package net.minecraft.tileentity;
import java.util.Random;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
public class TileEntityDispenser extends TileEntity implements IInventory
{
private ItemStack[] field_146022_i = new ItemStack[9];
private Random field_146021_j = new Random();
protected String field_146020_a;
private static final String __OBFID = "CL_00000352";
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return 9;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int slotIn)
{
return this.field_146022_i[slotIn];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
if (this.field_146022_i[index] != null)
{
ItemStack itemstack;
if (this.field_146022_i[index].stackSize <= count)
{
itemstack = this.field_146022_i[index];
this.field_146022_i[index] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.field_146022_i[index].splitStack(count);
if (this.field_146022_i[index].stackSize == 0)
{
this.field_146022_i[index] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
if (this.field_146022_i[index] != null)
{
ItemStack itemstack = this.field_146022_i[index];
this.field_146022_i[index] = null;
return itemstack;
}
else
{
return null;
}
}
public int func_146017_i()
{
int i = -1;
int j = 1;
for (int k = 0; k < this.field_146022_i.length; ++k)
{
if (this.field_146022_i[k] != null && this.field_146021_j.nextInt(j++) == 0)
{
i = k;
}
}
return i;
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.field_146022_i[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
public int func_146019_a(ItemStack p_146019_1_)
{
for (int i = 0; i < this.field_146022_i.length; ++i)
{
if (this.field_146022_i[i] == null || this.field_146022_i[i].getItem() == null)
{
this.setInventorySlotContents(i, p_146019_1_);
return i;
}
}
return -1;
}
/**
* Returns the name of the inventory
*/
public String getInventoryName()
{
return this.isCustomInventoryName() ? this.field_146020_a : "container.dispenser";
}
public void func_146018_a(String p_146018_1_)
{
this.field_146020_a = p_146018_1_;
}
/**
* Returns if the inventory is named
*/
public boolean isCustomInventoryName()
{
return this.field_146020_a != null;
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.field_146022_i = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound1.getByte("Slot") & 255;
if (j >= 0 && j < this.field_146022_i.length)
{
this.field_146022_i[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
if (compound.hasKey("CustomName", 8))
{
this.field_146020_a = compound.getString("CustomName");
}
}
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.field_146022_i.length; ++i)
{
if (this.field_146022_i[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.field_146022_i[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
if (this.isCustomInventoryName())
{
compound.setString("CustomName", this.field_146020_a);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openChest() {}
public void closeChest() {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
}