package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityCloudFX extends EntityFX
{
float field_70569_a;
private static final String __OBFID = "CL_00000920";
public EntityCloudFX(World p_i1221_1_, double p_i1221_2_, double p_i1221_4_, double p_i1221_6_, double p_i1221_8_, double p_i1221_10_, double p_i1221_12_)
{
super(p_i1221_1_, p_i1221_2_, p_i1221_4_, p_i1221_6_, 0.0D, 0.0D, 0.0D);
float f = 2.5F;
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
this.motionX += p_i1221_8_;
this.motionY += p_i1221_10_;
this.motionZ += p_i1221_12_;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D);
this.particleScale *= 0.75F;
this.particleScale *= f;
this.field_70569_a = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D));
this.particleMaxAge = (int)((float)this.particleMaxAge * f);
this.noClip = false;
}
public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_)
{
float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F;
if (f6 < 0.0F)
{
f6 = 0.0F;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.particleScale = this.field_70569_a * f6;
super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, 2.0D);
if (entityplayer != null && this.posY > entityplayer.boundingBox.minY)
{
this.posY += (entityplayer.boundingBox.minY - this.posY) * 0.2D;
this.motionY += (entityplayer.motionY - this.motionY) * 0.2D;
this.setPosition(this.posX, this.posY, this.posZ);
}
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}