package net.minecraft.village;
import java.util.Iterator;
import java.util.List;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
public class VillageSiege
{
private World worldObj;
private boolean field_75535_b;
private int field_75536_c = -1;
private int field_75533_d;
private int field_75534_e;
/** Instance of Village. */
private Village theVillage;
private int field_75532_g;
private int field_75538_h;
private int field_75539_i;
private static final String __OBFID = "CL_00001634";
public VillageSiege(World p_i1676_1_)
{
this.worldObj = p_i1676_1_;
}
/**
* Runs a single tick for the village siege
*/
public void tick()
{
boolean flag = false;
if (flag)
{
if (this.field_75536_c == 2)
{
this.field_75533_d = 100;
return;
}
}
else
{
if (this.worldObj.isDaytime())
{
this.field_75536_c = 0;
return;
}
if (this.field_75536_c == 2)
{
return;
}
if (this.field_75536_c == 0)
{
float f = this.worldObj.getCelestialAngle(0.0F);
if ((double)f < 0.5D || (double)f > 0.501D)
{
return;
}
this.field_75536_c = this.worldObj.rand.nextInt(10) == 0 ? 1 : 2;
this.field_75535_b = false;
if (this.field_75536_c == 2)
{
return;
}
}
}
if (!this.field_75535_b)
{
if (!this.func_75529_b())
{
return;
}
this.field_75535_b = true;
}
if (this.field_75534_e > 0)
{
--this.field_75534_e;
}
else
{
this.field_75534_e = 2;
if (this.field_75533_d > 0)
{
this.spawnZombie();
--this.field_75533_d;
}
else
{
this.field_75536_c = 2;
}
}
}
private boolean func_75529_b()
{
List list = this.worldObj.playerEntities;
Iterator iterator = list.iterator();
while (iterator.hasNext())
{
EntityPlayer entityplayer = (EntityPlayer)iterator.next();
this.theVillage = this.worldObj.villageCollectionObj.findNearestVillage((int)entityplayer.posX, (int)entityplayer.posY, (int)entityplayer.posZ, 1);
if (this.theVillage != null && this.theVillage.getNumVillageDoors() >= 10 && this.theVillage.getTicksSinceLastDoorAdding() >= 20 && this.theVillage.getNumVillagers() >= 20)
{
ChunkCoordinates chunkcoordinates = this.theVillage.getCenter();
float f = (float)this.theVillage.getVillageRadius();
boolean flag = false;
int i = 0;
while (true)
{
if (i < 10)
{
this.field_75532_g = chunkcoordinates.posX + (int)((double)(MathHelper.cos(this.worldObj.rand.nextFloat() * (float)Math.PI * 2.0F) * f) * 0.9D);
this.field_75538_h = chunkcoordinates.posY;
this.field_75539_i = chunkcoordinates.posZ + (int)((double)(MathHelper.sin(this.worldObj.rand.nextFloat() * (float)Math.PI * 2.0F) * f) * 0.9D);
flag = false;
Iterator iterator1 = this.worldObj.villageCollectionObj.getVillageList().iterator();
while (iterator1.hasNext())
{
Village village = (Village)iterator1.next();
if (village != this.theVillage && village.isInRange(this.field_75532_g, this.field_75538_h, this.field_75539_i))
{
flag = true;
break;
}
}
if (flag)
{
++i;
continue;
}
}
if (flag)
{
return false;
}
Vec3 vec3 = this.func_75527_a(this.field_75532_g, this.field_75538_h, this.field_75539_i);
if (vec3 != null)
{
this.field_75534_e = 0;
this.field_75533_d = 20;
return true;
}
break;
}
}
}
return false;
}
private boolean spawnZombie()
{
Vec3 vec3 = this.func_75527_a(this.field_75532_g, this.field_75538_h, this.field_75539_i);
if (vec3 == null)
{
return false;
}
else
{
EntityZombie entityzombie;
try
{
entityzombie = new EntityZombie(this.worldObj);
entityzombie.onSpawnWithEgg((IEntityLivingData)null);
entityzombie.setVillager(false);
}
catch (Exception exception)
{
exception.printStackTrace();
return false;
}
entityzombie.setLocationAndAngles(vec3.xCoord, vec3.yCoord, vec3.zCoord, this.worldObj.rand.nextFloat() * 360.0F, 0.0F);
this.worldObj.spawnEntityInWorld(entityzombie);
ChunkCoordinates chunkcoordinates = this.theVillage.getCenter();
entityzombie.setHomeArea(chunkcoordinates.posX, chunkcoordinates.posY, chunkcoordinates.posZ, this.theVillage.getVillageRadius());
return true;
}
}
private Vec3 func_75527_a(int p_75527_1_, int p_75527_2_, int p_75527_3_)
{
for (int l = 0; l < 10; ++l)
{
int i1 = p_75527_1_ + this.worldObj.rand.nextInt(16) - 8;
int j1 = p_75527_2_ + this.worldObj.rand.nextInt(6) - 3;
int k1 = p_75527_3_ + this.worldObj.rand.nextInt(16) - 8;
if (this.theVillage.isInRange(i1, j1, k1) && SpawnerAnimals.canCreatureTypeSpawnAtLocation(EnumCreatureType.monster, this.worldObj, i1, j1, k1))
{
Vec3.createVectorHelper((double)i1, (double)j1, (double)k1);
}
}
return null;
}
}