package net.minecraft.entity.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Arrays;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemFishFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.util.WeightedRandom;
import net.minecraft.util.WeightedRandomFishable;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
public class EntityFishHook extends Entity
{
public static final List JUNK = Arrays.asList(new WeightedRandomFishable[] {(new WeightedRandomFishable(new ItemStack(Items.leather_boots), 10)).setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.leather), 10), new WeightedRandomFishable(new ItemStack(Items.bone), 10), new WeightedRandomFishable(new ItemStack(Items.potionitem), 10), new WeightedRandomFishable(new ItemStack(Items.string), 5), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 2)).setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.bowl), 10), new WeightedRandomFishable(new ItemStack(Items.stick), 5), new WeightedRandomFishable(new ItemStack(Items.dye, 10, 0), 1), new WeightedRandomFishable(new ItemStack(Blocks.tripwire_hook), 10), new WeightedRandomFishable(new ItemStack(Items.rotten_flesh), 10)});
public static final List VALUABLES = Arrays.asList(new WeightedRandomFishable[] {new WeightedRandomFishable(new ItemStack(Blocks.waterlily), 1), new WeightedRandomFishable(new ItemStack(Items.name_tag), 1), new WeightedRandomFishable(new ItemStack(Items.saddle), 1), (new WeightedRandomFishable(new ItemStack(Items.bow), 1)).setMaxDamagePercent(0.25F).setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 1)).setMaxDamagePercent(0.25F).setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.book), 1)).setEnchantable()});
public static final List FISH = Arrays.asList(new WeightedRandomFishable[] {new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.COD.getItemDamage()), 60), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.SALMON.getItemDamage()), 25), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.CLOWNFISH.getItemDamage()), 2), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.PUFFERFISH.getItemDamage()), 13)});
private int xTile;
private int yTile;
private int zTile;
private Block inTile;
private boolean inGround;
public int shake;
public EntityPlayer angler;
private int ticksInGround;
private int ticksInAir;
private int ticksCatchable;
private int ticksCaughtDelay;
private int ticksCatchableDelay;
private float fishApproachAngle;
public Entity caughtEntity;
private int fishPosRotationIncrements;
private double fishX;
private double fishY;
private double fishZ;
private double fishYaw;
private double fishPitch;
@SideOnly(Side.CLIENT)
private double clientMotionX;
@SideOnly(Side.CLIENT)
private double clientMotionY;
@SideOnly(Side.CLIENT)
private double clientMotionZ;
private static final String __OBFID = "CL_00001663";
public EntityFishHook(World p_i1764_1_)
{
super(p_i1764_1_);
this.xTile = -1;
this.yTile = -1;
this.zTile = -1;
this.setSize(0.25F, 0.25F);
this.ignoreFrustumCheck = true;
}
@SideOnly(Side.CLIENT)
public EntityFishHook(World p_i1765_1_, double p_i1765_2_, double p_i1765_4_, double p_i1765_6_, EntityPlayer p_i1765_8_)
{
this(p_i1765_1_);
this.setPosition(p_i1765_2_, p_i1765_4_, p_i1765_6_);
this.ignoreFrustumCheck = true;
this.angler = p_i1765_8_;
p_i1765_8_.fishEntity = this;
}
public EntityFishHook(World p_i1766_1_, EntityPlayer p_i1766_2_)
{
super(p_i1766_1_);
this.xTile = -1;
this.yTile = -1;
this.zTile = -1;
this.ignoreFrustumCheck = true;
this.angler = p_i1766_2_;
this.angler.fishEntity = this;
this.setSize(0.25F, 0.25F);
this.setLocationAndAngles(p_i1766_2_.posX, p_i1766_2_.posY + 1.62D - (double)p_i1766_2_.yOffset, p_i1766_2_.posZ, p_i1766_2_.rotationYaw, p_i1766_2_.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
float f = 0.4F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.handleHookCasting(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
}
protected void entityInit() {}
public void handleHookCasting(double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_)
{
float f2 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_);
p_146035_1_ /= (double)f2;
p_146035_3_ /= (double)f2;
p_146035_5_ /= (double)f2;
p_146035_1_ += this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_;
p_146035_3_ += this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_;
p_146035_5_ += this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_;
p_146035_1_ *= (double)p_146035_7_;
p_146035_3_ *= (double)p_146035_7_;
p_146035_5_ *= (double)p_146035_7_;
this.motionX = p_146035_1_;
this.motionY = p_146035_3_;
this.motionZ = p_146035_5_;
float f3 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_146035_1_, p_146035_5_) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_146035_3_, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
* length * 64 * renderDistanceWeight Args: distance
*/
