package net.minecraft.entity.passive;
import cpw.mods.fml.common.registry.VillagerRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Random;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentData;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.IMerchant;
import net.minecraft.entity.INpc;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFollowGolem;
import net.minecraft.entity.ai.EntityAILookAtTradePlayer;
import net.minecraft.entity.ai.EntityAIMoveIndoors;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIOpenDoor;
import net.minecraft.entity.ai.EntityAIPlay;
import net.minecraft.entity.ai.EntityAIRestrictOpenDoor;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITradePlayer;
import net.minecraft.entity.ai.EntityAIVillagerMate;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIWatchClosest2;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Tuple;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraft.village.Village;
import net.minecraft.world.World;
public class EntityVillager extends EntityAgeable implements IMerchant, INpc
{
private int randomTickDivider;
private boolean isMating;
private boolean isPlaying;
Village villageObj;
/** This villager's current customer. */
private EntityPlayer buyingPlayer;
/** Initialises the MerchantRecipeList.java */
private MerchantRecipeList buyingList;
private int timeUntilReset;
/** addDefaultEquipmentAndRecipies is called if this is true */
private boolean needsInitilization;
private int wealth;
/** Last player to trade with this villager, used for aggressivity. */
private String lastBuyingPlayer;
private boolean isLookingForHome;
private float field_82191_bN;
/** Selling list of Villagers items. */
public static final Map villagersSellingList = new HashMap();
/** Selling list of Blacksmith items. */
public static final Map blacksmithSellingList = new HashMap();
private static final String __OBFID = "CL_00001707";
public EntityVillager(World p_i1747_1_)
{
this(p_i1747_1_, 0);
}
public EntityVillager(World p_i1748_1_, int p_i1748_2_)
{
super(p_i1748_1_);
this.setProfession(p_i1748_2_);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D);
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
if (--this.randomTickDivider <= 0)
{
this.worldObj.villageCollectionObj.addVillagerPosition(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
this.randomTickDivider = 70 + this.rand.nextInt(50);
this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
if (this.villageObj == null)
{
this.detachHome();
}
else
{
ChunkCoordinates chunkcoordinates = this.villageObj.getCenter();
this.setHomeArea(chunkcoordinates.posX, chunkcoordinates.posY, chunkcoordinates.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
if (this.isLookingForHome)
{
this.isLookingForHome = false;
this.villageObj.setDefaultPlayerReputation(5);
}
}
}
if (!this.isTrading() && this.timeUntilReset > 0)
{
--this.timeUntilReset;
if (this.timeUntilReset <= 0)
{
if (this.needsInitilization)
{
if (this.buyingList.size() > 1)
{
Iterator iterator = this.buyingList.iterator();
while (iterator.hasNext())
{
MerchantRecipe merchantrecipe = (MerchantRecipe)iterator.next();
if (merchantrecipe.isRecipeDisabled())
{
merchantrecipe.func_82783_a(this.rand.nextInt(6) + this.rand.nextInt(6) + 2);
}
}
}
this.addDefaultEquipmentAndRecipies(1);
this.needsInitilization = false;
if (this.villageObj != null && this.lastBuyingPlayer != null)
{
this.worldObj.setEntityState(this, (byte)14);
this.villageObj.setReputationForPlayer(this.lastBuyingPlayer, 1);
}
}
this.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, 0));
}
}
super.updateAITick();
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer p_70085_1_)
{
ItemStack itemstack = p_70085_1_.inventory.getCurrentItem();
