package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockAnvil; import net.minecraft.block.BlockDragonEgg; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderFallingBlock extends Render { private final RenderBlocks field_147920_a = new RenderBlocks(); private static final String __OBFID = "CL_00000994"; public RenderFallingBlock() { this.shadowSize = 0.5F; } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityFallingBlock p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { World world = p_76986_1_.getWorldObj(); Block block = p_76986_1_.getBlock(); int i = MathHelper.floor_double(p_76986_1_.posX); int j = MathHelper.floor_double(p_76986_1_.posY); int k = MathHelper.floor_double(p_76986_1_.posZ); if (block != null && block != world.getBlock(i, j, k)) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); this.bindEntityTexture(p_76986_1_); GL11.glDisable(GL11.GL_LIGHTING); Tessellator tessellator; if (block instanceof BlockAnvil) { this.field_147920_a.blockAccess = world; tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setTranslation((double)((float)(-i) - 0.5F), (double)((float)(-j) - 0.5F), (double)((float)(-k) - 0.5F)); this.field_147920_a.renderBlockAnvilMetadata((BlockAnvil)block, i, j, k, p_76986_1_.metadata); tessellator.setTranslation(0.0D, 0.0D, 0.0D); tessellator.draw(); } else if (block instanceof BlockDragonEgg) { this.field_147920_a.blockAccess = world; tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setTranslation((double)((float)(-i) - 0.5F), (double)((float)(-j) - 0.5F), (double)((float)(-k) - 0.5F)); this.field_147920_a.renderBlockDragonEgg((BlockDragonEgg)block, i, j, k); tessellator.setTranslation(0.0D, 0.0D, 0.0D); tessellator.draw(); } else { this.field_147920_a.setRenderBoundsFromBlock(block); this.field_147920_a.renderBlockSandFalling(block, world, i, j, k, p_76986_1_.metadata); } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityFallingBlock p_110775_1_) { return TextureMap.locationBlocksTexture; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityFallingBlock)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityFallingBlock)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }