package net.minecraft.entity.ai;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.pathfinding.PathFinder;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.util.MathHelper;
public class EntityAIControlledByPlayer extends EntityAIBase
{
private final EntityLiving thisEntity;
private final float maxSpeed;
private float currentSpeed;
/** Whether the entity's speed is boosted. */
private boolean speedBoosted;
/** Counter for speed boosting, upon reaching maxSpeedBoostTime the speed boost will be disabled */
private int speedBoostTime;
/** Maximum time the entity's speed should be boosted for. */
private int maxSpeedBoostTime;
private static final String __OBFID = "CL_00001580";
public EntityAIControlledByPlayer(EntityLiving p_i1620_1_, float p_i1620_2_)
{
this.thisEntity = p_i1620_1_;
this.maxSpeed = p_i1620_2_;
this.setMutexBits(7);
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.currentSpeed = 0.0F;
}
/**
* Resets the task
*/
public void resetTask()
{
this.speedBoosted = false;
this.currentSpeed = 0.0F;
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
return this.thisEntity.isEntityAlive() && this.thisEntity.riddenByEntity != null && this.thisEntity.riddenByEntity instanceof EntityPlayer && (this.speedBoosted || this.thisEntity.canBeSteered());
}
/**
* Updates the task
*/
public void updateTask()
{
EntityPlayer entityplayer = (EntityPlayer)this.thisEntity.riddenByEntity;
EntityCreature entitycreature = (EntityCreature)this.thisEntity;
float f = MathHelper.wrapAngleTo180_float(entityplayer.rotationYaw - this.thisEntity.rotationYaw) * 0.5F;
if (f > 5.0F)
{
f = 5.0F;
}
if (f < -5.0F)
{
f = -5.0F;
}
this.thisEntity.rotationYaw = MathHelper.wrapAngleTo180_float(this.thisEntity.rotationYaw + f);
if (this.currentSpeed < this.maxSpeed)
{
this.currentSpeed += (this.maxSpeed - this.currentSpeed) * 0.01F;
}
if (this.currentSpeed > this.maxSpeed)
{
this.currentSpeed = this.maxSpeed;
}
int i = MathHelper.floor_double(this.thisEntity.posX);
int j = MathHelper.floor_double(this.thisEntity.posY);
int k = MathHelper.floor_double(this.thisEntity.posZ);
float f1 = this.currentSpeed;
if (this.speedBoosted)
{
if (this.speedBoostTime++ > this.maxSpeedBoostTime)
{
this.speedBoosted = false;
}
f1 += f1 * 1.15F * MathHelper.sin((float)this.speedBoostTime / (float)this.maxSpeedBoostTime * (float)Math.PI);
}
float f2 = 0.91F;
if (this.thisEntity.onGround)
{
f2 = this.thisEntity.worldObj.getBlock(MathHelper.floor_float((float)i), MathHelper.floor_float((float)j) - 1, MathHelper.floor_float((float)k)).slipperiness * 0.91F;
}
float f3 = 0.16277136F / (f2 * f2 * f2);
float f4 = MathHelper.sin(entitycreature.rotationYaw * (float)Math.PI / 180.0F);
float f5 = MathHelper.cos(entitycreature.rotationYaw * (float)Math.PI / 180.0F);
float f6 = entitycreature.getAIMoveSpeed() * f3;
float f7 = Math.max(f1, 1.0F);
f7 = f6 / f7;
float f8 = f1 * f7;
float f9 = -(f8 * f4);
float f10 = f8 * f5;
if (MathHelper.abs(f9) > MathHelper.abs(f10))
{
if (f9 < 0.0F)
{
f9 -= this.thisEntity.width / 2.0F;
}
if (f9 > 0.0F)
{
f9 += this.thisEntity.width / 2.0F;
}
f10 = 0.0F;
}
else
{
f9 = 0.0F;
if (f10 < 0.0F)
{
f10 -= this.thisEntity.width / 2.0F;
}
if (f10 > 0.0F)
{
f10 += this.thisEntity.width / 2.0F;
}
}
int l = MathHelper.floor_double(this.thisEntity.posX + (double)f9);
int i1 = MathHelper.floor_double(this.thisEntity.posZ + (double)f10);
PathPoint pathpoint = new PathPoint(MathHelper.floor_float(this.thisEntity.width + 1.0F), MathHelper.floor_float(this.thisEntity.height + entityplayer.height + 1.0F), MathHelper.floor_float(this.thisEntity.width + 1.0F));
if (i != l || k != i1)
{
Block block = this.thisEntity.worldObj.getBlock(i, j, k);
boolean flag = !this.isStairOrSlab(block) && (block.getMaterial() != Material.air || !this.isStairOrSlab(this.thisEntity.worldObj.getBlock(i, j - 1, k)));
if (flag && PathFinder.canEntityStandAt(this.thisEntity, l, j, i1, pathpoint, false, false, true) == 0 && PathFinder.canEntityStandAt(this.thisEntity, i, j + 1, k, pathpoint, false, false, true) == 1 && PathFinder.canEntityStandAt(this.thisEntity, l, j + 1, i1, pathpoint, false, false, true) == 1)
{
entitycreature.getJumpHelper().setJumping();
}
}
if (!entityplayer.capabilities.isCreativeMode && this.currentSpeed >= this.maxSpeed * 0.5F && this.thisEntity.getRNG().nextFloat() < 0.006F && !this.speedBoosted)
{
ItemStack itemstack = entityplayer.getHeldItem();
if (itemstack != null && itemstack.getItem() == Items.carrot_on_a_stick)
{
itemstack.damageItem(1, entityplayer);
if (itemstack.stackSize == 0)
{
ItemStack itemstack1 = new ItemStack(Items.fishing_rod);
itemstack1.setTagCompound(itemstack.stackTagCompound);
entityplayer.inventory.mainInventory[entityplayer.inventory.currentItem] = itemstack1;
}
}
}
this.thisEntity.moveEntityWithHeading(0.0F, f1);
}
/**
* True if the block is a stair block or a slab block
*/
private boolean isStairOrSlab(Block p_151498_1_)
{
return p_151498_1_.getRenderType() == 10 || p_151498_1_ instanceof BlockSlab;
}
/**
* Return whether the entity's speed is boosted.
*/
public boolean isSpeedBoosted()
{
return this.speedBoosted;
}
/**
* Boost the entity's movement speed.
*/
public void boostSpeed()
{
this.speedBoosted = true;
this.speedBoostTime = 0;
this.maxSpeedBoostTime = this.thisEntity.getRNG().nextInt(841) + 140;
}
/**
* Return whether the entity is being controlled by a player.
*/
public boolean isControlledByPlayer()
{
return !this.isSpeedBoosted() && this.currentSpeed > this.maxSpeed * 0.3F;
}
}