boolean flag = itemstack != null && itemstack.getItem() == Items.spawn_egg;
if (!flag && this.isEntityAlive() && !this.isTrading() && !this.isChild() && !p_70085_1_.isSneaking())
{
if (!this.worldObj.isRemote)
{
this.setCustomer(p_70085_1_);
p_70085_1_.displayGUIMerchant(this, this.getCustomNameTag());
}
return true;
}
else
{
return super.interact(p_70085_1_);
}
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, Integer.valueOf(0));
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setInteger("Profession", this.getProfession());
tagCompound.setInteger("Riches", this.wealth);
if (this.buyingList != null)
{
tagCompound.setTag("Offers", this.buyingList.getRecipiesAsTags());
}
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setProfession(tagCompund.getInteger("Profession"));
this.wealth = tagCompund.getInteger("Riches");
if (tagCompund.hasKey("Offers", 10))
{
NBTTagCompound nbttagcompound1 = tagCompund.getCompoundTag("Offers");
this.buyingList = new MerchantRecipeList(nbttagcompound1);
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return this.isTrading() ? "mob.villager.haggle" : "mob.villager.idle";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.villager.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.villager.death";
}
public void setProfession(int p_70938_1_)
{
this.dataWatcher.updateObject(16, Integer.valueOf(p_70938_1_));
}
public int getProfession()
{
return this.dataWatcher.getWatchableObjectInt(16);
}
public boolean isMating()
{
return this.isMating;
}
public void setMating(boolean p_70947_1_)
{
this.isMating = p_70947_1_;
}
public void setPlaying(boolean p_70939_1_)
{
this.isPlaying = p_70939_1_;
}
public boolean isPlaying()
{
return this.isPlaying;
}
public void setRevengeTarget(EntityLivingBase p_70604_1_)
{
super.setRevengeTarget(p_70604_1_);
if (this.villageObj != null && p_70604_1_ != null)
{
this.villageObj.addOrRenewAgressor(p_70604_1_);
if (p_70604_1_ instanceof EntityPlayer)
{
byte b0 = -1;
if (this.isChild())
{
b0 = -3;
}
this.villageObj.setReputationForPlayer(p_70604_1_.getCommandSenderName(), b0);
if (this.isEntityAlive())
{
this.worldObj.setEntityState(this, (byte)13);
}
}
}
}
/**
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource p_70645_1_)
{
if (this.villageObj != null)
{
Entity entity = p_70645_1_.getEntity();
if (entity != null)
{
if (entity instanceof EntityPlayer)
{
this.villageObj.setReputationForPlayer(entity.getCommandSenderName(), -2);
}
else if (entity instanceof IMob)
{
this.villageObj.endMatingSeason();
}
}
else if (entity == null)
{
EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, 16.0D);
if (entityplayer != null)
{
this.villageObj.endMatingSeason();
}
}
}
super.onDeath(p_70645_1_);
}
public void setCustomer(EntityPlayer p_70932_1_)
{
this.buyingPlayer = p_70932_1_;
}
public EntityPlayer getCustomer()
{
return this.buyingPlayer;
}
public boolean isTrading()
{
return this.buyingPlayer != null;
}
public void useRecipe(MerchantRecipe p_70933_1_)
{
p_70933_1_.incrementToolUses();
this.livingSoundTime = -this.getTalkInterval();
this.playSound("mob.villager.yes", this.getSoundVolume(), this.getSoundPitch());
if (p_70933_1_.hasSameIDsAs((MerchantRecipe)this.buyingList.get(this.buyingList.size() - 1)))
{
this.timeUntilReset = 40;
this.needsInitilization = true;
if (this.buyingPlayer != null)
{
this.lastBuyingPlayer = this.buyingPlayer.getCommandSenderName();
}
else
{
this.lastBuyingPlayer = null;
}
}
if (p_70933_1_.getItemToBuy().getItem() == Items.emerald)
{
this.wealth += p_70933_1_.getItemToBuy().stackSize;
}
}
/**
* Notifies the merchant of a possible merchantrecipe being fulfilled or not. Usually, this is just a sound byte
* being played depending if the suggested itemstack is not null.
