/*
* The FML Forge Mod Loader suite. Copyright (C) 2012 cpw
*
* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package cpw.mods.fml.server;
import java.io.File;
import java.util.Iterator;
import java.util.List;
import java.util.Set;
import net.minecraft.command.ServerCommand;
import net.minecraft.network.INetHandler;
import net.minecraft.network.NetHandlerPlayServer;
import net.minecraft.network.NetworkManager;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.dedicated.DedicatedServer;
import net.minecraft.world.storage.SaveFormatOld;
import com.google.common.collect.ImmutableList;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.IFMLSidedHandler;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.ModContainer;
import cpw.mods.fml.common.StartupQuery;
import cpw.mods.fml.common.eventhandler.EventBus;
import cpw.mods.fml.common.functions.GenericIterableFactory;
import cpw.mods.fml.common.network.FMLNetworkEvent;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.relauncher.Side;
/**
* Handles primary communication from hooked code into the system
*
* The FML entry point is {@link #beginServerLoading(MinecraftServer)} called from
* {@link net.minecraft.server.dedicated.DedicatedServer}
*
* Obfuscated code should focus on this class and other members of the "server"
* (or "client") code
*
* The actual mod loading is handled at arms length by {@link Loader}
*
* It is expected that a similar class will exist for each target environment:
* Bukkit and Client side.
*
* It should not be directly modified.
*
* @author cpw
*
*/
public class FMLServerHandler implements IFMLSidedHandler
{
/**
* The singleton
*/
private static final FMLServerHandler INSTANCE = new FMLServerHandler();
/**
* A reference to the server itself
*/
private MinecraftServer server;
private FMLServerHandler()
{
FMLCommonHandler.instance().beginLoading(this);
}
/**
* Called to start the whole game off from
* {@link MinecraftServer#startServer}
*
* @param minecraftServer
*/
@Override
public void beginServerLoading(MinecraftServer minecraftServer)
{
server = minecraftServer;
Loader.instance().loadMods();
Loader.instance().preinitializeMods();
}
/**
* Called a bit later on during server initialization to finish loading mods
*/
@Override
public void finishServerLoading()
{
Loader.instance().initializeMods();
}
@Override
public void haltGame(String message, Throwable exception)
{
throw new RuntimeException(message, exception);
}
@Override
public File getSavesDirectory()
{
return ((SaveFormatOld) server.getActiveAnvilConverter()).savesDirectory;
}
/**
* Get the server instance
*/
@Override
public MinecraftServer getServer()
{
return server;
}
/**
* @return the instance
*/
public static FMLServerHandler instance()
{
return INSTANCE;
}
/* (non-Javadoc)
* @see cpw.mods.fml.common.IFMLSidedHandler#getAdditionalBrandingInformation()
*/
@Override
public List<String> getAdditionalBrandingInformation()
{
return ImmutableList.<String>of();
}
/* (non-Javadoc)
* @see cpw.mods.fml.common.IFMLSidedHandler#getSide()
*/
@Override
public Side getSide()
{
return Side.SERVER;
}
@Override
public void showGuiScreen(Object clientGuiElement)
{
}
@Override
public void queryUser(StartupQuery query) throws InterruptedException
{
if (query.getResult() == null)
{
FMLLog.warning("%s", query.getText());
query.finish();
}
else
{
String text = query.getText() +
"\n\nRun the command /fml confirm or or /fml cancel to proceed." +
"\nAlternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.";
FMLLog.warning("%s", text);
if (!query.isSynchronous()) return; // no-op until mc does commands in another thread (if ever)
boolean done = false;
while (!done && server.isServerRunning())
{
if (Thread.interrupted()) throw new InterruptedException();
DedicatedServer dedServer = (DedicatedServer) server;
// rudimentary command processing, check for fml confirm/cancel and stop commands
synchronized (dedServer.pendingCommandList)
{
for (Iterator<ServerCommand> it = GenericIterableFactory.newCastingIterable(dedServer.pendingCommandList, ServerCommand.class).iterator(); it.hasNext(); )
{
String cmd = it.next().command.trim().toLowerCase();
if (cmd.equals("/fml confirm"))
{
FMLLog.info("confirmed");
query.setResult(true);
done = true;
it.remove();
}
else if (cmd.equals("/fml cancel"))
{
FMLLog.info("cancelled");
query.setResult(false);
done = true;
it.remove();
}
else if (cmd.equals("/stop"))
{
StartupQuery.abort();
}
}
}
Thread.sleep(10L);
}
query.finish();
}
}
@Override
public boolean shouldServerShouldBeKilledQuietly()
{
return false;
}
@Override
public void addModAsResource(ModContainer container)
{
LanguageRegistry.instance().loadLanguagesFor(container, Side.SERVER);
}
@Override
public String getCurrentLanguage()
{
return "en_US";
}
@Override
public void serverStopped()
{
// NOOP
}
@Override
public NetworkManager getClientToServerNetworkManager()
{
throw new RuntimeException("Missing");
}
@Override
public INetHandler getClientPlayHandler()
{
return null;
}
@Override
public void waitForPlayClient()
{
// NOOP
}
@Override
public void fireNetRegistrationEvent(EventBus bus, NetworkManager manager, Set<String> channelSet, String channel, Side side)
{
bus.post(new FMLNetworkEvent.CustomPacketRegistrationEvent<NetHandlerPlayServer>(manager, channelSet, channel, side, NetHandlerPlayServer.class));
}
@Override
public boolean shouldAllowPlayerLogins()
{
return DedicatedServer.allowPlayerLogins;
}
@Override
public void allowLogins() {
DedicatedServer.allowPlayerLogins = true;
}
@Override
public void processWindowMessages()
{
// NOOP
}
@Override
public String stripSpecialChars(String message)
{
return message;
}
}