package net.minecraft.tileentity;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFurnace;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
public class TileEntityFurnace extends TileEntity implements ISidedInventory
{
private static final int[] slotsTop = new int[] {0};
private static final int[] slotsBottom = new int[] {2, 1};
private static final int[] slotsSides = new int[] {1};
/** The ItemStacks that hold the items currently being used in the furnace */
private ItemStack[] furnaceItemStacks = new ItemStack[3];
/** The number of ticks that the furnace will keep burning */
public int furnaceBurnTime;
/** The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */
public int currentItemBurnTime;
/** The number of ticks that the current item has been cooking for */
public int furnaceCookTime;
private String furnaceCustomName;
private static final String __OBFID = "CL_00000357";
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.furnaceItemStacks.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int slotIn)
{
return this.furnaceItemStacks[slotIn];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
if (this.furnaceItemStacks[index] != null)
{
ItemStack itemstack;
if (this.furnaceItemStacks[index].stackSize <= count)
{
itemstack = this.furnaceItemStacks[index];
this.furnaceItemStacks[index] = null;
return itemstack;
}
else
{
itemstack = this.furnaceItemStacks[index].splitStack(count);
if (this.furnaceItemStacks[index].stackSize == 0)
{
this.furnaceItemStacks[index] = null;
}
return itemstack;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
if (this.furnaceItemStacks[index] != null)
{
ItemStack itemstack = this.furnaceItemStacks[index];
this.furnaceItemStacks[index] = null;
return itemstack;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.furnaceItemStacks[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
}
/**
* Returns the name of the inventory
*/
public String getInventoryName()
{
return this.isCustomInventoryName() ? this.furnaceCustomName : "container.furnace";
}
/**
* Returns if the inventory is named
*/
public boolean isCustomInventoryName()
{
return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0;
}
public void setCustomInventoryName(String p_145951_1_)
{
this.furnaceCustomName = p_145951_1_;
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
byte b0 = nbttagcompound1.getByte("Slot");
if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
{
this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.furnaceBurnTime = compound.getShort("BurnTime");
this.furnaceCookTime = compound.getShort("CookTime");
this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (compound.hasKey("CustomName", 8))
{
this.furnaceCustomName = compound.getString("CustomName");
}
}
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
compound.setShort("BurnTime", (short)this.furnaceBurnTime);
compound.setShort("CookTime", (short)this.furnaceCookTime);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.furnaceItemStacks.length; ++i)
{
if (this.furnaceItemStacks[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
if (this.isCustomInventoryName())
{
compound.setString("CustomName", this.furnaceCustomName);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* Returns an integer between 0 and the passed value representing how close the current item is to being completely
* cooked
*/
@SideOnly(Side.CLIENT)
public int getCookProgressScaled(int p_145953_1_)
{
return this.furnaceCookTime * p_145953_1_ / 200;
}
/**
* Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
* item, where 0 means that the item is exhausted and the passed value means that the item is fresh
*/
@SideOnly(Side.CLIENT)
public int getBurnTimeRemainingScaled(int p_145955_1_)
{
if (this.currentItemBurnTime == 0)
{
this.currentItemBurnTime = 200;
}
return this.furnaceBurnTime * p_145955_1_ / this.currentItemBurnTime;
}
/**
* Furnace isBurning
*/
public boolean isBurning()
{
return this.furnaceBurnTime > 0;
}
public void updateEntity()
{
boolean flag = this.furnaceBurnTime > 0;
boolean flag1 = false;
if (this.furnaceBurnTime > 0)
{
--this.furnaceBurnTime;
}
if (!this.worldObj.isRemote)
{
if (this.furnaceBurnTime != 0 || this.furnaceItemStacks[1] != null && this.furnaceItemStacks[0] != null)
{
if (this.furnaceBurnTime == 0 && this.canSmelt())
{
this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (this.furnaceBurnTime > 0)
{
flag1 = true;
if (this.furnaceItemStacks[1] != null)
{
--this.furnaceItemStacks[1].stackSize;
if (this.furnaceItemStacks[1].stackSize == 0)
{
this.furnaceItemStacks[1] = furnaceItemStacks[1].getItem().getContainerItem(furnaceItemStacks[1]);
}
}
}
}
if (this.isBurning() && this.canSmelt())
{
++this.furnaceCookTime;
if (this.furnaceCookTime == 200)
{
this.furnaceCookTime = 0;
this.smeltItem();
flag1 = true;
}
}
else
{
this.furnaceCookTime = 0;
}
}
if (flag != this.furnaceBurnTime > 0)
{
flag1 = true;
BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if (flag1)
{
this.markDirty();
}
}
/**
* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canSmelt()
{
if (this.furnaceItemStacks[0] == null)
{
return false;
}
else
{
ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);
if (itemstack == null) return false;
if (this.furnaceItemStacks[2] == null) return true;
if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly.
}
}
/**
* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
*/
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);
if (this.furnaceItemStacks[2] == null)
{
this.furnaceItemStacks[2] = itemstack.copy();
}
else if (this.furnaceItemStacks[2].getItem() == itemstack.getItem())
{
this.furnaceItemStacks[2].stackSize += itemstack.stackSize; // Forge BugFix: Results may have multiple items
}
--this.furnaceItemStacks[0].stackSize;
if (this.furnaceItemStacks[0].stackSize <= 0)
{
this.furnaceItemStacks[0] = null;
}
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getItemBurnTime(ItemStack p_145952_0_)
{
if (p_145952_0_ == null)
{
return 0;
}
else
{
Item item = p_145952_0_.getItem();
if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air)
{
Block block = Block.getBlockFromItem(item);
if (block == Blocks.wooden_slab)
{
return 150;
}
if (block.getMaterial() == Material.wood)
{
return 300;
}
if (block == Blocks.coal_block)
{
return 16000;
}
}
if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return 200;
if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return 200;
if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return 200;
if (item == Items.stick) return 100;
if (item == Items.coal) return 1600;
if (item == Items.lava_bucket) return 20000;
if (item == Item.getItemFromBlock(Blocks.sapling)) return 100;
if (item == Items.blaze_rod) return 2400;
return GameRegistry.getFuelValue(p_145952_0_);
}
}
public static boolean isItemFuel(ItemStack p_145954_0_)
{
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
return getItemBurnTime(p_145954_0_) > 0;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openChest() {}
public void closeChest() {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return index == 2 ? false : (index == 1 ? isItemFuel(stack) : true);
}
/**
* param side
*/
public int[] getSlotsForFace(int p_94128_1_)
{
return p_94128_1_ == 0 ? slotsBottom : (p_94128_1_ == 1 ? slotsTop : slotsSides);
}
/**
* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
* side
*/
public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_)
{
return this.isItemValidForSlot(p_102007_1_, p_102007_2_);
}
/**
* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
* side
*/
public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_)
{
return p_102008_3_ != 0 || p_102008_1_ != 1 || p_102008_2_.getItem() == Items.bucket;
}
}