package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelZombie;
import net.minecraft.client.model.ModelZombieVillager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.util.ResourceLocation;
@SideOnly(Side.CLIENT)
public class RenderZombie extends RenderBiped
{
private static final ResourceLocation zombiePigmanTextures = new ResourceLocation("textures/entity/zombie_pigman.png");
private static final ResourceLocation zombieTextures = new ResourceLocation("textures/entity/zombie/zombie.png");
private static final ResourceLocation zombieVillagerTextures = new ResourceLocation("textures/entity/zombie/zombie_villager.png");
private ModelBiped field_82434_o;
private ModelZombieVillager zombieVillagerModel;
protected ModelBiped field_82437_k;
protected ModelBiped field_82435_l;
protected ModelBiped field_82436_m;
protected ModelBiped field_82433_n;
private int field_82431_q = 1;
private static final String __OBFID = "CL_00001037";
public RenderZombie()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}
protected void func_82421_b()
{
this.modelArmourChestplate = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.modelArmourChestplate;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityZombie p_77032_1_, int p_77032_2_, float p_77032_3_)
{
this.func_82427_a(p_77032_1_);
return super.shouldRenderPass((EntityLiving)p_77032_1_, p_77032_2_, p_77032_3_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityZombie p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.func_82427_a(p_76986_1_);
super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityZombie p_110775_1_)
{
return p_110775_1_ instanceof EntityPigZombie ? zombiePigmanTextures : (p_110775_1_.isVillager() ? zombieVillagerTextures : zombieTextures);
}
protected void renderEquippedItems(EntityZombie p_77029_1_, float p_77029_2_)
{
this.func_82427_a(p_77029_1_);
super.renderEquippedItems((EntityLiving)p_77029_1_, p_77029_2_);
}
private void func_82427_a(EntityZombie p_82427_1_)
{
if (p_82427_1_.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.modelArmourChestplate = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.modelArmourChestplate = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
protected void rotateCorpse(EntityZombie p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
if (p_77043_1_.isConverting())
{
p_77043_3_ += (float)(Math.cos((double)p_77043_1_.ticksExisted * 3.25D) * Math.PI * 0.25D);
}
super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
protected void renderEquippedItems(EntityLiving p_77029_1_, float p_77029_2_)
{
this.renderEquippedItems((EntityZombie)p_77029_1_, p_77029_2_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityLiving p_110775_1_)
{
return this.getEntityTexture((EntityZombie)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityZombie)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLiving p_77032_1_, int p_77032_2_, float p_77032_3_)
{
return this.shouldRenderPass((EntityZombie)p_77032_1_, p_77032_2_, p_77032_3_);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
{
return this.shouldRenderPass((EntityZombie)p_77032_1_, p_77032_2_, p_77032_3_);
}
protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_)
{
this.renderEquippedItems((EntityZombie)p_77029_1_, p_77029_2_);
}
protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
this.rotateCorpse((EntityZombie)p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityZombie)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityZombie)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityZombie)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}