package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockWall extends Block
{
public static final String[] field_150092_a = new String[] {"normal", "mossy"};
private static final String __OBFID = "CL_00000331";
public BlockWall(Block p_i45435_1_)
{
super(p_i45435_1_.blockMaterial);
this.setHardness(p_i45435_1_.blockHardness);
this.setResistance(p_i45435_1_.blockResistance / 3.0F);
this.setStepSound(p_i45435_1_.stepSound);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Gets the block's texture. Args: side, meta
*/
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
return meta == 1 ? Blocks.mossy_cobblestone.getBlockTextureFromSide(side) : Blocks.cobblestone.getBlockTextureFromSide(side);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 32;
}
public boolean renderAsNormalBlock()
{
return false;
}
public boolean isPassable(IBlockAccess worldIn, int x, int y, int z)
{
return false;
}
public boolean isOpaqueCube()
{
return false;
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
{
boolean flag = this.canConnectWallTo(worldIn, x, y, z - 1);
boolean flag1 = this.canConnectWallTo(worldIn, x, y, z + 1);
boolean flag2 = this.canConnectWallTo(worldIn, x - 1, y, z);
boolean flag3 = this.canConnectWallTo(worldIn, x + 1, y, z);
float f = 0.25F;
float f1 = 0.75F;
float f2 = 0.25F;
float f3 = 0.75F;
float f4 = 1.0F;
if (flag)
{
f2 = 0.0F;
}
if (flag1)
{
f3 = 1.0F;
}
if (flag2)
{
f = 0.0F;
}
if (flag3)
{
f1 = 1.0F;
}
if (flag && flag1 && !flag2 && !flag3)
{
f4 = 0.8125F;
f = 0.3125F;
f1 = 0.6875F;
}
else if (!flag && !flag1 && flag2 && flag3)
{
f4 = 0.8125F;
f2 = 0.3125F;
f3 = 0.6875F;
}
this.setBlockBounds(f, 0.0F, f2, f1, f4, f3);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
{
this.setBlockBoundsBasedOnState(worldIn, x, y, z);
this.maxY = 1.5D;
return super.getCollisionBoundingBoxFromPool(worldIn, x, y, z);
}
/**
* Return whether an adjacent block can connect to a wall.
*/
public boolean canConnectWallTo(IBlockAccess p_150091_1_, int p_150091_2_, int p_150091_3_, int p_150091_4_)
{
Block block = p_150091_1_.getBlock(p_150091_2_, p_150091_3_, p_150091_4_);
return block != this && block != Blocks.fence_gate ? (block.blockMaterial.isOpaque() && block.renderAsNormalBlock() ? block.blockMaterial != Material.gourd : false) : true;
}
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
{
list.add(new ItemStack(itemIn, 1, 0));
list.add(new ItemStack(itemIn, 1, 1));
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int meta)
{
return meta;
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side)
{
return side == 0 ? super.shouldSideBeRendered(worldIn, x, y, z, side) : true;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg) {}
}