package net.minecraft.world.gen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
public class MapGenRavine extends MapGenBase
{
private float[] field_75046_d = new float[1024];
private static final String __OBFID = "CL_00000390";
protected void func_151540_a(long p_151540_1_, int p_151540_3_, int p_151540_4_, Block[] p_151540_5_, double p_151540_6_, double p_151540_8_, double p_151540_10_, float p_151540_12_, float p_151540_13_, float p_151540_14_, int p_151540_15_, int p_151540_16_, double p_151540_17_)
{
Random random = new Random(p_151540_1_);
double d4 = (double)(p_151540_3_ * 16 + 8);
double d5 = (double)(p_151540_4_ * 16 + 8);
float f3 = 0.0F;
float f4 = 0.0F;
if (p_151540_16_ <= 0)
{
int j1 = this.range * 16 - 16;
p_151540_16_ = j1 - random.nextInt(j1 / 4);
}
boolean flag1 = false;
if (p_151540_15_ == -1)
{
p_151540_15_ = p_151540_16_ / 2;
flag1 = true;
}
float f5 = 1.0F;
for (int k1 = 0; k1 < 256; ++k1)
{
if (k1 == 0 || random.nextInt(3) == 0)
{
f5 = 1.0F + random.nextFloat() * random.nextFloat() * 1.0F;
}
this.field_75046_d[k1] = f5 * f5;
}
for (; p_151540_15_ < p_151540_16_; ++p_151540_15_)
{
double d12 = 1.5D + (double)(MathHelper.sin((float)p_151540_15_ * (float)Math.PI / (float)p_151540_16_) * p_151540_12_ * 1.0F);
double d6 = d12 * p_151540_17_;
d12 *= (double)random.nextFloat() * 0.25D + 0.75D;
d6 *= (double)random.nextFloat() * 0.25D + 0.75D;
float f6 = MathHelper.cos(p_151540_14_);
float f7 = MathHelper.sin(p_151540_14_);
p_151540_6_ += (double)(MathHelper.cos(p_151540_13_) * f6);
p_151540_8_ += (double)f7;
p_151540_10_ += (double)(MathHelper.sin(p_151540_13_) * f6);
p_151540_14_ *= 0.7F;
p_151540_14_ += f4 * 0.05F;
p_151540_13_ += f3 * 0.05F;
f4 *= 0.8F;
f3 *= 0.5F;
f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
if (flag1 || random.nextInt(4) != 0)
{
double d7 = p_151540_6_ - d4;
double d8 = p_151540_10_ - d5;
double d9 = (double)(p_151540_16_ - p_151540_15_);
double d10 = (double)(p_151540_12_ + 2.0F + 16.0F);
if (d7 * d7 + d8 * d8 - d9 * d9 > d10 * d10)
{
return;
}
if (p_151540_6_ >= d4 - 16.0D - d12 * 2.0D && p_151540_10_ >= d5 - 16.0D - d12 * 2.0D && p_151540_6_ <= d4 + 16.0D + d12 * 2.0D && p_151540_10_ <= d5 + 16.0D + d12 * 2.0D)
{
int i4 = MathHelper.floor_double(p_151540_6_ - d12) - p_151540_3_ * 16 - 1;
int l1 = MathHelper.floor_double(p_151540_6_ + d12) - p_151540_3_ * 16 + 1;
int j4 = MathHelper.floor_double(p_151540_8_ - d6) - 1;
int i2 = MathHelper.floor_double(p_151540_8_ + d6) + 1;
int k4 = MathHelper.floor_double(p_151540_10_ - d12) - p_151540_4_ * 16 - 1;
int j2 = MathHelper.floor_double(p_151540_10_ + d12) - p_151540_4_ * 16 + 1;
if (i4 < 0)
{
i4 = 0;
}
if (l1 > 16)
{
l1 = 16;
}
if (j4 < 1)
{
j4 = 1;
}
if (i2 > 248)
{
i2 = 248;
}
if (k4 < 0)
{
k4 = 0;
}
if (j2 > 16)
{
j2 = 16;
}
boolean flag2 = false;
int k2;
int j3;
for (k2 = i4; !flag2 && k2 < l1; ++k2)
{
for (int l2 = k4; !flag2 && l2 < j2; ++l2)
{
for (int i3 = i2 + 1; !flag2 && i3 >= j4 - 1; --i3)
{
j3 = (k2 * 16 + l2) * 256 + i3;
if (i3 >= 0 && i3 < 256)
{
Block block = p_151540_5_[j3];
if (isOceanBlock(p_151540_5_, j3, k2, i3, l2, p_151540_3_, p_151540_4_))
{
flag2 = true;
}
if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1)
{
i3 = j4;
}
}
}
}
}
if (!flag2)
{
for (k2 = i4; k2 < l1; ++k2)
{
double d13 = ((double)(k2 + p_151540_3_ * 16) + 0.5D - p_151540_6_) / d12;
for (j3 = k4; j3 < j2; ++j3)
