package net.minecraft.block.material;
public class Material
{
public static final Material air = new MaterialTransparent(MapColor.airColor);
public static final Material grass = new Material(MapColor.grassColor);
public static final Material ground = new Material(MapColor.dirtColor);
public static final Material wood = (new Material(MapColor.woodColor)).setBurning();
public static final Material rock = (new Material(MapColor.stoneColor)).setRequiresTool();
public static final Material iron = (new Material(MapColor.ironColor)).setRequiresTool();
public static final Material anvil = (new Material(MapColor.ironColor)).setRequiresTool().setImmovableMobility();
public static final Material water = (new MaterialLiquid(MapColor.waterColor)).setNoPushMobility();
public static final Material lava = (new MaterialLiquid(MapColor.tntColor)).setNoPushMobility();
public static final Material leaves = (new Material(MapColor.foliageColor)).setBurning().setTranslucent().setNoPushMobility();
public static final Material plants = (new MaterialLogic(MapColor.foliageColor)).setNoPushMobility();
public static final Material vine = (new MaterialLogic(MapColor.foliageColor)).setBurning().setNoPushMobility().setReplaceable();
public static final Material sponge = new Material(MapColor.clothColor);
public static final Material cloth = (new Material(MapColor.clothColor)).setBurning();
public static final Material fire = (new MaterialTransparent(MapColor.airColor)).setNoPushMobility();
public static final Material sand = new Material(MapColor.sandColor);
public static final Material circuits = (new MaterialLogic(MapColor.airColor)).setNoPushMobility();
public static final Material carpet = (new MaterialLogic(MapColor.clothColor)).setBurning();
public static final Material glass = (new Material(MapColor.airColor)).setTranslucent().setAdventureModeExempt();
public static final Material redstoneLight = (new Material(MapColor.airColor)).setAdventureModeExempt();
public static final Material tnt = (new Material(MapColor.tntColor)).setBurning().setTranslucent();
public static final Material coral = (new Material(MapColor.foliageColor)).setNoPushMobility();
public static final Material ice = (new Material(MapColor.iceColor)).setTranslucent().setAdventureModeExempt();
public static final Material packedIce = (new Material(MapColor.iceColor)).setAdventureModeExempt();
public static final Material snow = (new MaterialLogic(MapColor.snowColor)).setReplaceable().setTranslucent().setRequiresTool().setNoPushMobility();
/** The material for crafted snow. */
public static final Material craftedSnow = (new Material(MapColor.snowColor)).setRequiresTool();
public static final Material cactus = (new Material(MapColor.foliageColor)).setTranslucent().setNoPushMobility();
public static final Material clay = new Material(MapColor.clayColor);
public static final Material gourd = (new Material(MapColor.foliageColor)).setNoPushMobility();
public static final Material dragonEgg = (new Material(MapColor.foliageColor)).setNoPushMobility();
public static final Material portal = (new MaterialPortal(MapColor.airColor)).setImmovableMobility();
public static final Material cake = (new Material(MapColor.airColor)).setNoPushMobility();
public static final Material web = (new Material(MapColor.clothColor)
{
private static final String __OBFID = "CL_00000543";
/**
* Returns if this material is considered solid or not
*/
public boolean blocksMovement()
{
return false;
}
}).setRequiresTool().setNoPushMobility();
/** Pistons' material. */
public static final Material piston = (new Material(MapColor.stoneColor)).setImmovableMobility();
/** Bool defining if the block can burn or not. */
private boolean canBurn;
/**
* Determines whether blocks with this material can be "overwritten" by other blocks when placed - eg snow, vines
* and tall grass.
*/
private boolean replaceable;
/** Indicates if the material is translucent */
private boolean isTranslucent;
/** The color index used to draw the blocks of this material on maps. */
private final MapColor materialMapColor;
/** Determines if the material can be harvested without a tool (or with the wrong tool) */
private boolean requiresNoTool = true;
/**
* Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2
* indicates that it can't be pushed.
*/
private int mobilityFlag;
private boolean isAdventureModeExempt;
private static final String __OBFID = "CL_00000542";
public Material(MapColor p_i2116_1_)
{
this.materialMapColor = p_i2116_1_;
}
/**
* Returns if blocks of these materials are liquids.
*/
public boolean isLiquid()
{
return false;
}
public boolean isSolid()
{
return true;
}
/**
* Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
*/
public boolean blocksLight()
{
return true;
}
/**
* Returns if this material is considered solid or not
*/
public boolean blocksMovement()
{
return true;
}
/**
* Marks the material as translucent
*/
private Material setTranslucent()
{
this.isTranslucent = true;
return this;
}
/**
* Makes blocks with this material require the correct tool to be harvested.
*/
protected Material setRequiresTool()
{
this.requiresNoTool = false;
return this;
}
/**
* Set the canBurn bool to True and return the current object.
*/
protected Material setBurning()
{
this.canBurn = true;
return this;
}
/**
* Returns if the block can burn or not.
*/
public boolean getCanBurn()
{
return this.canBurn;
}
/**
* Sets {@link #replaceable} to true.
*/
public Material setReplaceable()
{
this.replaceable = true;
return this;
}
/**
* Returns whether the material can be replaced by other blocks when placed - eg snow, vines and tall grass.
*/
public boolean isReplaceable()
{
return this.replaceable;
}
/**
* Indicate if the material is opaque
*/
public boolean isOpaque()
{
return this.isTranslucent ? false : this.blocksMovement();
}
/**
* Returns true if the material can be harvested without a tool (or with the wrong tool)
*/
public boolean isToolNotRequired()
{
return this.requiresNoTool;
}
/**
* Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total
* immobility and stop pistons.
*/
public int getMaterialMobility()
{
return this.mobilityFlag;
}
/**
* This type of material can't be pushed, but pistons can move over it.
*/
protected Material setNoPushMobility()
{
this.mobilityFlag = 1;
return this;
}
/**
* This type of material can't be pushed, and pistons are blocked to move.
*/
protected Material setImmovableMobility()
{
this.mobilityFlag = 2;
return this;
}
/**
* @see #isAdventureModeExempt()
*/
protected Material setAdventureModeExempt()
{
this.isAdventureModeExempt = true;
return this;
}
/**
* Returns true if blocks with this material can always be mined in adventure mode.
*/
public boolean isAdventureModeExempt()
{
return this.isAdventureModeExempt;
}
public MapColor getMaterialMapColor()
{
return this.materialMapColor;
}
}