package net.minecraft.entity.ai; import net.minecraft.block.Block; import net.minecraft.entity.EntityLiving; import net.minecraft.world.EnumDifficulty; public class EntityAIBreakDoor extends EntityAIDoorInteract { private int breakingTime; private int field_75358_j = -1; private static final String __OBFID = "CL_00001577"; public EntityAIBreakDoor(EntityLiving p_i1618_1_) { super(p_i1618_1_); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { return !super.shouldExecute() ? false : (!this.theEntity.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing") ? false : !this.doorBlock.func_150015_f(this.theEntity.worldObj, this.entityPosX, this.entityPosY, this.entityPosZ)); } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { super.startExecuting(); this.breakingTime = 0; } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { double d0 = this.theEntity.getDistanceSq((double)this.entityPosX, (double)this.entityPosY, (double)this.entityPosZ); return this.breakingTime <= 240 && !this.doorBlock.func_150015_f(this.theEntity.worldObj, this.entityPosX, this.entityPosY, this.entityPosZ) && d0 < 4.0D; } /** * Resets the task */ public void resetTask() { super.resetTask(); this.theEntity.worldObj.destroyBlockInWorldPartially(this.theEntity.getEntityId(), this.entityPosX, this.entityPosY, this.entityPosZ, -1); } /** * Updates the task */ public void updateTask() { super.updateTask(); if (this.theEntity.getRNG().nextInt(20) == 0) { this.theEntity.worldObj.playAuxSFX(1010, this.entityPosX, this.entityPosY, this.entityPosZ, 0); } ++this.breakingTime; int i = (int)((float)this.breakingTime / 240.0F * 10.0F); if (i != this.field_75358_j) { this.theEntity.worldObj.destroyBlockInWorldPartially(this.theEntity.getEntityId(), this.entityPosX, this.entityPosY, this.entityPosZ, i); this.field_75358_j = i; } if (this.breakingTime == 240 && this.theEntity.worldObj.difficultySetting == EnumDifficulty.HARD) { this.theEntity.worldObj.setBlockToAir(this.entityPosX, this.entityPosY, this.entityPosZ); this.theEntity.worldObj.playAuxSFX(1012, this.entityPosX, this.entityPosY, this.entityPosZ, 0); this.theEntity.worldObj.playAuxSFX(2001, this.entityPosX, this.entityPosY, this.entityPosZ, Block.getIdFromBlock(this.doorBlock)); } } }