{
double d14 = ((double)(j3 + p_151540_4_ * 16) + 0.5D - p_151540_10_) / d12;
int k3 = (k2 * 16 + j3) * 256 + i2;
boolean flag = false;
if (d13 * d13 + d14 * d14 < 1.0D)
{
for (int l3 = i2 - 1; l3 >= j4; --l3)
{
double d11 = ((double)l3 + 0.5D - p_151540_8_) / d6;
if ((d13 * d13 + d14 * d14) * (double)this.field_75046_d[l3] + d11 * d11 / 6.0D < 1.0D)
{
Block block1 = p_151540_5_[k3];
if (isTopBlock(p_151540_5_, k3, k2, l3, j3, p_151540_3_, p_151540_4_))
{
flag = true;
}
digBlock(p_151540_5_, k3, k2, l3, j3, p_151540_3_, p_151540_4_, flag);
}
--k3;
}
}
}
}
if (flag1)
{
break;
}
}
}
}
}
}
protected void func_151538_a(World worldIn, int p_151538_2_, int p_151538_3_, int p_151538_4_, int p_151538_5_, Block[] p_151538_6_)
{
if (this.rand.nextInt(50) == 0)
{
double d0 = (double)(p_151538_2_ * 16 + this.rand.nextInt(16));
double d1 = (double)(this.rand.nextInt(this.rand.nextInt(40) + 8) + 20);
double d2 = (double)(p_151538_3_ * 16 + this.rand.nextInt(16));
byte b0 = 1;
for (int i1 = 0; i1 < b0; ++i1)
{
float f = this.rand.nextFloat() * (float)Math.PI * 2.0F;
float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F;
this.func_151540_a(this.rand.nextLong(), p_151538_4_, p_151538_5_, p_151538_6_, d0, d1, d2, f2, f, f1, 0, 0, 3.0D);
}
}
}
protected boolean isOceanBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ)
{
return data[index] == Blocks.water || data[index] == Blocks.flowing_water;
}
//Exception biomes to make sure we generate like vanilla
private boolean isExceptionBiome(BiomeGenBase biome)
{
if (biome == BiomeGenBase.mushroomIsland) return true;
if (biome == BiomeGenBase.beach) return true;
if (biome == BiomeGenBase.desert) return true;
return false;
}
//Determine if the block at the specified location is the top block for the biome, we take into account
//Vanilla bugs to make sure that we generate the map the same way vanilla does.
private boolean isTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ)
{
BiomeGenBase biome = worldObj.getBiomeGenForCoords(x + chunkX * 16, z + chunkZ * 16);
return (isExceptionBiome(biome) ? data[index] == Blocks.grass : data[index] == biome.topBlock);
}
/**
* Digs out the current block, default implementation removes stone, filler, and top block
* Sets the block to lava if y is less then 10, and air other wise.
* If setting to air, it also checks to see if we've broken the surface and if so
* tries to make the floor the biome's top block
*
* @param data Block data array
* @param index Pre-calculated index into block data
* @param x local X position
* @param y local Y position
* @param z local Z position
* @param chunkX Chunk X position
* @param chunkZ Chunk Y position
* @param foundTop True if we've encountered the biome's top block. Ideally if we've broken the surface.
*/
protected void digBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ, boolean foundTop)
{
BiomeGenBase biome = worldObj.getBiomeGenForCoords(x + chunkX * 16, z + chunkZ * 16);
Block top = (isExceptionBiome(biome) ? Blocks.grass : biome.topBlock);
Block filler = (isExceptionBiome(biome) ? Blocks.dirt : biome.fillerBlock);
Block block = data[index];
if (block == Blocks.stone || block == filler || block == top)
{
if (y < 10)
{
data[index] = Blocks.flowing_lava;
}
else
{
data[index] = null;
if (foundTop && data[index - 1] == filler)
{
data[index - 1] = top;
}
}
}
}
}