package net.minecraft.client.renderer.entity;
import cpw.mods.fml.common.registry.VillagerRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelVillager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderVillager extends RenderLiving
{
private static final ResourceLocation villagerTextures = new ResourceLocation("textures/entity/villager/villager.png");
private static final ResourceLocation farmerVillagerTextures = new ResourceLocation("textures/entity/villager/farmer.png");
private static final ResourceLocation librarianVillagerTextures = new ResourceLocation("textures/entity/villager/librarian.png");
private static final ResourceLocation priestVillagerTextures = new ResourceLocation("textures/entity/villager/priest.png");
private static final ResourceLocation smithVillagerTextures = new ResourceLocation("textures/entity/villager/smith.png");
private static final ResourceLocation butcherVillagerTextures = new ResourceLocation("textures/entity/villager/butcher.png");
/** Model of the villager. */
protected ModelVillager villagerModel;
private static final String __OBFID = "CL_00001032";
public RenderVillager()
{
super(new ModelVillager(0.0F), 0.5F);
this.villagerModel = (ModelVillager)this.mainModel;
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityVillager p_77032_1_, int p_77032_2_, float p_77032_3_)
{
return -1;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityVillager p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityVillager p_110775_1_)
{
switch (p_110775_1_.getProfession())
{
case 0:
return farmerVillagerTextures;
case 1:
return librarianVillagerTextures;
case 2:
return priestVillagerTextures;
case 3:
return smithVillagerTextures;
case 4:
return butcherVillagerTextures;
default:
return VillagerRegistry.getVillagerSkin(p_110775_1_.getProfession(), villagerTextures);
}
}
protected void renderEquippedItems(EntityVillager p_77029_1_, float p_77029_2_)
{
super.renderEquippedItems(p_77029_1_, p_77029_2_);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityVillager p_77041_1_, float p_77041_2_)
{
float f1 = 0.9375F;
if (p_77041_1_.getGrowingAge() < 0)
{
f1 = (float)((double)f1 * 0.5D);
this.shadowSize = 0.25F;
}
else
{
this.shadowSize = 0.5F;
}
GL11.glScalef(f1, f1, f1);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityVillager)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
{
this.preRenderCallback((EntityVillager)p_77041_1_, p_77041_2_);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
{
return this.shouldRenderPass((EntityVillager)p_77032_1_, p_77032_2_, p_77032_3_);
}
protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_)
{
this.renderEquippedItems((EntityVillager)p_77029_1_, p_77029_2_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityVillager)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityVillager)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityVillager)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}