package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class InventoryLargeChest implements IInventory
{
/** Name of the chest. */
private String name;
/** Inventory object corresponding to double chest upper part */
private IInventory upperChest;
/** Inventory object corresponding to double chest lower part */
private IInventory lowerChest;
private static final String __OBFID = "CL_00001507";
public InventoryLargeChest(String p_i1559_1_, IInventory p_i1559_2_, IInventory p_i1559_3_)
{
this.name = p_i1559_1_;
if (p_i1559_2_ == null)
{
p_i1559_2_ = p_i1559_3_;
}
if (p_i1559_3_ == null)
{
p_i1559_3_ = p_i1559_2_;
}
this.upperChest = p_i1559_2_;
this.lowerChest = p_i1559_3_;
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.upperChest.getSizeInventory() + this.lowerChest.getSizeInventory();
}
/**
* Return whether the given inventory is part of this large chest.
*/
public boolean isPartOfLargeChest(IInventory p_90010_1_)
{
return this.upperChest == p_90010_1_ || this.lowerChest == p_90010_1_;
}
/**
* Returns the name of the inventory
*/
public String getInventoryName()
{
return this.upperChest.isCustomInventoryName() ? this.upperChest.getInventoryName() : (this.lowerChest.isCustomInventoryName() ? this.lowerChest.getInventoryName() : this.name);
}
/**
* Returns if the inventory is named
*/
public boolean isCustomInventoryName()
{
return this.upperChest.isCustomInventoryName() || this.lowerChest.isCustomInventoryName();
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int slotIn)
{
return slotIn >= this.upperChest.getSizeInventory() ? this.lowerChest.getStackInSlot(slotIn - this.upperChest.getSizeInventory()) : this.upperChest.getStackInSlot(slotIn);
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
return index >= this.upperChest.getSizeInventory() ? this.lowerChest.decrStackSize(index - this.upperChest.getSizeInventory(), count) : this.upperChest.decrStackSize(index, count);
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
return index >= this.upperChest.getSizeInventory() ? this.lowerChest.getStackInSlotOnClosing(index - this.upperChest.getSizeInventory()) : this.upperChest.getStackInSlotOnClosing(index);
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
if (index >= this.upperChest.getSizeInventory())
{
this.lowerChest.setInventorySlotContents(index - this.upperChest.getSizeInventory(), stack);
}
else
{
this.upperChest.setInventorySlotContents(index, stack);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return this.upperChest.getInventoryStackLimit();
}
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
* hasn't changed and skip it.
*/
public void markDirty()
{
this.upperChest.markDirty();
this.lowerChest.markDirty();
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.upperChest.isUseableByPlayer(player) && this.lowerChest.isUseableByPlayer(player);
}
public void openChest()
{
this.upperChest.openChest();
this.lowerChest.openChest();
}
public void closeChest()
{
this.upperChest.closeChest();
this.lowerChest.closeChest();
}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
}