package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderSheep extends RenderLiving
{
private static final ResourceLocation sheepTextures = new ResourceLocation("textures/entity/sheep/sheep_fur.png");
private static final ResourceLocation shearedSheepTextures = new ResourceLocation("textures/entity/sheep/sheep.png");
private static final String __OBFID = "CL_00001021";
public RenderSheep(ModelBase p_i1266_1_, ModelBase p_i1266_2_, float p_i1266_3_)
{
super(p_i1266_1_, p_i1266_3_);
this.setRenderPassModel(p_i1266_2_);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySheep p_77032_1_, int p_77032_2_, float p_77032_3_)
{
if (p_77032_2_ == 0 && !p_77032_1_.getSheared())
{
this.bindTexture(sheepTextures);
if (p_77032_1_.hasCustomNameTag() && "jeb_".equals(p_77032_1_.getCustomNameTag()))
{
boolean flag = true;
int k = p_77032_1_.ticksExisted / 25 + p_77032_1_.getEntityId();
int l = k % EntitySheep.fleeceColorTable.length;
int i1 = (k + 1) % EntitySheep.fleeceColorTable.length;
float f1 = ((float)(p_77032_1_.ticksExisted % 25) + p_77032_3_) / 25.0F;
GL11.glColor3f(EntitySheep.fleeceColorTable[l][0] * (1.0F - f1) + EntitySheep.fleeceColorTable[i1][0] * f1, EntitySheep.fleeceColorTable[l][1] * (1.0F - f1) + EntitySheep.fleeceColorTable[i1][1] * f1, EntitySheep.fleeceColorTable[l][2] * (1.0F - f1) + EntitySheep.fleeceColorTable[i1][2] * f1);
}
else
{
int j = p_77032_1_.getFleeceColor();
GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]);
}
return 1;
}
else
{
return -1;
}
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySheep p_110775_1_)
{
return shearedSheepTextures;
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
{
return this.shouldRenderPass((EntitySheep)p_77032_1_, p_77032_2_, p_77032_3_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntitySheep)p_110775_1_);
}
}