package net.minecraft.entity.ai;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityCow;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.stats.AchievementList;
import net.minecraft.stats.StatList;
import net.minecraft.world.World;
public class EntityAIMate extends EntityAIBase
{
private EntityAnimal theAnimal;
World theWorld;
private EntityAnimal targetMate;
/** Delay preventing a baby from spawning immediately when two mate-able animals find each other. */
int spawnBabyDelay;
/** The speed the creature moves at during mating behavior. */
double moveSpeed;
private static final String __OBFID = "CL_00001578";
public EntityAIMate(EntityAnimal p_i1619_1_, double p_i1619_2_)
{
this.theAnimal = p_i1619_1_;
this.theWorld = p_i1619_1_.worldObj;
this.moveSpeed = p_i1619_2_;
this.setMutexBits(3);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theAnimal.isInLove())
{
return false;
}
else
{
this.targetMate = this.getNearbyMate();
return this.targetMate != null;
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60;
}
/**
* Resets the task
*/
public void resetTask()
{
this.targetMate = null;
this.spawnBabyDelay = 0;
}
/**
* Updates the task
*/
public void updateTask()
{
this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed());
this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed);
++this.spawnBabyDelay;
if (this.spawnBabyDelay >= 60 && this.theAnimal.getDistanceSqToEntity(this.targetMate) < 9.0D)
{
this.spawnBaby();
}
}
/**
* Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first
* valid mate found.
*/
private EntityAnimal getNearbyMate()
{
float f = 8.0F;
List list = this.theWorld.getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.boundingBox.expand((double)f, (double)f, (double)f));
double d0 = Double.MAX_VALUE;
EntityAnimal entityanimal = null;
Iterator iterator = list.iterator();
while (iterator.hasNext())
{
EntityAnimal entityanimal1 = (EntityAnimal)iterator.next();
if (this.theAnimal.canMateWith(entityanimal1) && this.theAnimal.getDistanceSqToEntity(entityanimal1) < d0)
{
entityanimal = entityanimal1;
d0 = this.theAnimal.getDistanceSqToEntity(entityanimal1);
}
}
return entityanimal;
}
/**
* Spawns a baby animal of the same type.
*/
private void spawnBaby()
{
EntityAgeable entityageable = this.theAnimal.createChild(this.targetMate);
if (entityageable != null)
{
EntityPlayer entityplayer = this.theAnimal.func_146083_cb();
if (entityplayer == null && this.targetMate.func_146083_cb() != null)
{
entityplayer = this.targetMate.func_146083_cb();
}
if (entityplayer != null)
{
entityplayer.triggerAchievement(StatList.animalsBredStat);
if (this.theAnimal instanceof EntityCow)
{
entityplayer.triggerAchievement(AchievementList.breedCow);
}
}
this.theAnimal.setGrowingAge(6000);
this.targetMate.setGrowingAge(6000);
this.theAnimal.resetInLove();
this.targetMate.resetInLove();
entityageable.setGrowingAge(-24000);
entityageable.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F);
this.theWorld.spawnEntityInWorld(entityageable);
Random random = this.theAnimal.getRNG();
for (int i = 0; i < 7; ++i)
{
double d0 = random.nextGaussian() * 0.02D;
double d1 = random.nextGaussian() * 0.02D;
double d2 = random.nextGaussian() * 0.02D;
this.theWorld.spawnParticle("heart", this.theAnimal.posX + (double)(random.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, this.theAnimal.posY + 0.5D + (double)(random.nextFloat() * this.theAnimal.height), this.theAnimal.posZ + (double)(random.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, d0, d1, d2);
}
if (this.theWorld.getGameRules().getGameRuleBooleanValue("doMobLoot"))
{
this.theWorld.spawnEntityInWorld(new EntityXPOrb(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, random.nextInt(7) + 1));
}
}
}
}