*/
public void verifySellingItem(ItemStack p_110297_1_)
{
if (!this.worldObj.isRemote && this.livingSoundTime > -this.getTalkInterval() + 20)
{
this.livingSoundTime = -this.getTalkInterval();
if (p_110297_1_ != null)
{
this.playSound("mob.villager.yes", this.getSoundVolume(), this.getSoundPitch());
}
else
{
this.playSound("mob.villager.no", this.getSoundVolume(), this.getSoundPitch());
}
}
}
public MerchantRecipeList getRecipes(EntityPlayer p_70934_1_)
{
if (this.buyingList == null)
{
this.addDefaultEquipmentAndRecipies(1);
}
return this.buyingList;
}
/**
* Adjusts the probability of obtaining a given recipe being offered by a villager
*/
private float adjustProbability(float p_82188_1_)
{
float f1 = p_82188_1_ + this.field_82191_bN;
return f1 > 0.9F ? 0.9F - (f1 - 0.9F) : f1;
}
/**
* based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things
* that the villager wants to buy. (at most 1 of each wanted type is added)
*/
private void addDefaultEquipmentAndRecipies(int p_70950_1_)
{
if (this.buyingList != null)
{
this.field_82191_bN = MathHelper.sqrt_float((float)this.buyingList.size()) * 0.2F;
}
else
{
this.field_82191_bN = 0.0F;
}
MerchantRecipeList merchantrecipelist;
merchantrecipelist = new MerchantRecipeList();
VillagerRegistry.manageVillagerTrades(merchantrecipelist, this, this.getProfession(), this.rand);
int k;
label50:
switch (this.getProfession())
{
case 0:
func_146091_a(merchantrecipelist, Items.wheat, this.rand, this.adjustProbability(0.9F));
func_146091_a(merchantrecipelist, Item.getItemFromBlock(Blocks.wool), this.rand, this.adjustProbability(0.5F));
func_146091_a(merchantrecipelist, Items.chicken, this.rand, this.adjustProbability(0.5F));
func_146091_a(merchantrecipelist, Items.cooked_fish, this.rand, this.adjustProbability(0.4F));
func_146089_b(merchantrecipelist, Items.bread, this.rand, this.adjustProbability(0.9F));
func_146089_b(merchantrecipelist, Items.melon, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.apple, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.cookie, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.shears, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.flint_and_steel, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.cooked_chicken, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.arrow, this.rand, this.adjustProbability(0.5F));
if (this.rand.nextFloat() < this.adjustProbability(0.5F))
{
merchantrecipelist.add(new MerchantRecipe(new ItemStack(Blocks.gravel, 10), new ItemStack(Items.emerald), new ItemStack(Items.flint, 4 + this.rand.nextInt(2), 0)));
}
break;
case 1:
func_146091_a(merchantrecipelist, Items.paper, this.rand, this.adjustProbability(0.8F));
func_146091_a(merchantrecipelist, Items.book, this.rand, this.adjustProbability(0.8F));
func_146091_a(merchantrecipelist, Items.written_book, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Item.getItemFromBlock(Blocks.bookshelf), this.rand, this.adjustProbability(0.8F));
func_146089_b(merchantrecipelist, Item.getItemFromBlock(Blocks.glass), this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.compass, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.clock, this.rand, this.adjustProbability(0.2F));
if (this.rand.nextFloat() < this.adjustProbability(0.07F))
{
Enchantment enchantment = Enchantment.enchantmentsBookList[this.rand.nextInt(Enchantment.enchantmentsBookList.length)];
int i1 = MathHelper.getRandomIntegerInRange(this.rand, enchantment.getMinLevel(), enchantment.getMaxLevel());
ItemStack itemstack = Items.enchanted_book.getEnchantedItemStack(new EnchantmentData(enchantment, i1));
k = 2 + this.rand.nextInt(5 + i1 * 10) + 3 * i1;
merchantrecipelist.add(new MerchantRecipe(new ItemStack(Items.book), new ItemStack(Items.emerald, k), itemstack));
}
break;
case 2:
func_146089_b(merchantrecipelist, Items.ender_eye, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.experience_bottle, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.redstone, this.rand, this.adjustProbability(0.4F));
func_146089_b(merchantrecipelist, Item.getItemFromBlock(Blocks.glowstone), this.rand, this.adjustProbability(0.3F));
Item[] aitem = new Item[] {Items.iron_sword, Items.diamond_sword, Items.iron_chestplate, Items.diamond_chestplate, Items.iron_axe, Items.diamond_axe, Items.iron_pickaxe, Items.diamond_pickaxe};
Item[] aitem1 = aitem;
int j = aitem.length;
k = 0;
while (true)
{
if (k >= j)
{
break label50;
}
Item item = aitem1[k];
