package net.minecraft.network.status.client; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.io.IOException; import net.minecraft.network.INetHandler; import net.minecraft.network.Packet; import net.minecraft.network.PacketBuffer; import net.minecraft.network.status.INetHandlerStatusServer; public class C01PacketPing extends Packet { private long clientTime; private static final String __OBFID = "CL_00001392"; public C01PacketPing() {} @SideOnly(Side.CLIENT) public C01PacketPing(long p_i45276_1_) { this.clientTime = p_i45276_1_; } /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer data) throws IOException { this.clientTime = data.readLong(); } /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer data) throws IOException { data.writeLong(this.clientTime); } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerStatusServer handler) { handler.processPing(this); } /** * If true, the network manager will process the packet immediately when received, otherwise it will queue it for * processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong */ public boolean hasPriority() { return true; } public long getClientTime() { return this.clientTime; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandler handler) { this.processPacket((INetHandlerStatusServer)handler); } }