package net.minecraft.entity.monster; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.passive.IAnimals; import net.minecraft.world.World; public abstract class EntityGolem extends EntityCreature implements IAnimals { private static final String __OBFID = "CL_00001644"; public EntityGolem(World p_i1686_1_) { super(p_i1686_1_); } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float distance) {} /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "none"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "none"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "none"; } /** * Get number of ticks, at least during which the living entity will be silent. */ public int getTalkInterval() { return 120; } /** * Determines if an entity can be despawned, used on idle far away entities */ protected boolean canDespawn() { return false; } }