package net.minecraft.entity.boss;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
public class EntityWither extends EntityMob implements IBossDisplayData, IRangedAttackMob
{
private float[] field_82220_d = new float[2];
private float[] field_82221_e = new float[2];
private float[] field_82217_f = new float[2];
private float[] field_82218_g = new float[2];
private int[] field_82223_h = new int[2];
private int[] field_82224_i = new int[2];
private int field_82222_j;
/** Selector used to determine the entities a wither boss should attack. */
private static final IEntitySelector attackEntitySelector = new IEntitySelector()
{
private static final String __OBFID = "CL_00001662";
/**
* Return whether the specified entity is applicable to this filter.
*/
public boolean isEntityApplicable(Entity p_82704_1_)
{
return p_82704_1_ instanceof EntityLivingBase && ((EntityLivingBase)p_82704_1_).getCreatureAttribute() != EnumCreatureAttribute.UNDEAD;
}
};
private static final String __OBFID = "CL_00001661";
public EntityWither(World p_i1701_1_)
{
super(p_i1701_1_);
this.setHealth(this.getMaxHealth());
this.setSize(0.9F, 4.0F);
this.isImmuneToFire = true;
this.getNavigator().setCanSwim(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
this.experienceValue = 50;
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(0));
this.dataWatcher.addObject(19, new Integer(0));
this.dataWatcher.addObject(20, new Integer(0));
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setInteger("Invul", this.getInvulTime());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setInvulTime(tagCompund.getInteger("Invul"));
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return this.height / 8.0F;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.wither.idle";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.wither.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.wither.death";
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
this.motionY *= 0.6000000238418579D;
double d1;
double d3;
double d5;
if (!this.worldObj.isRemote && this.getWatchedTargetId(0) > 0)
{
Entity entity = this.worldObj.getEntityByID(this.getWatchedTargetId(0));
if (entity != null)
{
if (this.posY < entity.posY || !this.isArmored() && this.posY < entity.posY + 5.0D)
{
if (this.motionY < 0.0D)
{
this.motionY = 0.0D;
}
this.motionY += (0.5D - this.motionY) * 0.6000000238418579D;
}
double d0 = entity.posX - this.posX;
d1 = entity.posZ - this.posZ;
d3 = d0 * d0 + d1 * d1;
if (d3 > 9.0D)
{
d5 = (double)MathHelper.sqrt_double(d3);
this.motionX += (d0 / d5 * 0.5D - this.motionX) * 0.6000000238418579D;
this.motionZ += (d1 / d5 * 0.5D - this.motionZ) * 0.6000000238418579D;
}
}
}
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 0.05000000074505806D)
{
this.rotationYaw = (float)Math.atan2(this.motionZ, this.motionX) * (180F / (float)Math.PI) - 90.0F;
}
super.onLivingUpdate();
int i;
for (i = 0; i < 2; ++i)
{
this.field_82218_g[i] = this.field_82221_e[i];
this.field_82217_f[i] = this.field_82220_d[i];
}
int j;
for (i = 0; i < 2; ++i)
{
j = this.getWatchedTargetId(i + 1);
Entity entity1 = null;
if (j > 0)
{
entity1 = this.worldObj.getEntityByID(j);
}
if (entity1 != null)
{
d1 = this.func_82214_u(i + 1);
d3 = this.func_82208_v(i + 1);
d5 = this.func_82213_w(i + 1);
double d6 = entity1.posX - d1;
double d7 = entity1.posY + (double)entity1.getEyeHeight() - d3;
double d8 = entity1.posZ - d5;
double d9 = (double)MathHelper.sqrt_double(d6 * d6 + d8 * d8);
float f = (float)(Math.atan2(d8, d6) * 180.0D / Math.PI) - 90.0F;
float f1 = (float)(-(Math.atan2(d7, d9) * 180.0D / Math.PI));
this.field_82220_d[i] = this.func_82204_b(this.field_82220_d[i], f1, 40.0F);
this.field_82221_e[i] = this.func_82204_b(this.field_82221_e[i], f, 10.0F);
}
else
{
this.field_82221_e[i] = this.func_82204_b(this.field_82221_e[i], this.renderYawOffset, 10.0F);
}
}
boolean flag = this.isArmored();
for (j = 0; j < 3; ++j)
{
double d10 = this.func_82214_u(j);
double d2 = this.func_82208_v(j);
double d4 = this.func_82213_w(j);
this.worldObj.spawnParticle("smoke", d10 + this.rand.nextGaussian() * 0.30000001192092896D, d2 + this.rand.nextGaussian() * 0.30000001192092896D, d4 + this.rand.nextGaussian() * 0.30000001192092896D, 0.0D, 0.0D, 0.0D);
