package net.minecraft.dispenser; import net.minecraft.block.BlockDispenser; import net.minecraft.entity.Entity; import net.minecraft.entity.IProjectile; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem { private static final String __OBFID = "CL_00001394"; /** * Dispense the specified stack, play the dispense sound and spawn particles. */ public ItemStack dispenseStack(IBlockSource source, ItemStack stack) { World world = source.getWorld(); IPosition iposition = BlockDispenser.getIPositionFromBlockSource(source); EnumFacing enumfacing = BlockDispenser.getFacingDirection(source.getBlockMetadata()); IProjectile iprojectile = this.getProjectileEntity(world, iposition); iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a()); world.spawnEntityInWorld((Entity)iprojectile); stack.splitStack(1); return stack; } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource source) { source.getWorld().playAuxSFX(1002, source.getXInt(), source.getYInt(), source.getZInt(), 0); } /** * Return the projectile entity spawned by this dispense behavior. */ protected abstract IProjectile getProjectileEntity(World worldIn, IPosition position); protected float func_82498_a() { return 6.0F; } protected float func_82500_b() { return 1.1F; } }