package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityLavaFX extends EntityFX
{
private float lavaParticleScale;
private static final String __OBFID = "CL_00000912";
public EntityLavaFX(World p_i1215_1_, double p_i1215_2_, double p_i1215_4_, double p_i1215_6_)
{
super(p_i1215_1_, p_i1215_2_, p_i1215_4_, p_i1215_6_, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
this.motionY = (double)(this.rand.nextFloat() * 0.4F + 0.05F);
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F;
this.lavaParticleScale = this.particleScale;
this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D));
this.noClip = false;
this.setParticleTextureIndex(49);
}
public int getBrightnessForRender(float p_70070_1_)
{
float f1 = ((float)this.particleAge + p_70070_1_) / (float)this.particleMaxAge;
if (f1 < 0.0F)
{
f1 = 0.0F;
}
if (f1 > 1.0F)
{
f1 = 1.0F;
}
int i = super.getBrightnessForRender(p_70070_1_);
short short1 = 240;
int j = i >> 16 & 255;
return short1 | j << 16;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
return 1.0F;
}
public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_)
{
float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge;
this.particleScale = this.lavaParticleScale * (1.0F - f6 * f6);
super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
float f = (float)this.particleAge / (float)this.particleMaxAge;
if (this.rand.nextFloat() > f)
{
this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ);
}
this.motionY -= 0.03D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9990000128746033D;
this.motionY *= 0.9990000128746033D;
this.motionZ *= 0.9990000128746033D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}