package net.minecraft.world.storage; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Map; import java.util.concurrent.Callable; import net.minecraft.crash.CrashReportCategory; import net.minecraft.nbt.NBTBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.server.MinecraftServer; import net.minecraft.world.GameRules; import net.minecraft.world.WorldSettings; import net.minecraft.world.WorldType; public class WorldInfo { /** Holds the seed of the currently world. */ private long randomSeed; private WorldType terrainType; private String generatorOptions; /** The spawn zone position X coordinate. */ private int spawnX; /** The spawn zone position Y coordinate. */ private int spawnY; /** The spawn zone position Z coordinate. */ private int spawnZ; /** Total time for this world. */ private long totalTime; /** The current world time in ticks, ranging from 0 to 23999. */ private long worldTime; /** The last time the player was in this world. */ private long lastTimePlayed; /** The size of entire save of current world on the disk, isn't exactly. */ private long sizeOnDisk; private NBTTagCompound playerTag; private int dimension; /** The name of the save defined at world creation. */ private String levelName; /** Introduced in beta 1.3, is the save version for future control. */ private int saveVersion; /** True if it's raining, false otherwise. */ private boolean raining; /** Number of ticks until next rain. */ private int rainTime; /** Is thunderbolts failing now? */ private boolean thundering; /** Number of ticks untils next thunderbolt. */ private int thunderTime; /** The Game Type. */ private WorldSettings.GameType theGameType; /** Whether the map features (e.g. strongholds) generation is enabled or disabled. */ private boolean mapFeaturesEnabled; /** Hardcore mode flag */ private boolean hardcore; private boolean allowCommands; private boolean initialized; private GameRules theGameRules; private Map<String, NBTBase> additionalProperties; private static final String __OBFID = "CL_00000587"; protected WorldInfo() { this.terrainType = WorldType.DEFAULT; this.generatorOptions = ""; this.theGameRules = new GameRules(); } public WorldInfo(NBTTagCompound p_i2157_1_) { this.terrainType = WorldType.DEFAULT; this.generatorOptions = ""; this.theGameRules = new GameRules(); this.randomSeed = p_i2157_1_.getLong("RandomSeed"); if (p_i2157_1_.hasKey("generatorName", 8)) { String s = p_i2157_1_.getString("generatorName"); this.terrainType = WorldType.parseWorldType(s); if (this.terrainType == null) { this.terrainType = WorldType.DEFAULT; } else if (this.terrainType.isVersioned()) { int i = 0; if (p_i2157_1_.hasKey("generatorVersion", 99)) { i = p_i2157_1_.getInteger("generatorVersion"); } this.terrainType = this.terrainType.getWorldTypeForGeneratorVersion(i); } if (p_i2157_1_.hasKey("generatorOptions", 8)) { this.generatorOptions = p_i2157_1_.getString("generatorOptions"); } } this.theGameType = WorldSettings.GameType.getByID(p_i2157_1_.getInteger("GameType")); if (p_i2157_1_.hasKey("MapFeatures", 99)) { this.mapFeaturesEnabled = p_i2157_1_.getBoolean("MapFeatures"); } else { this.mapFeaturesEnabled = true; } this.spawnX = p_i2157_1_.getInteger("SpawnX"); this.spawnY = p_i2157_1_.getInteger("SpawnY"); this.spawnZ = p_i2157_1_.getInteger("SpawnZ"); this.totalTime = p_i2157_1_.getLong("Time"); if (p_i2157_1_.hasKey("DayTime", 99)) { this.worldTime = p_i2157_1_.getLong("DayTime"); } else { this.worldTime = this.totalTime; } this.lastTimePlayed = p_i2157_1_.getLong("LastPlayed"); this.sizeOnDisk = p_i2157_1_.getLong("SizeOnDisk"); this.levelName = p_i2157_1_.getString("LevelName"); this.saveVersion = p_i2157_1_.getInteger("version"); this.rainTime = p_i2157_1_.getInteger("rainTime"); this.raining = p_i2157_1_.getBoolean("raining"); this.thunderTime = p_i2157_1_.getInteger("thunderTime"); this.thundering = p_i2157_1_.getBoolean("thundering"); this.hardcore = p_i2157_1_.getBoolean("hardcore"); if (p_i2157_1_.hasKey("initialized", 99)) { this.initialized = p_i2157_1_.getBoolean("initialized"); } else { this.initialized = true; } if (p_i2157_1_.hasKey("allowCommands", 99)) { this.allowCommands = p_i2157_1_.getBoolean("allowCommands"); } else { this.allowCommands = this.theGameType == WorldSettings.GameType.CREATIVE; } if (p_i2157_1_.hasKey("Player", 10)) { this.playerTag = p_i2157_1_.getCompoundTag("Player"); this.dimension = this.playerTag.getInteger("Dimension"); } if (p_i2157_1_.hasKey("GameRules", 10)) { this.theGameRules.readGameRulesFromNBT(p_i2157_1_.getCompoundTag("GameRules")); } } public WorldInfo(WorldSettings p_i2158_1_, String p_i2158_2_) { this.terrainType = WorldType.DEFAULT; this.generatorOptions = ""; this.theGameRules = new GameRules(); this.randomSeed = p_i2158_1_.getSeed(); this.theGameType = p_i2158_1_.getGameType(); this.mapFeaturesEnabled = p_i2158_1_.isMapFeaturesEnabled(); this.levelName = p_i2158_2_; this.hardcore = p_i2158_1_.getHardcoreEnabled(); this.terrainType = p_i2158_1_.getTerrainType(); this.generatorOptions = p_i2158_1_.func_82749_j(); this.allowCommands = p_i2158_1_.areCommandsAllowed(); this.initialized = false; } public WorldInfo(WorldInfo p_i2159_1_) { this.terrainType = WorldType.DEFAULT; this.generatorOptions = ""; this.theGameRules = new GameRules(); this.randomSeed = p_i2159_1_.randomSeed; this.terrainType = p_i2159_1_.terrainType; this.generatorOptions = p_i2159_1_.generatorOptions; this.theGameType = p_i2159_1_.theGameType; this.mapFeaturesEnabled = p_i2159_1_.mapFeaturesEnabled; this.spawnX = p_i2159_1_.spawnX; this.spawnY = p_i2159_1_.spawnY; this.spawnZ = p_i2159_1_.spawnZ; this.totalTime = p_i2159_1_.totalTime; this.worldTime = p_i2159_1_.worldTime; this.lastTimePlayed = p_i2159_1_.lastTimePlayed; this.sizeOnDisk = p_i2159_1_.sizeOnDisk; this.playerTag = p_i2159_1_.playerTag; this.dimension = p_i2159_1_.dimension; this.levelName = p_i2159_1_.levelName; this.saveVersion = p_i2159_1_.saveVersion; this.rainTime = p_i2159_1_.rainTime; this.raining = p_i2159_1_.raining; this.thunderTime = p_i2159_1_.thunderTime; this.thundering = p_i2159_1_.thundering; this.hardcore = p_i2159_1_.hardcore; this.allowCommands = p_i2159_1_.allowCommands; this.initialized = p_i2159_1_.initialized; this.theGameRules = p_i2159_1_.theGameRules; } /** * Gets the NBTTagCompound for the worldInfo */ public NBTTagCompound getNBTTagCompound() { NBTTagCompound nbttagcompound = new NBTTagCompound(); this.updateTagCompound(nbttagcompound, this.playerTag); return nbttagcompound; } /** * Creates a new NBTTagCompound for the world, with the given NBTTag as the "Player" */ public NBTTagCompound cloneNBTCompound(NBTTagCompound p_76082_1_) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); this.updateTagCompound(nbttagcompound1, p_76082_1_); return nbttagcompound1; } private void updateTagCompound(NBTTagCompound p_76064_1_, NBTTagCompound p_76064_2_) { p_76064_1_.setLong("RandomSeed", this.randomSeed); p_76064_1_.setString("generatorName", this.terrainType.getWorldTypeName()); p_76064_1_.setInteger("generatorVersion", this.terrainType.getGeneratorVersion()); p_76064_1_.setString("generatorOptions", this.generatorOptions); p_76064_1_.setInteger("GameType", this.theGameType.getID()); p_76064_1_.setBoolean("MapFeatures", this.mapFeaturesEnabled); p_76064_1_.setInteger("SpawnX", this.spawnX); p_76064_1_.setInteger("SpawnY", this.spawnY); p_76064_1_.setInteger("SpawnZ", this.spawnZ); p_76064_1_.setLong("Time", this.totalTime); p_76064_1_.setLong("DayTime", this.worldTime); p_76064_1_.setLong("SizeOnDisk", this.sizeOnDisk); p_76064_1_.setLong("LastPlayed", MinecraftServer.getCurrentTimeMillis()); p_76064_1_.setString("LevelName", this.levelName); p_76064_1_.setInteger("version", this.saveVersion); p_76064_1_.setInteger("rainTime", this.rainTime); p_76064_1_.setBoolean("raining", this.raining); p_76064_1_.setInteger("thunderTime", this.thunderTime); p_76064_1_.setBoolean("thundering", this.thundering); p_76064_1_.setBoolean("hardcore", this.hardcore); p_76064_1_.setBoolean("allowCommands", this.allowCommands); p_76064_1_.setBoolean("initialized", this.initialized); p_76064_1_.setTag("GameRules", this.theGameRules.writeGameRulesToNBT()); if (p_76064_2_ != null) { p_76064_1_.setTag("Player", p_76064_2_); } } /** * Returns the seed of current world. */ public long getSeed() { return this.randomSeed; } /** * Returns the x spawn position */ public int getSpawnX() { return this.spawnX; } /** * Return the Y axis spawning point of the player. */ public int getSpawnY() { return this.spawnY; } /** * Returns the z spawn position */ public int getSpawnZ() { return this.spawnZ; } public long getWorldTotalTime() { return this.totalTime; } /** * Get current world time */ public long getWorldTime() { return this.worldTime; } @SideOnly(Side.CLIENT) public long getSizeOnDisk() { return this.sizeOnDisk; } /** * Returns the player's NBTTagCompound to be loaded */ public NBTTagCompound getPlayerNBTTagCompound() { return this.playerTag; } public int getDimension() { return this.dimension; } /** * Set the x spawn position to the passed in value */ @SideOnly(Side.CLIENT) public void setSpawnX(int p_76058_1_) { this.spawnX = p_76058_1_; } /** * Sets the y spawn position */ @SideOnly(Side.CLIENT) public void setSpawnY(int p_76056_1_) { this.spawnY = p_76056_1_; } public void incrementTotalWorldTime(long p_82572_1_) { this.totalTime = p_82572_1_; } /** * Set the z spawn position to the passed in value */ @SideOnly(Side.CLIENT) public void setSpawnZ(int p_76087_1_) { this.spawnZ = p_76087_1_; } /** * Set current world time */ public void setWorldTime(long p_76068_1_) { this.worldTime = p_76068_1_; } /** * Sets the spawn zone position. Args: x, y, z */ public void setSpawnPosition(int p_76081_1_, int p_76081_2_, int p_76081_3_) { this.spawnX = p_76081_1_; this.spawnY = p_76081_2_; this.spawnZ = p_76081_3_; } /** * Get current world name */ public String getWorldName() { return this.levelName; } public void setWorldName(String p_76062_1_) { this.levelName = p_76062_1_; } /** * Returns the save version of this world */ public int getSaveVersion() { return this.saveVersion; } /** * Sets the save version of the world */ public void setSaveVersion(int p_76078_1_) { this.saveVersion = p_76078_1_; } /** * Return the last time the player was in this world. */ @SideOnly(Side.CLIENT) public long getLastTimePlayed() { return this.lastTimePlayed; } /** * Returns true if it is thundering, false otherwise. */ public boolean isThundering() { return this.thundering; } /** * Sets whether it is thundering or not. */ public void setThundering(boolean p_76069_1_) { this.thundering = p_76069_1_; } /** * Returns the number of ticks until next thunderbolt. */ public int getThunderTime() { return this.thunderTime; } /** * Defines the number of ticks until next thunderbolt. */ public void setThunderTime(int p_76090_1_) { this.thunderTime = p_76090_1_; } /** * Returns true if it is raining, false otherwise. */ public boolean isRaining() { return this.raining; } /** * Sets whether it is raining or not. */ public void setRaining(boolean p_76084_1_) { this.raining = p_76084_1_; } /** * Return the number of ticks until rain. */ public int getRainTime() { return this.rainTime; } /** * Sets the number of ticks until rain. */ public void setRainTime(int p_76080_1_) { this.rainTime = p_76080_1_; } /** * Gets the GameType. */ public WorldSettings.GameType getGameType() { return this.theGameType; } /** * Get whether the map features (e.g. strongholds) generation is enabled or disabled. */ public boolean isMapFeaturesEnabled() { return this.mapFeaturesEnabled; } /** * Sets the GameType. */ public void setGameType(WorldSettings.GameType p_76060_1_) { this.theGameType = p_76060_1_; } /** * Returns true if hardcore mode is enabled, otherwise false */ public boolean isHardcoreModeEnabled() { return this.hardcore; } public WorldType getTerrainType() { return this.terrainType; } public void setTerrainType(WorldType p_76085_1_) { this.terrainType = p_76085_1_; } public String getGeneratorOptions() { return this.generatorOptions; } /** * Returns true if commands are allowed on this World. */ public