if (this.rand.nextFloat() < this.adjustProbability(0.05F))
{
merchantrecipelist.add(new MerchantRecipe(new ItemStack(item, 1, 0), new ItemStack(Items.emerald, 2 + this.rand.nextInt(3), 0), EnchantmentHelper.addRandomEnchantment(this.rand, new ItemStack(item, 1, 0), 5 + this.rand.nextInt(15))));
}
++k;
}
case 3:
func_146091_a(merchantrecipelist, Items.coal, this.rand, this.adjustProbability(0.7F));
func_146091_a(merchantrecipelist, Items.iron_ingot, this.rand, this.adjustProbability(0.5F));
func_146091_a(merchantrecipelist, Items.gold_ingot, this.rand, this.adjustProbability(0.5F));
func_146091_a(merchantrecipelist, Items.diamond, this.rand, this.adjustProbability(0.5F));
func_146089_b(merchantrecipelist, Items.iron_sword, this.rand, this.adjustProbability(0.5F));
func_146089_b(merchantrecipelist, Items.diamond_sword, this.rand, this.adjustProbability(0.5F));
func_146089_b(merchantrecipelist, Items.iron_axe, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.diamond_axe, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.iron_pickaxe, this.rand, this.adjustProbability(0.5F));
func_146089_b(merchantrecipelist, Items.diamond_pickaxe, this.rand, this.adjustProbability(0.5F));
func_146089_b(merchantrecipelist, Items.iron_shovel, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.diamond_shovel, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.iron_hoe, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.diamond_hoe, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.iron_boots, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.diamond_boots, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.iron_helmet, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.diamond_helmet, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.iron_chestplate, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.diamond_chestplate, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.iron_leggings, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.diamond_leggings, this.rand, this.adjustProbability(0.2F));
func_146089_b(merchantrecipelist, Items.chainmail_boots, this.rand, this.adjustProbability(0.1F));
func_146089_b(merchantrecipelist, Items.chainmail_helmet, this.rand, this.adjustProbability(0.1F));
func_146089_b(merchantrecipelist, Items.chainmail_chestplate, this.rand, this.adjustProbability(0.1F));
func_146089_b(merchantrecipelist, Items.chainmail_leggings, this.rand, this.adjustProbability(0.1F));
break;
case 4:
func_146091_a(merchantrecipelist, Items.coal, this.rand, this.adjustProbability(0.7F));
func_146091_a(merchantrecipelist, Items.porkchop, this.rand, this.adjustProbability(0.5F));
func_146091_a(merchantrecipelist, Items.beef, this.rand, this.adjustProbability(0.5F));
func_146089_b(merchantrecipelist, Items.saddle, this.rand, this.adjustProbability(0.1F));
func_146089_b(merchantrecipelist, Items.leather_chestplate, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.leather_boots, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.leather_helmet, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.leather_leggings, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.cooked_porkchop, this.rand, this.adjustProbability(0.3F));
func_146089_b(merchantrecipelist, Items.cooked_beef, this.rand, this.adjustProbability(0.3F));
}
if (merchantrecipelist.isEmpty())
{
func_146091_a(merchantrecipelist, Items.gold_ingot, this.rand, 1.0F);
}
Collections.shuffle(merchantrecipelist);
if (this.buyingList == null)
{
this.buyingList = new MerchantRecipeList();
}
for (int l = 0; l < p_70950_1_ && l < merchantrecipelist.size(); ++l)
{
this.buyingList.addToListWithCheck((MerchantRecipe)merchantrecipelist.get(l));
}
}
@SideOnly(Side.CLIENT)
public void setRecipes(MerchantRecipeList p_70930_1_) {}
public static void func_146091_a(MerchantRecipeList p_146091_0_, Item p_146091_1_, Random p_146091_2_, float p_146091_3_)
{
if (p_146091_2_.nextFloat() < p_146091_3_)
{
p_146091_0_.add(new MerchantRecipe(func_146088_a(p_146091_1_, p_146091_2_), Items.emerald));
}
}
private static ItemStack func_146088_a(Item p_146088_0_, Random p_146088_1_)
{
return new ItemStack(p_146088_0_, func_146092_b(p_146088_0_, p_146088_1_), 0);
}
private static int func_146092_b(Item p_146092_0_, Random p_146092_1_)
{
Tuple tuple = (Tuple)villagersSellingList.get(p_146092_0_);
return tuple == null ? 1 : (((Integer)tuple.getFirst()).intValue() >= ((Integer)tuple.getSecond()).intValue() ? ((Integer)tuple.getFirst()).intValue() : ((Integer)tuple.getFirst()).intValue() + p_146092_1_.nextInt(((Integer)tuple.getSecond()).intValue() - ((Integer)tuple.getFirst()).intValue()));
