package net.minecraft.network.status.client;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.io.IOException;
import net.minecraft.network.INetHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.status.INetHandlerStatusServer;
public class C01PacketPing extends Packet
{
private long clientTime;
private static final String __OBFID = "CL_00001392";
public C01PacketPing() {}
@SideOnly(Side.CLIENT)
public C01PacketPing(long p_i45276_1_)
{
this.clientTime = p_i45276_1_;
}
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer data) throws IOException
{
this.clientTime = data.readLong();
}
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer data) throws IOException
{
data.writeLong(this.clientTime);
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerStatusServer handler)
{
handler.processPing(this);
}
/**
* If true, the network manager will process the packet immediately when received, otherwise it will queue it for
* processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong
*/
public boolean hasPriority()
{
return true;
}
public long getClientTime()
{
return this.clientTime;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandler handler)
{
this.processPacket((INetHandlerStatusServer)handler);
}
}