package net.minecraft.server.network; import com.google.common.base.Charsets; import com.mojang.authlib.GameProfile; import com.mojang.authlib.exceptions.AuthenticationUnavailableException; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import io.netty.util.concurrent.GenericFutureListener; import java.math.BigInteger; import java.security.PrivateKey; import java.util.Arrays; import java.util.Random; import java.util.UUID; import java.util.concurrent.atomic.AtomicInteger; import javax.crypto.SecretKey; import net.minecraft.network.EnumConnectionState; import net.minecraft.network.NetworkManager; import net.minecraft.network.login.INetHandlerLoginServer; import net.minecraft.network.login.client.C00PacketLoginStart; import net.minecraft.network.login.client.C01PacketEncryptionResponse; import net.minecraft.network.login.server.S00PacketDisconnect; import net.minecraft.network.login.server.S01PacketEncryptionRequest; import net.minecraft.network.login.server.S02PacketLoginSuccess; import net.minecraft.server.MinecraftServer; import net.minecraft.util.ChatComponentText; import net.minecraft.util.CryptManager; import net.minecraft.util.IChatComponent; import org.apache.commons.lang3.Validate; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; public class NetHandlerLoginServer implements INetHandlerLoginServer { private static final AtomicInteger AUTHENTICATOR_THREAD_ID = new AtomicInteger(0); private static final Logger logger = LogManager.getLogger(); private static final Random RANDOM = new Random(); private final byte[] field_147330_e = new byte[4]; private final MinecraftServer server; public final NetworkManager networkManager; private NetHandlerLoginServer.LoginState currentLoginState; /** How long has player been trying to login into the server. */ private int connectionTimer; private GameProfile loginGameProfile; private String serverId; private SecretKey secretKey; private static final String __OBFID = "CL_00001458"; public NetHandlerLoginServer(MinecraftServer p_i45298_1_, NetworkManager p_i45298_2_) { this.currentLoginState = NetHandlerLoginServer.LoginState.HELLO; this.serverId = ""; this.server = p_i45298_1_; this.networkManager = p_i45298_2_; RANDOM.nextBytes(this.field_147330_e); } /** * For scheduled network tasks. Used in NetHandlerPlayServer to send keep-alive packets and in NetHandlerLoginServer * for a login-timeout */ public void onNetworkTick() { if (this.currentLoginState == NetHandlerLoginServer.LoginState.READY_TO_ACCEPT) { this.func_147326_c(); } if (this.connectionTimer++ == FMLNetworkHandler.LOGIN_TIMEOUT) { this.closeConnection("Took too long to log in"); } } public void closeConnection(String reason) { try { logger.info("Disconnecting " + this.func_147317_d() + ": " + reason); ChatComponentText chatcomponenttext = new ChatComponentText(reason); this.networkManager.scheduleOutboundPacket(new S00PacketDisconnect(chatcomponenttext), new GenericFutureListener[0]); this.networkManager.closeChannel(chatcomponenttext); } catch (Exception exception) { logger.error("Error whilst disconnecting player", exception); } } public void func_147326_c() { if (!this.loginGameProfile.isComplete()) { this.loginGameProfile = this.getOfflineProfile(this.loginGameProfile); } String s = this.server.getConfigurationManager().allowUserToConnect(this.networkManager.getRemoteAddress(), this.loginGameProfile); if (s != null) { this.closeConnection(s); } else { this.currentLoginState = NetHandlerLoginServer.LoginState.ACCEPTED; this.networkManager.scheduleOutboundPacket(new S02PacketLoginSuccess(this.loginGameProfile), new GenericFutureListener[0]); FMLNetworkHandler.fmlServerHandshake(this.server.getConfigurationManager(), this.networkManager, this.server.getConfigurationManager().createPlayerForUser(this.loginGameProfile)); } } /** * Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination */ public void onDisconnect(IChatComponent reason) { logger.info(this.func_147317_d() + " lost connection: " + reason.getUnformattedText()); } public String func_147317_d() { return this.loginGameProfile != null ? this.loginGameProfile.toString() + " (" + this.networkManager.getRemoteAddress().toString() + ")" : String.valueOf(this.networkManager.getRemoteAddress()); } /** * Allows validation of the connection state transition. Parameters: from, to (connection state). Typically throws * IllegalStateException or UnsupportedOperationException if validation fails */ public void onConnectionStateTransition(EnumConnectionState oldState, EnumConnectionState newState) { Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.ACCEPTED || this.currentLoginState == NetHandlerLoginServer.LoginState.HELLO, "Unexpected change in protocol", new Object[0]); Validate.validState(newState == EnumConnectionState.PLAY || newState == EnumConnectionState.LOGIN, "Unexpected protocol " + newState, new Object[0]); } public void processLoginStart(C00PacketLoginStart packetIn) { Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.HELLO, "Unexpected hello packet", new Object[0]); this.loginGameProfile = packetIn.getProfile(); if (this.server.isServerInOnlineMode() && !this.networkManager.isLocalChannel()) { this.currentLoginState = NetHandlerLoginServer.LoginState.KEY; this.networkManager.scheduleOutboundPacket(new S01PacketEncryptionRequest(this.serverId, this.server.getKeyPair().getPublic(), this.field_147330_e), new GenericFutureListener[0]); } else { this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT; } } public void processEncryptionResponse(C01PacketEncryptionResponse packetIn) { Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]); PrivateKey privatekey = this.server.getKeyPair().getPrivate(); if (!Arrays.equals(this.field_147330_e, packetIn.func_149299_b(privatekey))) { throw new IllegalStateException("Invalid nonce!"); } else { this.secretKey = packetIn.func_149300_a(privatekey); this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING; this.networkManager.enableEncryption(this.secretKey); (new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet()) { private static final String __OBFID = "CL_00001459"; public void run() { GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile; try { String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.this.serverId, NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16); NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s); if (NetHandlerLoginServer.this.loginGameProfile != null) { NetHandlerLoginServer.logger.info("UUID of player " + NetHandlerLoginServer.this.loginGameProfile.getName() + " is " + NetHandlerLoginServer.this.loginGameProfile.getId()); NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT; } else if (NetHandlerLoginServer.this.server.isSinglePlayer()) { NetHandlerLoginServer.logger.warn("Failed to verify username but will let them in anyway!"); NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile); NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT; } else { NetHandlerLoginServer.this.closeConnection("Failed to verify username!"); NetHandlerLoginServer.logger.error("Username \'" + NetHandlerLoginServer.this.loginGameProfile.getName() + "\' tried to join with an invalid session"); } } catch (AuthenticationUnavailableException authenticationunavailableexception) { if (NetHandlerLoginServer.this.server.isSinglePlayer()) { NetHandlerLoginServer.logger.warn("Authentication servers are down but will let them in anyway!"); NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile); NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT; } else { NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!"); NetHandlerLoginServer.logger.error("Couldn\'t verify username because servers are unavailable"); } } } }).start(); } } protected GameProfile getOfflineProfile(GameProfile original) { UUID uuid = UUID.nameUUIDFromBytes(("OfflinePlayer:" + original.getName()).getBytes(Charsets.UTF_8)); return new GameProfile(uuid, original.getName()); } static enum LoginState { HELLO, KEY, AUTHENTICATING, READY_TO_ACCEPT, ACCEPTED; private static final String __OBFID = "CL_00001463"; } }