if (flag && this.worldObj.rand.nextInt(4) == 0)
{
this.worldObj.spawnParticle("mobSpell", d10 + this.rand.nextGaussian() * 0.30000001192092896D, d2 + this.rand.nextGaussian() * 0.30000001192092896D, d4 + this.rand.nextGaussian() * 0.30000001192092896D, 0.699999988079071D, 0.699999988079071D, 0.5D);
}
}
if (this.getInvulTime() > 0)
{
for (j = 0; j < 3; ++j)
{
this.worldObj.spawnParticle("mobSpell", this.posX + this.rand.nextGaussian() * 1.0D, this.posY + (double)(this.rand.nextFloat() * 3.3F), this.posZ + this.rand.nextGaussian() * 1.0D, 0.699999988079071D, 0.699999988079071D, 0.8999999761581421D);
}
}
}
protected void updateAITasks()
{
int i;
if (this.getInvulTime() > 0)
{
i = this.getInvulTime() - 1;
if (i <= 0)
{
this.worldObj.newExplosion(this, this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, 7.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"));
this.worldObj.playBroadcastSound(1013, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
this.setInvulTime(i);
if (this.ticksExisted % 10 == 0)
{
this.heal(10.0F);
}
}
else
{
super.updateAITasks();
int i1;
for (i = 1; i < 3; ++i)
{
if (this.ticksExisted >= this.field_82223_h[i - 1])
{
this.field_82223_h[i - 1] = this.ticksExisted + 10 + this.rand.nextInt(10);
if (this.worldObj.difficultySetting == EnumDifficulty.NORMAL || this.worldObj.difficultySetting == EnumDifficulty.HARD)
{
int k2 = i - 1;
int l2 = this.field_82224_i[i - 1];
this.field_82224_i[k2] = this.field_82224_i[i - 1] + 1;
if (l2 > 15)
{
float f = 10.0F;
float f1 = 5.0F;
double d0 = MathHelper.getRandomDoubleInRange(this.rand, this.posX - (double)f, this.posX + (double)f);
double d1 = MathHelper.getRandomDoubleInRange(this.rand, this.posY - (double)f1, this.posY + (double)f1);
double d2 = MathHelper.getRandomDoubleInRange(this.rand, this.posZ - (double)f, this.posZ + (double)f);
this.launchWitherSkullToCoords(i + 1, d0, d1, d2, true);
this.field_82224_i[i - 1] = 0;
}
}
i1 = this.getWatchedTargetId(i);
if (i1 > 0)
{
Entity entity = this.worldObj.getEntityByID(i1);
if (entity != null && entity.isEntityAlive() && this.getDistanceSqToEntity(entity) <= 900.0D && this.canEntityBeSeen(entity))
{
this.launchWitherSkullToEntity(i + 1, (EntityLivingBase)entity);
this.field_82223_h[i - 1] = this.ticksExisted + 40 + this.rand.nextInt(20);
this.field_82224_i[i - 1] = 0;
}
else
{
this.func_82211_c(i, 0);
}
}
else
{
List list = this.worldObj.selectEntitiesWithinAABB(EntityLivingBase.class, this.boundingBox.expand(20.0D, 8.0D, 20.0D), attackEntitySelector);
for (int k1 = 0; k1 < 10 && !list.isEmpty(); ++k1)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)list.get(this.rand.nextInt(list.size()));
if (entitylivingbase != this && entitylivingbase.isEntityAlive() && this.canEntityBeSeen(entitylivingbase))
{
if (entitylivingbase instanceof EntityPlayer)
{
if (!((EntityPlayer)entitylivingbase).capabilities.disableDamage)
{
this.func_82211_c(i, entitylivingbase.getEntityId());
}
}
else
{
this.func_82211_c(i, entitylivingbase.getEntityId());
}
break;
}
list.remove(entitylivingbase);
}
}
}
}
if (this.getAttackTarget() != null)
{
this.func_82211_c(0, this.getAttackTarget().getEntityId());
}
else
{
this.func_82211_c(0, 0);
}
if (this.field_82222_j > 0)
{
--this.field_82222_j;
if (this.field_82222_j == 0 && this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"))
{
i = MathHelper.floor_double(this.posY);
i1 = MathHelper.floor_double(this.posX);
int j1 = MathHelper.floor_double(this.posZ);
boolean flag = false;
for (int l1 = -1; l1 <= 1; ++l1)
{
for (int i2 = -1; i2 <= 1; ++i2)
{
for (int j = 0; j <= 3; ++j)
{
int j2 = i1 + l1;
int k = i + j;
int l = j1 + i2;
Block block = this.worldObj.getBlock(j2, k, l);
if (!block.isAir(worldObj, j2, k, l) && block.canEntityDestroy(worldObj, j2, k, l, this))
{
flag = this.worldObj.breakBlock(j2, k, l, true) || flag;
}
}
}
}
if (flag)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1012, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
}
}
if (this.ticksExisted % 20 == 0)
{
this.heal(1.0F);
}
}
}
public void func_82206_m()
{
this.setInvulTime(220);
this.setHealth(this.getMaxHealth() / 3.0F);
}
/**
* Sets the Entity inside a web block.
