package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityCloudFX extends EntityFX { float field_70569_a; private static final String __OBFID = "CL_00000920"; public EntityCloudFX(World p_i1221_1_, double p_i1221_2_, double p_i1221_4_, double p_i1221_6_, double p_i1221_8_, double p_i1221_10_, double p_i1221_12_) { super(p_i1221_1_, p_i1221_2_, p_i1221_4_, p_i1221_6_, 0.0D, 0.0D, 0.0D); float f = 2.5F; this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += p_i1221_8_; this.motionY += p_i1221_10_; this.motionZ += p_i1221_12_; this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.particleScale *= f; this.field_70569_a = this.particleScale; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D)); this.particleMaxAge = (int)((float)this.particleMaxAge * f); this.noClip = false; } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.field_70569_a * f6; super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, 2.0D); if (entityplayer != null && this.posY > entityplayer.boundingBox.minY) { this.posY += (entityplayer.boundingBox.minY - this.posY) * 0.2D; this.motionY += (entityplayer.motionY - this.motionY) * 0.2D; this.setPosition(this.posX, this.posY, this.posZ); } if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }