package net.minecraft.world.gen;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenFire;
import net.minecraft.world.gen.feature.WorldGenFlowers;
import net.minecraft.world.gen.feature.WorldGenGlowStone1;
import net.minecraft.world.gen.feature.WorldGenGlowStone2;
import net.minecraft.world.gen.feature.WorldGenHellLava;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.structure.MapGenNetherBridge;
import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.*;
import net.minecraftforge.common.*;
import cpw.mods.fml.common.eventhandler.Event.*;
import net.minecraftforge.event.terraingen.*;
public class ChunkProviderHell implements IChunkProvider
{
private Random hellRNG;
/** A NoiseGeneratorOctaves used in generating nether terrain */
private NoiseGeneratorOctaves netherNoiseGen1;
private NoiseGeneratorOctaves netherNoiseGen2;
private NoiseGeneratorOctaves netherNoiseGen3;
/** Determines whether slowsand or gravel can be generated at a location */
private NoiseGeneratorOctaves slowsandGravelNoiseGen;
/** Determines whether something other than nettherack can be generated at a location */
private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
public NoiseGeneratorOctaves netherNoiseGen6;
public NoiseGeneratorOctaves netherNoiseGen7;
/** Is the world that the nether is getting generated. */
private World worldObj;
private double[] noiseField;
public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
/** Holds the noise used to determine whether slowsand can be generated at a location */
private double[] slowsandNoise = new double[256];
private double[] gravelNoise = new double[256];
/** Holds the noise used to determine whether something other than netherrack can be generated at a location */
private double[] netherrackExclusivityNoise = new double[256];
private MapGenBase netherCaveGenerator = new MapGenCavesHell();
double[] noiseData1;
double[] noiseData2;
double[] noiseData3;
double[] noiseData4;
double[] noiseData5;
private static final String __OBFID = "CL_00000392";
{
genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE);
netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
}
public ChunkProviderHell(World p_i2005_1_, long p_i2005_2_)
{
this.worldObj = p_i2005_1_;
this.hellRNG = new Random(p_i2005_2_);
this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16);
this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16);
this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8);
this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.hellRNG, 10);
this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.hellRNG, 16);
NoiseGenerator[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7};
noiseGens = TerrainGen.getModdedNoiseGenerators(p_i2005_1_, this.hellRNG, noiseGens);
this.netherNoiseGen1 = (NoiseGeneratorOctaves)noiseGens[0];
this.netherNoiseGen2 = (NoiseGeneratorOctaves)noiseGens[1];
this.netherNoiseGen3 = (NoiseGeneratorOctaves)noiseGens[2];
this.slowsandGravelNoiseGen = (NoiseGeneratorOctaves)noiseGens[3];
this.netherrackExculsivityNoiseGen = (NoiseGeneratorOctaves)noiseGens[4];
this.netherNoiseGen6 = (NoiseGeneratorOctaves)noiseGens[5];
this.netherNoiseGen7 = (NoiseGeneratorOctaves)noiseGens[6];
}
public void func_147419_a(int p_147419_1_, int p_147419_2_, Block[] p_147419_3_)
{
byte b0 = 4;
byte b1 = 32;
int k = b0 + 1;
byte b2 = 17;
int l = b0 + 1;
this.noiseField = this.initializeNoiseField(this.noiseField, p_147419_1_ * b0, 0, p_147419_2_ * b0, k, b2, l);
for (int i1 = 0; i1 < b0; ++i1)
{
for (int j1 = 0; j1 < b0; ++j1)
{
for (int k1 = 0; k1 < 16; ++k1)
{
double d0 = 0.125D;
double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;
for (int l1 = 0; l1 < 8; ++l1)
{
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int i2 = 0; i2 < 4; ++i2)
{
int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
short short1 = 128;
double d14 = 0.25D;
double d15 = d10;
double d16 = (d11 - d10) * d14;
for (int k2 = 0; k2 < 4; ++k2)
{
Block block = null;
if (k1 * 8 + l1 < b1)
{
block = Blocks.lava;
}
if (d15 > 0.0D)
{
block = Blocks.netherrack;
}
p_147419_3_[j2] = block;
j2 += short1;
d15 += d16;
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
@Deprecated //You should provide meatadata and biome data in the below method
public void func_147418_b(int p_147418_1_, int p_147418_2_, Block[] p_147418_3_)
{
replaceBiomeBlocks(p_147418_1_, p_147418_2_, p_147418_3_, new byte[p_147418_3_.length], null);
}
public void replaceBiomeBlocks(int p_147418_1_, int p_147418_2_, Block[] p_147418_3_, byte[] meta, BiomeGenBase[] biomes)
{
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147418_1_, p_147418_2_, p_147418_3_, meta, biomes, this.worldObj);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return;
byte b0 = 64;
double d0 = 0.03125D;
this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, p_147418_1_ * 16, p_147418_2_ * 16, 0, 16, 16, 1, d0, d0, 1.0D);
this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, p_147418_1_ * 16, 109, p_147418_2_ * 16, 16, 1, 16, d0, 1.0D, d0);
this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, p_147418_1_ * 16, p_147418_2_ * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
for (int k = 0; k < 16; ++k)
{
for (int l = 0; l < 16; ++l)
{
boolean flag = this.slowsandNoise[k + l * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
boolean flag1 = this.gravelNoise[k + l * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
int i1 = (int)(this.netherrackExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D);
int j1 = -1;
Block block = Blocks.netherrack;
Block block1 = Blocks.netherrack;
for (int k1 = 127; k1 >= 0; --k1)
{
int l1 = (l * 16 + k) * 128 + k1;
if (k1 < 127 - this.hellRNG.nextInt(5) && k1 > 0 + this.hellRNG.nextInt(5))
{
Block block2 = p_147418_3_[l1];
if (block2 != null && block2.getMaterial() != Material.air)
{
if (block2 == Blocks.netherrack)
{
if (j1 == -1)
{
if (i1 <= 0)
{
block = null;
block1 = Blocks.netherrack;
}
else if (k1 >= b0 - 4 && k1 <= b0 + 1)
{
block = Blocks.netherrack;
block1 = Blocks.netherrack;
if (flag1)
{
block = Blocks.gravel;
block1 = Blocks.netherrack;
}
if (flag)
{
block = Blocks.soul_sand;
block1 = Blocks.soul_sand;
}
}
if (k1 < b0 && (block == null || block.getMaterial() == Material.air))
{
block = Blocks.lava;
}
j1 = i1;
if (k1 >= b0 - 1)
{
p_147418_3_[l1] = block;
}
else
{
p_147418_3_[l1] = block1;
}
}
else if (j1 > 0)
{
--j1;
p_147418_3_[l1] = block1;
}
}
}
else
{
j1 = -1;
}
}
else
{
p_147418_3_[l1] = Blocks.bedrock;
}
}
}
}
}
/**
* loads or generates the chunk at the chunk location specified
*/
public Chunk loadChunk(int p_73158_1_, int p_73158_2_)
{
return this.provideChunk(p_73158_1_, p_73158_2_);
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
public Chunk provideChunk(int p_73154_1_, int p_73154_2_)
{
this.hellRNG.setSeed((long)p_73154_1_ * 341873128712L + (long)p_73154_2_ * 132897987541L);
Block[] ablock = new Block[32768];
byte[] meta = new byte[ablock.length];
BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, p_73154_1_ * 16, p_73154_2_ * 16, 16, 16); //Forge Move up to allow for passing to replaceBiomeBlocks
this.func_147419_a(p_73154_1_, p_73154_2_, ablock);
this.replaceBiomeBlocks(p_73154_1_, p_73154_2_, ablock, meta, abiomegenbase);
this.netherCaveGenerator.generate(this, this.worldObj, p_73154_1_, p_73154_2_, ablock);
this.genNetherBridge.generate(this, this.worldObj, p_73154_1_, p_73154_2_, ablock);
Chunk chunk = new Chunk(this.worldObj, ablock, meta, p_73154_1_, p_73154_2_);
byte[] abyte = chunk.getBiomeArray();
for (int k = 0; k < abyte.length; ++k)
{
abyte[k] = (byte)abiomegenbase[k].biomeID;
}
chunk.resetRelightChecks();
return chunk;
}
/**
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double[] p_73164_1_, int p_73164_2_, int p_73164_3_, int p_73164_4_, int p_73164_5_, int p_73164_6_, int p_73164_7_)
{
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, p_73164_1_, p_73164_2_, p_73164_3_, p_73164_4_, p_73164_5_, p_73164_6_, p_73164_7_);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return event.noisefield;
if (p_73164_1_ == null)
{
p_73164_1_ = new double[p_73164_5_ * p_73164_6_ * p_73164_7_];
}
double d0 = 684.412D;
double d1 = 2053.236D;
this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, p_73164_2_, p_73164_3_, p_73164_4_, p_73164_5_, 1, p_73164_7_, 1.0D, 0.0D, 1.0D);
this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, p_73164_2_, p_73164_3_, p_73164_4_, p_73164_5_, 1, p_73164_7_, 100.0D, 0.0D, 100.0D);
this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, p_73164_2_, p_73164_3_, p_73164_4_, p_73164_5_, p_73164_6_, p_73164_7_, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, p_73164_2_, p_73164_3_, p_73164_4_, p_73164_5_, p_73164_6_, p_73164_7_, d0, d1, d0);
this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, p_73164_2_, p_73164_3_, p_73164_4_, p_73164_5_, p_73164_6_, p_73164_7_, d0, d1, d0);
int k1 = 0;
int l1 = 0;
double[] adouble1 = new double[p_73164_6_];
int i2;
for (i2 = 0; i2 < p_73164_6_; ++i2)
{
adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)p_73164_6_) * 2.0D;
double d2 = (double)i2;
if (i2 > p_73164_6_ / 2)
{
d2 = (double)(p_73164_6_ - 1 - i2);
}
if (d2 < 4.0D)
{
d2 = 4.0D - d2;
adouble1[i2] -= d2 * d2 * d2 * 10.0D;
}
}
for (i2 = 0; i2 < p_73164_5_; ++i2)
{
for (int k2 = 0; k2 < p_73164_7_; ++k2)
{
double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D;
if (d3 > 1.0D)
{
d3 = 1.0D;
}
double d4 = 0.0D;
double d5 = this.noiseData5[l1] / 8000.0D;
if (d5 < 0.0D)
{
d5 = -d5;
}
d5 = d5 * 3.0D - 3.0D;
if (d5 < 0.0D)
{
d5 /= 2.0D;
if (d5 < -1.0D)
{
d5 = -1.0D;
}
d5 /= 1.4D;
d5 /= 2.0D;
d3 = 0.0D;
}
else
{
if (d5 > 1.0D)
{
d5 = 1.0D;
}
d5 /= 6.0D;
}
d3 += 0.5D;
d5 = d5 * (double)p_73164_6_ / 16.0D;
++l1;
for (int j2 = 0; j2 < p_73164_6_; ++j2)
{
double d6 = 0.0D;
double d7 = adouble1[j2];
double d8 = this.noiseData2[k1] / 512.0D;
double d9 = this.noiseData3[k1] / 512.0D;
double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
if (d10 < 0.0D)
{
d6 = d8;
}
else if (d10 > 1.0D)
{
d6 = d9;
}
else
{
d6 = d8 + (d9 - d8) * d10;
}
d6 -= d7;
double d11;
if (j2 > p_73164_6_ - 4)
{
d11 = (double)((float)(j2 - (p_73164_6_ - 4)) / 3.0F);
d6 = d6 * (1.0D - d11) + -10.0D * d11;
}
if ((double)j2 < d4)
{
d11 = (d4 - (double)j2) / 4.0D;
if (d11 < 0.0D)
{
d11 = 0.0D;
}
if (d11 > 1.0D)
{
d11 = 1.0D;
}
d6 = d6 * (1.0D - d11) + -10.0D * d11;
}
p_73164_1_[k1] = d6;
++k1;
}
}
}
return p_73164_1_;
}
/**
* Checks to see if a chunk exists at x, y
*/
public boolean chunkExists(int p_73149_1_, int p_73149_2_)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_)
{
BlockFalling.fallInstantly = true;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, worldObj, hellRNG, p_73153_2_, p_73153_3_, false));
int k = p_73153_2_ * 16;
int l = p_73153_3_ * 16;
this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.hellRNG, p_73153_2_, p_73153_3_);
int i1;
int j1;
int k1;
int l1;
boolean doGen = TerrainGen.populate(p_73153_1_, worldObj, hellRNG, p_73153_2_, p_73153_3_, false, NETHER_LAVA);
for (i1 = 0; doGen && i1 < 8; ++i1)
{
j1 = k + this.hellRNG.nextInt(16) + 8;
k1 = this.hellRNG.nextInt(120) + 4;
l1 = l + this.hellRNG.nextInt(16) + 8;
(new WorldGenHellLava(Blocks.flowing_lava, false)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
}
i1 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1) + 1;
int i2;
doGen = TerrainGen.populate(p_73153_1_, worldObj, hellRNG, p_73153_2_, p_73153_3_, false, FIRE);
for (j1 = 0; doGen && j1 < i1; ++j1)
{
k1 = k + this.hellRNG.nextInt(16) + 8;
l1 = this.hellRNG.nextInt(120) + 4;
i2 = l + this.hellRNG.nextInt(16) + 8;
(new WorldGenFire()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
}
i1 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1);
doGen = TerrainGen.populate(p_73153_1_, worldObj, hellRNG, p_73153_2_, p_73153_3_, false, GLOWSTONE);
for (j1 = 0; doGen && j1 < i1; ++j1)
{
k1 = k + this.hellRNG.nextInt(16) + 8;
l1 = this.hellRNG.nextInt(120) + 4;
i2 = l + this.hellRNG.nextInt(16) + 8;
(new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
}
for (j1 = 0; doGen && j1 < 10; ++j1)
{
k1 = k + this.hellRNG.nextInt(16) + 8;
l1 = this.hellRNG.nextInt(128);
i2 = l + this.hellRNG.nextInt(16) + 8;
(new WorldGenGlowStone2()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
}
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, k, l));
doGen = TerrainGen.decorate(worldObj, hellRNG, k, l, SHROOM);
if (doGen && this.hellRNG.nextInt(1) == 0)
{
j1 = k + this.hellRNG.nextInt(16) + 8;
k1 = this.hellRNG.nextInt(128);
l1 = l + this.hellRNG.nextInt(16) + 8;
(new WorldGenFlowers(Blocks.brown_mushroom)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
}
if (doGen && this.hellRNG.nextInt(1) == 0)
{
j1 = k + this.hellRNG.nextInt(16) + 8;
k1 = this.hellRNG.nextInt(128);
l1 = l + this.hellRNG.nextInt(16) + 8;
(new WorldGenFlowers(Blocks.red_mushroom)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
}
WorldGenMinable worldgenminable = new WorldGenMinable(Blocks.quartz_ore, 13, Blocks.netherrack);
int j2;
doGen = TerrainGen.generateOre(worldObj, hellRNG, worldgenminable, k, l, QUARTZ);
for (k1 = 0; doGen && k1 < 16; ++k1)
{
l1 = k + this.hellRNG.nextInt(16);
i2 = this.hellRNG.nextInt(108) + 10;
j2 = l + this.hellRNG.nextInt(16);
worldgenminable.generate(this.worldObj, this.hellRNG, l1, i2, j2);
}
for (k1 = 0; k1 < 16; ++k1)
{
l1 = k + this.hellRNG.nextInt(16);
i2 = this.hellRNG.nextInt(108) + 10;
j2 = l + this.hellRNG.nextInt(16);
(new WorldGenHellLava(Blocks.flowing_lava, true)).generate(this.worldObj, this.hellRNG, l1, i2, j2);
}
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, k, l));
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, worldObj, hellRNG, p_73153_2_, p_73153_3_, false));
BlockFalling.fallInstantly = false;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
{
return true;
}
/**
* Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently
* unimplemented.
*/
public void saveExtraData() {}
/**
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
*/
public boolean unloadQueuedChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
public String makeString()
{
return "HellRandomLevelSource";
}
/**
* Returns a list of creatures of the specified type that can spawn at the given location.
*/
public List getPossibleCreatures(EnumCreatureType p_73155_1_, int p_73155_2_, int p_73155_3_, int p_73155_4_)
{
if (p_73155_1_ == EnumCreatureType.monster)
{
if (this.genNetherBridge.hasStructureAt(p_73155_2_, p_73155_3_, p_73155_4_))
{
return this.genNetherBridge.getSpawnList();
}
if (this.genNetherBridge.func_142038_b(p_73155_2_, p_73155_3_, p_73155_4_) && this.worldObj.getBlock(p_73155_2_, p_73155_3_ - 1, p_73155_4_) == Blocks.nether_brick)
{
return this.genNetherBridge.getSpawnList();
}
}
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(p_73155_2_, p_73155_4_);
return biomegenbase.getSpawnableList(p_73155_1_);
}
public ChunkPosition findClosestStructure(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_)
{
return null;
}
public int getLoadedChunkCount()
{
return 0;
}
public void recreateStructures(int p_82695_1_, int p_82695_2_)
{
this.genNetherBridge.generate(this, this.worldObj, p_82695_1_, p_82695_2_, (Block[])null);
}
}