package net.minecraftforge.client.event.sound; import net.minecraft.client.audio.SoundManager; /** * This event is raised by the SoundManager when it does its first setup of the * SoundSystemConfig's codecs, use this function to add your own codecs. */ public class SoundSetupEvent extends SoundEvent { @Deprecated public final SoundManager manager; public SoundSetupEvent(SoundManager manager) { super(manager); this.manager = manager; } }