package net.minecraft.client.gui.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.achievement.GuiAchievements; import net.minecraft.client.gui.achievement.GuiStats; import net.minecraft.client.renderer.InventoryEffectRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.resources.I18n; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class GuiInventory extends InventoryEffectRenderer { /** The old x position of the mouse pointer */ private float oldMouseX; /** The old y position of the mouse pointer */ private float oldMouseY; private static final String __OBFID = "CL_00000761"; public GuiInventory(EntityPlayer p_i1094_1_) { super(p_i1094_1_.inventoryContainer); this.allowUserInput = true; } /** * Called from the main game loop to update the screen. */ public void updateScreen() { if (this.mc.playerController.isInCreativeMode()) { this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer)); } } /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.buttonList.clear(); if (this.mc.playerController.isInCreativeMode()) { this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer)); } else { super.initGui(); } } /** * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY */ protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.fontRendererObj.drawString(I18n.format("container.crafting", new Object[0]), 86, 16, 4210752); } /** * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks */ public void drawScreen(int mouseX, int mouseY, float partialTicks) { super.drawScreen(mouseX, mouseY, partialTicks); this.oldMouseX = (float)mouseX; this.oldMouseY = (float)mouseY; } /** * Args : renderPartialTicks, mouseX, mouseY */ protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(inventoryBackground); int k = this.guiLeft; int l = this.guiTop; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); drawEntityOnScreen(k + 51, l + 75, 30, (float)(k + 51) - this.oldMouseX, (float)(l + 75 - 50) - this.oldMouseY, this.mc.thePlayer); } /** * Draws the entity to the screen. Args: xPos, yPos, scale, mouseX, mouseY, entityLiving */ public static void drawEntityOnScreen(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_) { GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glPushMatrix(); GL11.glTranslatef((float)p_147046_0_, (float)p_147046_1_, 50.0F); GL11.glScalef((float)(-p_147046_2_), (float)p_147046_2_, (float)p_147046_2_); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); float f2 = p_147046_5_.renderYawOffset; float f3 = p_147046_5_.rotationYaw; float f4 = p_147046_5_.rotationPitch; float f5 = p_147046_5_.prevRotationYawHead; float f6 = p_147046_5_.rotationYawHead; GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F); p_147046_5_.renderYawOffset = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 20.0F; p_147046_5_.rotationYaw = (float)Math.atan((double)(p_147046_3_ / 40.0F)) * 40.0F; p_147046_5_.rotationPitch = -((float)Math.atan((double)(p_147046_4_ / 40.0F))) * 20.0F; p_147046_5_.rotationYawHead = p_147046_5_.rotationYaw; p_147046_5_.prevRotationYawHead = p_147046_5_.rotationYaw; GL11.glTranslatef(0.0F, p_147046_5_.yOffset, 0.0F); RenderManager.instance.playerViewY = 180.0F; RenderManager.instance.renderEntityWithPosYaw(p_147046_5_, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); p_147046_5_.renderYawOffset = f2; p_147046_5_.rotationYaw = f3; p_147046_5_.rotationPitch = f4; p_147046_5_.prevRotationYawHead = f5; p_147046_5_.rotationYawHead = f6; GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); } protected void actionPerformed(GuiButton button) { if (button.id == 0) { this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter())); } if (button.id == 1) { this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter())); } } }