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance)
{
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return distance < d1 * d1;
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements)
{
this.fishX = x;
this.fishY = y;
this.fishZ = z;
this.fishYaw = (double)yaw;
this.fishPitch = (double)pitch;
this.fishPosRotationIncrements = rotationIncrements;
this.motionX = this.clientMotionX;
this.motionY = this.clientMotionY;
this.motionZ = this.clientMotionZ;
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
@SideOnly(Side.CLIENT)
public void setVelocity(double x, double y, double z)
{
this.clientMotionX = this.motionX = x;
this.clientMotionY = this.motionY = y;
this.clientMotionZ = this.motionZ = z;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.fishPosRotationIncrements > 0)
{
double d7 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
double d8 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
double d9 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d1 / (double)this.fishPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements);
--this.fishPosRotationIncrements;
this.setPosition(d7, d8, d9);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
if (!this.worldObj.isRemote)
{
ItemStack itemstack = this.angler.getCurrentEquippedItem();
if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
{
this.setDead();
this.angler.fishEntity = null;
return;
}
if (this.caughtEntity != null)
{
if (!this.caughtEntity.isDead)
{
this.posX = this.caughtEntity.posX;
this.posY = this.caughtEntity.boundingBox.minY + (double)this.caughtEntity.height * 0.8D;
this.posZ = this.caughtEntity.posZ;
return;
}
this.caughtEntity = null;
}
}
if (this.shake > 0)
{
--this.shake;
}
if (this.inGround)
{
if (this.worldObj.getBlock(this.xTile, this.yTile, this.zTile) == this.inTile)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
return;
}
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
else
{
++this.ticksInAir;
}
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
double d2;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
{
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
d2 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d2 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d2;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0.0F))
{
this.caughtEntity = movingobjectposition.entityHit;
}
}
else
{
this.inGround = true;
}
}
if (!this.inGround)
{
this.moveEntity(this.motionX, this.motionY, this.motionZ);
float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f5) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f6 = 0.92F;
if (this.onGround || this.isCollidedHorizontally)
{
f6 = 0.5F;
}
byte b0 = 5;
double d10 = 0.0D;
for (int j = 0; j < b0; ++j)
{
double d3 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(j + 0) / (double)b0 - 0.125D + 0.125D;
double d4 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(j + 1) / (double)b0 - 0.125D + 0.125D;
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getBoundingBox(this.boundingBox.minX, d3, this.boundingBox.minZ, this.boundingBox.maxX, d4, this.boundingBox.maxZ);
if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water))
{
d10 += 1.0D / (double)b0;
}
}
if (!this.worldObj.isRemote && d10 > 0.0D)
{
WorldServer worldserver = (WorldServer)this.worldObj;
int k = 1;
if (this.rand.nextFloat() < 0.25F && this.worldObj.isRainingAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
{
k = 2;
}
if (this.rand.nextFloat() < 0.5F && !this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
{
--k;
}
if (this.ticksCatchable > 0)
{
--this.ticksCatchable;
if (this.ticksCatchable <= 0)
{
this.ticksCaughtDelay = 0;
this.ticksCatchableDelay = 0;
}
}
else
{
float f1;
float f2;
double d5;
double d6;
float f7;
double d11;
if (this.ticksCatchableDelay > 0)
{
this.ticksCatchableDelay -= k;
if (this.ticksCatchableDelay <= 0)
{
this.motionY -= 0.20000000298023224D;
this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
f1 = (float)MathHelper.floor_double(this.boundingBox.minY);
worldserver.func_147487_a("bubble", this.posX, (double)(f1 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
worldserver.func_147487_a("wake", this.posX, (double)(f1 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30);
}
else
{
this.fishApproachAngle = (float)((double)this.fishApproachAngle + this.rand.nextGaussian() * 4.0D);
f1 = this.fishApproachAngle * 0.017453292F;
f7 = MathHelper.sin(f1);
f2 = MathHelper.cos(f1);
d11 = this.posX + (double)(f7 * (float)this.ticksCatchableDelay * 0.1F);
d5 = (double)((float)MathHelper.floor_double(this.boundingBox.minY) + 1.0F);
d6 = this.posZ + (double)(f2 * (float)this.ticksCatchableDelay * 0.1F);
if (this.rand.nextFloat() < 0.15F)
{
worldserver.func_147487_a("bubble", d11, d5 - 0.10000000149011612D, d6, 1, (double)f7, 0.1D, (double)f2, 0.0D);
}
float f3 = f7 * 0.04F;
float f4 = f2 * 0.04F;
