package net.minecraft.enchantment;
import java.util.ArrayList;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.StatCollector;
public abstract class Enchantment
{
public static final Enchantment[] enchantmentsList = new Enchantment[256];
/** The list of enchantments applicable by the anvil from a book */
public static final Enchantment[] enchantmentsBookList;
/** Converts environmental damage to armour damage */
public static final Enchantment protection = new EnchantmentProtection(0, 10, 0);
/** Protection against fire */
public static final Enchantment fireProtection = new EnchantmentProtection(1, 5, 1);
/** Less fall damage */
public static final Enchantment featherFalling = new EnchantmentProtection(2, 5, 2);
/** Protection against explosions */
public static final Enchantment blastProtection = new EnchantmentProtection(3, 2, 3);
/** Protection against projectile entities (e.g. arrows) */
public static final Enchantment projectileProtection = new EnchantmentProtection(4, 5, 4);
/** Decreases the rate of air loss underwater; increases time between damage while suffocating */
public static final Enchantment respiration = new EnchantmentOxygen(5, 2);
/** Increases underwater mining rate */
public static final Enchantment aquaAffinity = new EnchantmentWaterWorker(6, 2);
public static final Enchantment thorns = new EnchantmentThorns(7, 1);
/** Extra damage to mobs */
public static final Enchantment sharpness = new EnchantmentDamage(16, 10, 0);
/** Extra damage to zombies, zombie pigmen and skeletons */
public static final Enchantment smite = new EnchantmentDamage(17, 5, 1);
/** Extra damage to spiders, cave spiders and silverfish */
public static final Enchantment baneOfArthropods = new EnchantmentDamage(18, 5, 2);
/** Knocks mob and players backwards upon hit */
public static final Enchantment knockback = new EnchantmentKnockback(19, 5);
/** Lights mobs on fire */
public static final Enchantment fireAspect = new EnchantmentFireAspect(20, 2);
/** Mobs have a chance to drop more loot */
public static final Enchantment looting = new EnchantmentLootBonus(21, 2, EnumEnchantmentType.weapon);
/** Faster resource gathering while in use */
public static final Enchantment efficiency = new EnchantmentDigging(32, 10);
/**
* Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not
* cobblestone)
*/
public static final Enchantment silkTouch = new EnchantmentUntouching(33, 1);
/** Sometimes, the tool's durability will not be spent when the tool is used */
public static final Enchantment unbreaking = new EnchantmentDurability(34, 5);
/** Can multiply the drop rate of items from blocks */
public static final Enchantment fortune = new EnchantmentLootBonus(35, 2, EnumEnchantmentType.digger);
/** Power enchantment for bows, add's extra damage to arrows. */
public static final Enchantment power = new EnchantmentArrowDamage(48, 10);
/** Knockback enchantments for bows, the arrows will knockback the target when hit. */
public static final Enchantment punch = new EnchantmentArrowKnockback(49, 2);
/** Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire. */
public static final Enchantment flame = new EnchantmentArrowFire(50, 2);
/**
* Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one
* arrow on inventory use the bow.
*/
public static final Enchantment infinity = new EnchantmentArrowInfinite(51, 1);
public static final Enchantment luckOfTheSea = new EnchantmentLootBonus(61, 2, EnumEnchantmentType.fishing_rod);
public static final Enchantment lure = new EnchantmentFishingSpeed(62, 2, EnumEnchantmentType.fishing_rod);
public final int effectId;
private final int weight;
/** The EnumEnchantmentType given to this Enchantment. */
public EnumEnchantmentType type;
/** Used in localisation and stats. */
protected String name;
private static final String __OBFID = "CL_00000105";
protected Enchantment(int p_i1926_1_, int p_i1926_2_, EnumEnchantmentType p_i1926_3_)
{
this.effectId = p_i1926_1_;
this.weight = p_i1926_2_;
this.type = p_i1926_3_;
if (enchantmentsList[p_i1926_1_] != null)
{
throw new IllegalArgumentException("Duplicate enchantment id! " + this.getClass() + " and " + enchantmentsList[p_i1926_1_].getClass() + " Enchantment ID:" + p_i1926_1_);
}
else
{
enchantmentsList[p_i1926_1_] = this;
}
}
public int getWeight()
{
return this.weight;
}
/**
* Returns the minimum level that the enchantment can have.
