package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderLightningBolt extends Render
{
private static final String __OBFID = "CL_00001011";
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLightningBolt p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
Tessellator tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
double[] adouble = new double[8];
double[] adouble1 = new double[8];
double d3 = 0.0D;
double d4 = 0.0D;
Random random = new Random(p_76986_1_.boltVertex);
for (int i = 7; i >= 0; --i)
{
adouble[i] = d3;
adouble1[i] = d4;
d3 += (double)(random.nextInt(11) - 5);
d4 += (double)(random.nextInt(11) - 5);
}
for (int k1 = 0; k1 < 4; ++k1)
{
Random random1 = new Random(p_76986_1_.boltVertex);
for (int j = 0; j < 3; ++j)
{
int k = 7;
int l = 0;
if (j > 0)
{
k = 7 - j;
}
if (j > 0)
{
l = k - 2;
}
double d5 = adouble[k] - d3;
double d6 = adouble1[k] - d4;
for (int i1 = k; i1 >= l; --i1)
{
double d7 = d5;
double d8 = d6;
if (j == 0)
{
d5 += (double)(random1.nextInt(11) - 5);
d6 += (double)(random1.nextInt(11) - 5);
}
else
{
d5 += (double)(random1.nextInt(31) - 15);
d6 += (double)(random1.nextInt(31) - 15);
}
tessellator.startDrawing(5);
float f2 = 0.5F;
tessellator.setColorRGBA_F(0.9F * f2, 0.9F * f2, 1.0F * f2, 0.3F);
double d9 = 0.1D + (double)k1 * 0.2D;
if (j == 0)
{
d9 *= (double)i1 * 0.1D + 1.0D;
}
double d10 = 0.1D + (double)k1 * 0.2D;
if (j == 0)
{
d10 *= (double)(i1 - 1) * 0.1D + 1.0D;
}
for (int j1 = 0; j1 < 5; ++j1)
{
double d11 = p_76986_2_ + 0.5D - d9;
double d12 = p_76986_6_ + 0.5D - d9;
if (j1 == 1 || j1 == 2)
{
d11 += d9 * 2.0D;
}
if (j1 == 2 || j1 == 3)
{
d12 += d9 * 2.0D;
}
double d13 = p_76986_2_ + 0.5D - d10;
double d14 = p_76986_6_ + 0.5D - d10;
if (j1 == 1 || j1 == 2)
{
d13 += d10 * 2.0D;
}
if (j1 == 2 || j1 == 3)
{
d14 += d10 * 2.0D;
}
tessellator.addVertex(d13 + d5, p_76986_4_ + (double)(i1 * 16), d14 + d6);
tessellator.addVertex(d11 + d7, p_76986_4_ + (double)((i1 + 1) * 16), d12 + d8);
}
tessellator.draw();
}
}
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityLightningBolt p_110775_1_)
{
return null;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityLightningBolt)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityLightningBolt)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}