package net.minecraftforge.client.event.sound;
import net.minecraft.client.audio.SoundManager;
/**
* This event is raised by the SoundManager when it does its first setup of the
* SoundSystemConfig's codecs, use this function to add your own codecs.
*/
public class SoundSetupEvent extends SoundEvent
{
@Deprecated
public final SoundManager manager;
public SoundSetupEvent(SoundManager manager)
{
super(manager);
this.manager = manager;
}
}