*/
public void setInWeb() {}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
return 4;
}
private double func_82214_u(int p_82214_1_)
{
if (p_82214_1_ <= 0)
{
return this.posX;
}
else
{
float f = (this.renderYawOffset + (float)(180 * (p_82214_1_ - 1))) / 180.0F * (float)Math.PI;
float f1 = MathHelper.cos(f);
return this.posX + (double)f1 * 1.3D;
}
}
private double func_82208_v(int p_82208_1_)
{
return p_82208_1_ <= 0 ? this.posY + 3.0D : this.posY + 2.2D;
}
private double func_82213_w(int p_82213_1_)
{
if (p_82213_1_ <= 0)
{
return this.posZ;
}
else
{
float f = (this.renderYawOffset + (float)(180 * (p_82213_1_ - 1))) / 180.0F * (float)Math.PI;
float f1 = MathHelper.sin(f);
return this.posZ + (double)f1 * 1.3D;
}
}
private float func_82204_b(float p_82204_1_, float p_82204_2_, float p_82204_3_)
{
float f3 = MathHelper.wrapAngleTo180_float(p_82204_2_ - p_82204_1_);
if (f3 > p_82204_3_)
{
f3 = p_82204_3_;
}
if (f3 < -p_82204_3_)
{
f3 = -p_82204_3_;
}
return p_82204_1_ + f3;
}
private void launchWitherSkullToEntity(int p_82216_1_, EntityLivingBase p_82216_2_)
{
this.launchWitherSkullToCoords(p_82216_1_, p_82216_2_.posX, p_82216_2_.posY + (double)p_82216_2_.getEyeHeight() * 0.5D, p_82216_2_.posZ, p_82216_1_ == 0 && this.rand.nextFloat() < 0.001F);
}
/**
* Launches a Wither skull toward (par2, par4, par6)
*/
private void launchWitherSkullToCoords(int p_82209_1_, double p_82209_2_, double p_82209_4_, double p_82209_6_, boolean p_82209_8_)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
double d3 = this.func_82214_u(p_82209_1_);
double d4 = this.func_82208_v(p_82209_1_);
double d5 = this.func_82213_w(p_82209_1_);
double d6 = p_82209_2_ - d3;
double d7 = p_82209_4_ - d4;
double d8 = p_82209_6_ - d5;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d6, d7, d8);
if (p_82209_8_)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d4;
entitywitherskull.posX = d3;
entitywitherskull.posZ = d5;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
this.launchWitherSkullToEntity(0, p_82196_1_);
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable())
{
return false;
}
else if (source == DamageSource.drown)
{
return false;
}
else if (this.getInvulTime() > 0)
{
return false;
}
else
{
Entity entity;
if (this.isArmored())
{
entity = source.getSourceOfDamage();
if (entity instanceof EntityArrow)
{
return false;
}
}
entity = source.getEntity();
if (entity != null && !(entity instanceof EntityPlayer) && entity instanceof EntityLivingBase && ((EntityLivingBase)entity).getCreatureAttribute() == this.getCreatureAttribute())
{
return false;
}
else
{
if (this.field_82222_j <= 0)
{
this.field_82222_j = 20;
}
for (int i = 0; i < this.field_82224_i.length; ++i)
{
this.field_82224_i[i] += 3;
}
return super.attackEntityFrom(source, amount);
}
}
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
this.dropItem(Items.nether_star, 1);
if (!this.worldObj.isRemote)
{
Iterator iterator = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, this.boundingBox.expand(50.0D, 100.0D, 50.0D)).iterator();
while (iterator.hasNext())
{
EntityPlayer entityplayer = (EntityPlayer)iterator.next();
entityplayer.triggerAchievement(AchievementList.killWither);
}
}
}
/**
* Makes the entity despawn if requirements are reached
*/
protected void despawnEntity()
{
this.entityAge = 0;
}
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_)
{
return 15728880;
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float distance) {}
/**
* adds a PotionEffect to the entity
*/
public void addPotionEffect(PotionEffect p_70690_1_) {}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(300.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.6000000238418579D);
this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
}
@SideOnly(Side.CLIENT)
public float func_82207_a(int p_82207_1_)
{
return this.field_82221_e[p_82207_1_];
}
@SideOnly(Side.CLIENT)
public float func_82210_r(int p_82210_1_)
{
return this.field_82220_d[p_82210_1_];
}
public int getInvulTime()
{
return this.dataWatcher.getWatchableObjectInt(20);
}
public void setInvulTime(int p_82215_1_)
{
this.dataWatcher.updateObject(20, Integer.valueOf(p_82215_1_));
}
/**
* Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2
*/
public int getWatchedTargetId(int p_82203_1_)
{
return this.dataWatcher.getWatchableObjectInt(17 + p_82203_1_);
}
public void func_82211_c(int p_82211_1_, int p_82211_2_)
{
this.dataWatcher.updateObject(17 + p_82211_1_, Integer.valueOf(p_82211_2_));
}
/**
* Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of
* its maximum.
*/
public boolean isArmored()
{
return this.getHealth() <= this.getMaxHealth() / 2.0F;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity entityIn)
{
this.ridingEntity = null;
}
}