}
public static void func_146089_b(MerchantRecipeList p_146089_0_, Item p_146089_1_, Random p_146089_2_, float p_146089_3_)
{
if (p_146089_2_.nextFloat() < p_146089_3_)
{
int i = func_146090_c(p_146089_1_, p_146089_2_);
ItemStack itemstack;
ItemStack itemstack1;
if (i < 0)
{
itemstack = new ItemStack(Items.emerald, 1, 0);
itemstack1 = new ItemStack(p_146089_1_, -i, 0);
}
else
{
itemstack = new ItemStack(Items.emerald, i, 0);
itemstack1 = new ItemStack(p_146089_1_, 1, 0);
}
p_146089_0_.add(new MerchantRecipe(itemstack, itemstack1));
}
}
private static int func_146090_c(Item p_146090_0_, Random p_146090_1_)
{
Tuple tuple = (Tuple)blacksmithSellingList.get(p_146090_0_);
return tuple == null ? 1 : (((Integer)tuple.getFirst()).intValue() >= ((Integer)tuple.getSecond()).intValue() ? ((Integer)tuple.getFirst()).intValue() : ((Integer)tuple.getFirst()).intValue() + p_146090_1_.nextInt(((Integer)tuple.getSecond()).intValue() - ((Integer)tuple.getFirst()).intValue()));
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte p_70103_1_)
{
if (p_70103_1_ == 12)
{
this.generateRandomParticles("heart");
}
else if (p_70103_1_ == 13)
{
this.generateRandomParticles("angryVillager");
}
else if (p_70103_1_ == 14)
{
this.generateRandomParticles("happyVillager");
}
else
{
super.handleHealthUpdate(p_70103_1_);
}
}
public IEntityLivingData onSpawnWithEgg(IEntityLivingData p_110161_1_)
{
p_110161_1_ = super.onSpawnWithEgg(p_110161_1_);
VillagerRegistry.applyRandomTrade(this, worldObj.rand);
return p_110161_1_;
}
/**
* par1 is the particleName
*/
@SideOnly(Side.CLIENT)
private void generateRandomParticles(String p_70942_1_)
{
for (int i = 0; i < 5; ++i)
{
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
double d2 = this.rand.nextGaussian() * 0.02D;
this.worldObj.spawnParticle(p_70942_1_, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 1.0D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d0, d1, d2);
}
}
public void setLookingForHome()
{
this.isLookingForHome = true;
}
public EntityVillager createChild(EntityAgeable p_90011_1_)
{
EntityVillager entityvillager = new EntityVillager(this.worldObj);
entityvillager.onSpawnWithEgg((IEntityLivingData)null);
return entityvillager;
}
public boolean allowLeashing()
{
return false;
}
static
{
villagersSellingList.put(Items.coal, new Tuple(Integer.valueOf(16), Integer.valueOf(24)));
villagersSellingList.put(Items.iron_ingot, new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
villagersSellingList.put(Items.gold_ingot, new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
villagersSellingList.put(Items.diamond, new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
villagersSellingList.put(Items.paper, new Tuple(Integer.valueOf(24), Integer.valueOf(36)));
villagersSellingList.put(Items.book, new Tuple(Integer.valueOf(11), Integer.valueOf(13)));
villagersSellingList.put(Items.written_book, new Tuple(Integer.valueOf(1), Integer.valueOf(1)));
villagersSellingList.put(Items.ender_pearl, new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
villagersSellingList.put(Items.ender_eye, new Tuple(Integer.valueOf(2), Integer.valueOf(3)));
villagersSellingList.put(Items.porkchop, new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
villagersSellingList.put(Items.beef, new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
villagersSellingList.put(Items.chicken, new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
villagersSellingList.put(Items.cooked_fish, new Tuple(Integer.valueOf(9), Integer.valueOf(13)));
villagersSellingList.put(Items.wheat_seeds, new Tuple(Integer.valueOf(34), Integer.valueOf(48)));
villagersSellingList.put(Items.melon_seeds, new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
villagersSellingList.put(Items.pumpkin_seeds, new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
villagersSellingList.put(Items.wheat, new Tuple(Integer.valueOf(18), Integer.valueOf(22)));
villagersSellingList.put(Item.getItemFromBlock(Blocks.wool), new Tuple(Integer.valueOf(14), Integer.valueOf(22)));
villagersSellingList.put(Items.rotten_flesh, new Tuple(Integer.valueOf(36), Integer.valueOf(64)));
blacksmithSellingList.put(Items.flint_and_steel, new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
blacksmithSellingList.put(Items.shears, new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
