package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderSlime extends RenderLiving
{
private static final ResourceLocation slimeTextures = new ResourceLocation("textures/entity/slime/slime.png");
private ModelBase scaleAmount;
private static final String __OBFID = "CL_00001024";
public RenderSlime(ModelBase p_i1267_1_, ModelBase p_i1267_2_, float p_i1267_3_)
{
super(p_i1267_1_, p_i1267_3_);
this.scaleAmount = p_i1267_2_;
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySlime p_77032_1_, int p_77032_2_, float p_77032_3_)
{
if (p_77032_1_.isInvisible())
{
return 0;
}
else if (p_77032_2_ == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (p_77032_2_ == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntitySlime p_77041_1_, float p_77041_2_)
{
float f1 = (float)p_77041_1_.getSlimeSize();
float f2 = (p_77041_1_.prevSquishFactor + (p_77041_1_.squishFactor - p_77041_1_.prevSquishFactor) * p_77041_2_) / (f1 * 0.5F + 1.0F);
float f3 = 1.0F / (f2 + 1.0F);
GL11.glScalef(f3 * f1, 1.0F / f3 * f1, f3 * f1);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySlime p_110775_1_)
{
return slimeTextures;
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
{
this.preRenderCallback((EntitySlime)p_77041_1_, p_77041_2_);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
{
return this.shouldRenderPass((EntitySlime)p_77032_1_, p_77032_2_, p_77032_3_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntitySlime)p_110775_1_);
}
}