boolean areCommandsAllowed() { return this.allowCommands; } /** * Returns true if the World is initialized. */ public boolean isInitialized() { return this.initialized; } /** * Sets the initialization status of the World. */ public void setServerInitialized(boolean p_76091_1_) { this.initialized = p_76091_1_; } /** * Gets the GameRules class Instance. */ public GameRules getGameRulesInstance() { return this.theGameRules; } /** * Adds this WorldInfo instance to the crash report. */ public void addToCrashReport(CrashReportCategory p_85118_1_) { p_85118_1_.addCrashSectionCallable("Level seed", new Callable() { private static final String __OBFID = "CL_00000588"; public String call() { return String.valueOf(WorldInfo.this.getSeed()); } }); p_85118_1_.addCrashSectionCallable("Level generator", new Callable() { private static final String __OBFID = "CL_00000589"; public String call() { return String.format("ID %02d - %s, ver %d. Features enabled: %b", new Object[] {Integer.valueOf(WorldInfo.this.terrainType.getWorldTypeID()), WorldInfo.this.terrainType.getWorldTypeName(), Integer.valueOf(WorldInfo.this.terrainType.getGeneratorVersion()), Boolean.valueOf(WorldInfo.this.mapFeaturesEnabled)}); } }); p_85118_1_.addCrashSectionCallable("Level generator options", new Callable() { private static final String __OBFID = "CL_00000590"; public String call() { return WorldInfo.this.generatorOptions; } }); p_85118_1_.addCrashSectionCallable("Level spawn location", new Callable() { private static final String __OBFID = "CL_00000591"; public String call() { return CrashReportCategory.getLocationInfo(WorldInfo.this.spawnX, WorldInfo.this.spawnY, WorldInfo.this.spawnZ); } }); p_85118_1_.addCrashSectionCallable("Level time", new Callable() { private static final String __OBFID = "CL_00000592"; public String call() { return String.format("%d game time, %d day time", new Object[] {Long.valueOf(WorldInfo.this.totalTime), Long.valueOf(WorldInfo.this.worldTime)}); } }); p_85118_1_.addCrashSectionCallable("Level dimension", new Callable() { private static final String __OBFID = "CL_00000593"; public String call() { return String.valueOf(WorldInfo.this.dimension); } }); p_85118_1_.addCrashSectionCallable("Level storage version", new Callable() { private static final String __OBFID = "CL_00000594"; public String call() { String s = "Unknown?"; try { switch (WorldInfo.this.saveVersion) { case 19132: s = "McRegion"; break; case 19133: s = "Anvil"; } } catch (Throwable throwable) { ; } return String.format("0x%05X - %s", new Object[] {Integer.valueOf(WorldInfo.this.saveVersion), s}); } }); p_85118_1_.addCrashSectionCallable("Level weather", new Callable() { private static final String __OBFID = "CL_00000595"; public String call() { return String.format("Rain time: %d (now: %b), thunder time: %d (now: %b)", new Object[] {Integer.valueOf(WorldInfo.this.rainTime), Boolean.valueOf(WorldInfo.this.raining), Integer.valueOf(WorldInfo.this.thunderTime), Boolean.valueOf(WorldInfo.this.thundering)}); } }); p_85118_1_.addCrashSectionCallable("Level game mode", new Callable() { private static final String __OBFID = "CL_00000597"; public String call() { return String.format("Game mode: %s (ID %d). Hardcore: %b. Cheats: %b", new Object[] {WorldInfo.this.theGameType.getName(), Integer.valueOf(WorldInfo.this.theGameType.getID()), Boolean.valueOf(WorldInfo.this.hardcore), Boolean.valueOf(WorldInfo.this.allowCommands)}); } }); } /** * Allow access to additional mod specific world based properties * Used by FML to store mod list associated with a world, and maybe an id map * Used by Forge to store the dimensions available to a world * @param additionalProperties */ public void setAdditionalProperties(Map<String,NBTBase> additionalProperties) { // one time set for this if (this.additionalProperties == null) { this.additionalProperties = additionalProperties; } } public NBTBase getAdditionalProperty(String additionalProperty) { return this.additionalProperties!=null? this.additionalProperties.get(additionalProperty) : null; } }