package net.minecraft.client.model;
import net.minecraft.util.Vec3;
public class PositionTextureVertex
{
public Vec3 vector3D;
public float texturePositionX;
public float texturePositionY;
private static final String __OBFID = "CL_00000862";
public PositionTextureVertex(float p_i1158_1_, float p_i1158_2_, float p_i1158_3_, float p_i1158_4_, float p_i1158_5_)
{
this(Vec3.createVectorHelper((double)p_i1158_1_, (double)p_i1158_2_, (double)p_i1158_3_), p_i1158_4_, p_i1158_5_);
}
public PositionTextureVertex setTexturePosition(float p_78240_1_, float p_78240_2_)
{
return new PositionTextureVertex(this, p_78240_1_, p_78240_2_);
}
public PositionTextureVertex(PositionTextureVertex p_i1159_1_, float p_i1159_2_, float p_i1159_3_)
{
this.vector3D = p_i1159_1_.vector3D;
this.texturePositionX = p_i1159_2_;
this.texturePositionY = p_i1159_3_;
}
public PositionTextureVertex(Vec3 p_i1160_1_, float p_i1160_2_, float p_i1160_3_)
{
this.vector3D = p_i1160_1_;
this.texturePositionX = p_i1160_2_;
this.texturePositionY = p_i1160_3_;
}
}