package net.minecraft.client.shader;
import com.google.common.collect.Lists;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.List;
import javax.vecmath.Matrix4f;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.client.util.JsonException;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class Shader
{
private final ShaderManager manager;
public final Framebuffer framebufferIn;
public final Framebuffer framebufferOut;
private final List listAuxFramebuffers = Lists.newArrayList();
private final List listAuxNames = Lists.newArrayList();
private final List listAuxWidths = Lists.newArrayList();
private final List listAuxHeights = Lists.newArrayList();
private Matrix4f projectionMatrix;
private static final String __OBFID = "CL_00001042";
public Shader(IResourceManager p_i45089_1_, String p_i45089_2_, Framebuffer p_i45089_3_, Framebuffer p_i45089_4_) throws JsonException
{
this.manager = new ShaderManager(p_i45089_1_, p_i45089_2_);
this.framebufferIn = p_i45089_3_;
this.framebufferOut = p_i45089_4_;
}
public void deleteShader()
{
this.manager.deleteShader();
}
public void addAuxFramebuffer(String p_148041_1_, Object p_148041_2_, int p_148041_3_, int p_148041_4_)
{
this.listAuxNames.add(this.listAuxNames.size(), p_148041_1_);
this.listAuxFramebuffers.add(this.listAuxFramebuffers.size(), p_148041_2_);
this.listAuxWidths.add(this.listAuxWidths.size(), Integer.valueOf(p_148041_3_));
this.listAuxHeights.add(this.listAuxHeights.size(), Integer.valueOf(p_148041_4_));
}
private void preLoadShader()
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
}
public void setProjectionMatrix(Matrix4f p_148045_1_)
{
this.projectionMatrix = p_148045_1_;
}
public void loadShader(float p_148042_1_)
{
this.preLoadShader();
this.framebufferIn.unbindFramebuffer();
float f1 = (float)this.framebufferOut.framebufferTextureWidth;
float f2 = (float)this.framebufferOut.framebufferTextureHeight;
GL11.glViewport(0, 0, (int)f1, (int)f2);
this.manager.addSamplerTexture("DiffuseSampler", this.framebufferIn);
for (int i = 0; i < this.listAuxFramebuffers.size(); ++i)
{
this.manager.addSamplerTexture((String)this.listAuxNames.get(i), this.listAuxFramebuffers.get(i));
this.manager.getShaderUniformOrDefault("AuxSize" + i).set((float)((Integer)this.listAuxWidths.get(i)).intValue(), (float)((Integer)this.listAuxHeights.get(i)).intValue());
}
this.manager.getShaderUniformOrDefault("ProjMat").set(this.projectionMatrix);
this.manager.getShaderUniformOrDefault("InSize").set((float)this.framebufferIn.framebufferTextureWidth, (float)this.framebufferIn.framebufferTextureHeight);
this.manager.getShaderUniformOrDefault("OutSize").set(f1, f2);
this.manager.getShaderUniformOrDefault("Time").set(p_148042_1_);
Minecraft minecraft = Minecraft.getMinecraft();
this.manager.getShaderUniformOrDefault("ScreenSize").set((float)minecraft.displayWidth, (float)minecraft.displayHeight);
this.manager.useShader();
this.framebufferOut.framebufferClear();
this.framebufferOut.bindFramebuffer(false);
GL11.glDepthMask(false);
GL11.glColorMask(true, true, true, false);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(-1);
tessellator.addVertex(0.0D, (double)f2, 500.0D);
tessellator.addVertex((double)f1, (double)f2, 500.0D);
tessellator.addVertex((double)f1, 0.0D, 500.0D);
tessellator.addVertex(0.0D, 0.0D, 500.0D);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glColorMask(true, true, true, true);
this.manager.endShader();
this.framebufferOut.unbindFramebuffer();
this.framebufferIn.unbindFramebufferTexture();
Iterator iterator = this.listAuxFramebuffers.iterator();
while (iterator.hasNext())
{
Object object = iterator.next();
if (object instanceof Framebuffer)
{
((Framebuffer)object).unbindFramebufferTexture();
}
}
}
public ShaderManager getShaderManager()
{
return this.manager;
}
}