*/
public int getMinLevel()
{
return 1;
}
/**
* Returns the maximum level that the enchantment can have.
*/
public int getMaxLevel()
{
return 1;
}
/**
* Returns the minimal value of enchantability needed on the enchantment level passed.
*/
public int getMinEnchantability(int p_77321_1_)
{
return 1 + p_77321_1_ * 10;
}
/**
* Returns the maximum value of enchantability nedded on the enchantment level passed.
*/
public int getMaxEnchantability(int p_77317_1_)
{
return this.getMinEnchantability(p_77317_1_) + 5;
}
/**
* Calculates de damage protection of the enchantment based on level and damage source passed.
*/
public int calcModifierDamage(int p_77318_1_, DamageSource p_77318_2_)
{
return 0;
}
public float func_152376_a(int p_152376_1_, EnumCreatureAttribute p_152376_2_)
{
return 0.0F;
}
/**
* Determines if the enchantment passed can be applyied together with this enchantment.
*/
public boolean canApplyTogether(Enchantment p_77326_1_)
{
return this != p_77326_1_;
}
/**
* Sets the enchantment name
*/
public Enchantment setName(String p_77322_1_)
{
this.name = p_77322_1_;
return this;
}
/**
* Return the name of key in translation table of this enchantment.
*/
public String getName()
{
return "enchantment." + this.name;
}
/**
* Returns the correct traslated name of the enchantment and the level in roman numbers.
*/
public String getTranslatedName(int p_77316_1_)
{
String s = StatCollector.translateToLocal(this.getName());
return s + " " + StatCollector.translateToLocal("enchantment.level." + p_77316_1_);
}
public boolean canApply(ItemStack p_92089_1_)
{
return this.type.canEnchantItem(p_92089_1_.getItem());
}
public void func_151368_a(EntityLivingBase p_151368_1_, Entity p_151368_2_, int p_151368_3_) {}
public void func_151367_b(EntityLivingBase p_151367_1_, Entity p_151367_2_, int p_151367_3_) {}
/**
* This applies specifically to applying at the enchanting table. The other method {@link #canApply(ItemStack)}
* applies for <i>all possible</i> enchantments.
* @param stack
* @return
*/
public boolean canApplyAtEnchantingTable(ItemStack stack)
{
return canApply(stack);
}
private static final java.lang.reflect.Field bookSetter = Enchantment.class.getDeclaredFields()[1];
/**
* Add to the list of enchantments applicable by the anvil from a book
*
* @param enchantment
*/
public static void addToBookList(Enchantment enchantment)
{
try
{
net.minecraftforge.common.util.EnumHelper.setFailsafeFieldValue(bookSetter, null,
com.google.common.collect.ObjectArrays.concat(enchantmentsBookList, enchantment));
}
catch (Exception e)
{
throw new RuntimeException(e); //Rethrow see what happens
}
}
/**
* Is this enchantment allowed to be enchanted on books via Enchantment Table
* @return false to disable the vanilla feature
*/
public boolean isAllowedOnBooks()
{
return true;
}
static
{
ArrayList var0 = new ArrayList();
Enchantment[] var1 = enchantmentsList;
int var2 = var1.length;
for (int var3 = 0; var3 < var2; ++var3)
{
Enchantment var4 = var1[var3];
if (var4 != null)
{
var0.add(var4);
}
}
enchantmentsBookList = (Enchantment[])var0.toArray(new Enchantment[0]);
}
}