worldserver.func_147487_a("wake", d11, d5, d6, 0, (double)f4, 0.01D, (double)(-f3), 1.0D);
worldserver.func_147487_a("wake", d11, d5, d6, 0, (double)(-f4), 0.01D, (double)f3, 1.0D);
}
}
else if (this.ticksCaughtDelay > 0)
{
this.ticksCaughtDelay -= k;
f1 = 0.15F;
if (this.ticksCaughtDelay < 20)
{
f1 = (float)((double)f1 + (double)(20 - this.ticksCaughtDelay) * 0.05D);
}
else if (this.ticksCaughtDelay < 40)
{
f1 = (float)((double)f1 + (double)(40 - this.ticksCaughtDelay) * 0.02D);
}
else if (this.ticksCaughtDelay < 60)
{
f1 = (float)((double)f1 + (double)(60 - this.ticksCaughtDelay) * 0.01D);
}
if (this.rand.nextFloat() < f1)
{
f7 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F;
f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F);
d11 = this.posX + (double)(MathHelper.sin(f7) * f2 * 0.1F);
d5 = (double)((float)MathHelper.floor_double(this.boundingBox.minY) + 1.0F);
d6 = this.posZ + (double)(MathHelper.cos(f7) * f2 * 0.1F);
worldserver.func_147487_a("splash", d11, d5, d6, 2 + this.rand.nextInt(2), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D);
}
if (this.ticksCaughtDelay <= 0)
{
this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F);
this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80);
}
}
else
{
this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900);
this.ticksCaughtDelay -= EnchantmentHelper.func_151387_h(this.angler) * 20 * 5;
}
}
if (this.ticksCatchable > 0)
{
this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
}
}
d2 = d10 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * d2;
if (d10 > 0.0D)
{
f6 = (float)((double)f6 * 0.9D);
this.motionY *= 0.8D;
}
this.motionX *= (double)f6;
this.motionY *= (double)f6;
this.motionZ *= (double)f6;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
tagCompound.setShort("xTile", (short)this.xTile);
tagCompound.setShort("yTile", (short)this.yTile);
tagCompound.setShort("zTile", (short)this.zTile);
tagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.inTile));
tagCompound.setByte("shake", (byte)this.shake);
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
this.xTile = tagCompund.getShort("xTile");
this.yTile = tagCompund.getShort("yTile");
this.zTile = tagCompund.getShort("zTile");
this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
this.shake = tagCompund.getByte("shake") & 255;
this.inGround = tagCompund.getByte("inGround") == 1;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public int handleHookRetraction()
{
if (this.worldObj.isRemote)
{
return 0;
}
else
{
byte b0 = 0;
if (this.caughtEntity != null)
{
double d0 = this.angler.posX - this.posX;
double d2 = this.angler.posY - this.posY;
double d4 = this.angler.posZ - this.posZ;
double d6 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2 + d4 * d4);
double d8 = 0.1D;
this.caughtEntity.motionX += d0 * d8;
this.caughtEntity.motionY += d2 * d8 + (double)MathHelper.sqrt_double(d6) * 0.08D;
this.caughtEntity.motionZ += d4 * d8;
b0 = 3;
}
else if (this.ticksCatchable > 0)
{
EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, this.func_146033_f());
double d1 = this.angler.posX - this.posX;
double d3 = this.angler.posY - this.posY;
double d5 = this.angler.posZ - this.posZ;
double d7 = (double)MathHelper.sqrt_double(d1 * d1 + d3 * d3 + d5 * d5);
double d9 = 0.1D;
entityitem.motionX = d1 * d9;
entityitem.motionY = d3 * d9 + (double)MathHelper.sqrt_double(d7) * 0.08D;
entityitem.motionZ = d5 * d9;
this.worldObj.spawnEntityInWorld(entityitem);
this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
b0 = 1;
}
if (this.inGround)
{
b0 = 2;
}
this.setDead();
this.angler.fishEntity = null;
return b0;
}
}
private ItemStack func_146033_f()
{
float f = this.worldObj.rand.nextFloat();
int i = EnchantmentHelper.func_151386_g(this.angler);
int j = EnchantmentHelper.func_151387_h(this.angler);
if (true)
{
this.angler.addStat(net.minecraftforge.common.FishingHooks.getFishableCategory(f, i, j).stat, 1);
return net.minecraftforge.common.FishingHooks.getRandomFishable(this.rand, f, i, j);
}
float f1 = 0.1F - (float)i * 0.025F - (float)j * 0.01F;
float f2 = 0.05F + (float)i * 0.01F - (float)j * 0.01F;
f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
f2 = MathHelper.clamp_float(f2, 0.0F, 1.0F);
if (f < f1)
{
this.angler.addStat(StatList.field_151183_A, 1);
return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, JUNK)).getItemStack(this.rand);
}
else
{
f -= f1;
if (f < f2)
{
this.angler.addStat(StatList.field_151184_B, 1);
return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, VALUABLES)).getItemStack(this.rand);
}
else
{
float f3 = f - f2;
this.angler.addStat(StatList.fishCaughtStat, 1);
return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, FISH)).getItemStack(this.rand);
}
}
}
/**
* Will get destroyed next tick.
*/
public void setDead()
{
super.setDead();
if (this.angler != null)
{
this.angler.fishEntity = null;
}
}
}