blacksmithSellingList.put(Items.iron_sword, new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
blacksmithSellingList.put(Items.diamond_sword, new Tuple(Integer.valueOf(12), Integer.valueOf(14)));
blacksmithSellingList.put(Items.iron_axe, new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
blacksmithSellingList.put(Items.diamond_axe, new Tuple(Integer.valueOf(9), Integer.valueOf(12)));
blacksmithSellingList.put(Items.iron_pickaxe, new Tuple(Integer.valueOf(7), Integer.valueOf(9)));
blacksmithSellingList.put(Items.diamond_pickaxe, new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
blacksmithSellingList.put(Items.iron_shovel, new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
blacksmithSellingList.put(Items.diamond_shovel, new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
blacksmithSellingList.put(Items.iron_hoe, new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
blacksmithSellingList.put(Items.diamond_hoe, new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
blacksmithSellingList.put(Items.iron_boots, new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
blacksmithSellingList.put(Items.diamond_boots, new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
blacksmithSellingList.put(Items.iron_helmet, new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
blacksmithSellingList.put(Items.diamond_helmet, new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
blacksmithSellingList.put(Items.iron_chestplate, new Tuple(Integer.valueOf(10), Integer.valueOf(14)));
blacksmithSellingList.put(Items.diamond_chestplate, new Tuple(Integer.valueOf(16), Integer.valueOf(19)));
blacksmithSellingList.put(Items.iron_leggings, new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
blacksmithSellingList.put(Items.diamond_leggings, new Tuple(Integer.valueOf(11), Integer.valueOf(14)));
blacksmithSellingList.put(Items.chainmail_boots, new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
blacksmithSellingList.put(Items.chainmail_helmet, new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
blacksmithSellingList.put(Items.chainmail_chestplate, new Tuple(Integer.valueOf(11), Integer.valueOf(15)));
blacksmithSellingList.put(Items.chainmail_leggings, new Tuple(Integer.valueOf(9), Integer.valueOf(11)));
blacksmithSellingList.put(Items.bread, new Tuple(Integer.valueOf(-4), Integer.valueOf(-2)));
blacksmithSellingList.put(Items.melon, new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
blacksmithSellingList.put(Items.apple, new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
blacksmithSellingList.put(Items.cookie, new Tuple(Integer.valueOf(-10), Integer.valueOf(-7)));
blacksmithSellingList.put(Item.getItemFromBlock(Blocks.glass), new Tuple(Integer.valueOf(-5), Integer.valueOf(-3)));
blacksmithSellingList.put(Item.getItemFromBlock(Blocks.bookshelf), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
blacksmithSellingList.put(Items.leather_chestplate, new Tuple(Integer.valueOf(4), Integer.valueOf(5)));
blacksmithSellingList.put(Items.leather_boots, new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
blacksmithSellingList.put(Items.leather_helmet, new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
blacksmithSellingList.put(Items.leather_leggings, new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
blacksmithSellingList.put(Items.saddle, new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
blacksmithSellingList.put(Items.experience_bottle, new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
blacksmithSellingList.put(Items.redstone, new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
blacksmithSellingList.put(Items.compass, new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
blacksmithSellingList.put(Items.clock, new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
blacksmithSellingList.put(Item.getItemFromBlock(Blocks.glowstone), new Tuple(Integer.valueOf(-3), Integer.valueOf(-1)));
blacksmithSellingList.put(Items.cooked_porkchop, new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
blacksmithSellingList.put(Items.cooked_beef, new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
blacksmithSellingList.put(Items.cooked_chicken, new Tuple(Integer.valueOf(-8), Integer.valueOf(-6)));
blacksmithSellingList.put(Items.ender_eye, new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
blacksmithSellingList.put(Items.arrow, new Tuple(Integer.valueOf(-12), Integer.valueOf(-8)));
}
}