ++i) { if (this.field_146022_i[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.field_146022_i[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); if (this.isCustomInventoryName()) { compound.setString("CustomName", this.field_146020_a); } } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void openChest() {} public void closeChest() {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } }