package net.minecraft.entity.projectile; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Arrays; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemFishFood; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.util.WeightedRandom; import net.minecraft.util.WeightedRandomFishable; import net.minecraft.world.World; import net.minecraft.world.WorldServer; public class EntityFishHook extends Entity { public static final List JUNK = Arrays.asList(new WeightedRandomFishable[] {(new WeightedRandomFishable(new ItemStack(Items.leather_boots), 10)).setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.leather), 10), new WeightedRandomFishable(new ItemStack(Items.bone), 10), new WeightedRandomFishable(new ItemStack(Items.potionitem), 10), new WeightedRandomFishable(new ItemStack(Items.string), 5), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 2)).setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.bowl), 10), new WeightedRandomFishable(new ItemStack(Items.stick), 5), new WeightedRandomFishable(new ItemStack(Items.dye, 10, 0), 1), new WeightedRandomFishable(new ItemStack(Blocks.tripwire_hook), 10), new WeightedRandomFishable(new ItemStack(Items.rotten_flesh), 10)}); public static final List VALUABLES = Arrays.asList(new WeightedRandomFishable[] {new WeightedRandomFishable(new ItemStack(Blocks.waterlily), 1), new WeightedRandomFishable(new ItemStack(Items.name_tag), 1), new WeightedRandomFishable(new ItemStack(Items.saddle), 1), (new WeightedRandomFishable(new ItemStack(Items.bow), 1)).setMaxDamagePercent(0.25F).setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 1)).setMaxDamagePercent(0.25F).setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.book), 1)).setEnchantable()}); public static final List FISH = Arrays.asList(new WeightedRandomFishable[] {new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.COD.getItemDamage()), 60), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.SALMON.getItemDamage()), 25), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.CLOWNFISH.getItemDamage()), 2), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.PUFFERFISH.getItemDamage()), 13)}); private int xTile; private int yTile; private int zTile; private Block inTile; private boolean inGround; public int shake; public EntityPlayer angler; private int ticksInGround; private int ticksInAir; private int ticksCatchable; private int ticksCaughtDelay; private int ticksCatchableDelay; private float fishApproachAngle; public Entity caughtEntity; private int fishPosRotationIncrements; private double fishX; private double fishY; private double fishZ; private double fishYaw; private double fishPitch; @SideOnly(Side.CLIENT) private double clientMotionX; @SideOnly(Side.CLIENT) private double clientMotionY; @SideOnly(Side.CLIENT) private double clientMotionZ; private static final String __OBFID = "CL_00001663"; public EntityFishHook(World p_i1764_1_) { super(p_i1764_1_); this.xTile = -1; this.yTile = -1; this.zTile = -1; this.setSize(0.25F, 0.25F); this.ignoreFrustumCheck = true; } @SideOnly(Side.CLIENT) public EntityFishHook(World p_i1765_1_, double p_i1765_2_, double p_i1765_4_, double p_i1765_6_, EntityPlayer p_i1765_8_) { this(p_i1765_1_); this.setPosition(p_i1765_2_, p_i1765_4_, p_i1765_6_); this.ignoreFrustumCheck = true; this.angler = p_i1765_8_; p_i1765_8_.fishEntity = this; } public EntityFishHook(World p_i1766_1_, EntityPlayer p_i1766_2_) { super(p_i1766_1_); this.xTile = -1; this.yTile = -1; this.zTile = -1; this.ignoreFrustumCheck = true; this.angler = p_i1766_2_; this.angler.fishEntity = this; this.setSize(0.25F, 0.25F); this.setLocationAndAngles(p_i1766_2_.posX, p_i1766_2_.posY + 1.62D - (double)p_i1766_2_.yOffset, p_i1766_2_.posZ, p_i1766_2_.rotationYaw, p_i1766_2_.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; float f = 0.4F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f); this.handleHookCasting(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); } protected void entityInit() {} public void handleHookCasting(double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_) { float f2 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_); p_146035_1_ /= (double)f2; p_146035_3_ /= (double)f2; p_146035_5_ /= (double)f2; p_146035_1_ += this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_; p_146035_3_ += this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_; p_146035_5_ += this.rand.nextGaussian() * 0.007499999832361937D * (double)p_146035_8_; p_146035_1_ *= (double)p_146035_7_; p_146035_3_ *= (double)p_146035_7_; p_146035_5_ *= (double)p_146035_7_; this.motionX = p_146035_1_; this.motionY = p_146035_3_; this.motionZ = p_146035_5_; float f3 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_146035_1_, p_146035_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_146035_3_, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D; d1 *= 64.0D; return distance < d1 * d1; } /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements) { this.fishX = x; this.fishY = y; this.fishZ = z; this.fishYaw = (double)yaw; this.fishPitch = (double)pitch; this.fishPosRotationIncrements = rotationIncrements; this.motionX = this.clientMotionX; this.motionY = this.clientMotionY; this.motionZ = this.clientMotionZ; } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.clientMotionX = this.motionX = x; this.clientMotionY = this.motionY = y; this.clientMotionZ = this.motionZ = z; } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.fishPosRotationIncrements > 0) { double d7 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements; double d8 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements; double d9 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements; double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d1 / (double)this.fishPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements); --this.fishPosRotationIncrements; this.setPosition(d7, d8, d9); this.setRotation(this.rotationYaw, this.rotationPitch); } else { if (!this.worldObj.isRemote) { ItemStack itemstack = this.angler.getCurrentEquippedItem(); if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D) { this.setDead(); this.angler.fishEntity = null; return; } if (this.caughtEntity != null) { if (!this.caughtEntity.isDead) { this.posX = this.caughtEntity.posX; this.posY = this.caughtEntity.boundingBox.minY + (double)this.caughtEntity.height * 0.8D; this.posZ = this.caughtEntity.posZ; return; } this.caughtEntity = null; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { if (this.worldObj.getBlock(this.xTile, this.yTile, this.zTile) == this.inTile) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } return; } this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; double d2; for (int i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { d2 = vec31.distanceTo(movingobjectposition1.hitVec); if (d2 < d0 || d0 == 0.0D) { entity = entity1; d0 = d2; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0.0F)) { this.caughtEntity = movingobjectposition.entityHit; } } else { this.inGround = true; } } if (!this.inGround) { this.moveEntity(this.motionX, this.motionY, this.motionZ); float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f5) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f6 = 0.92F; if (this.onGround || this.isCollidedHorizontally) { f6 = 0.5F; } byte b0 = 5; double d10 = 0.0D; for (int j = 0; j < b0; ++j) { double d3 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(j + 0) / (double)b0 - 0.125D + 0.125D; double d4 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(j + 1) / (double)b0 - 0.125D + 0.125D; AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getBoundingBox(this.boundingBox.minX, d3, this.boundingBox.minZ, this.boundingBox.maxX, d4, this.boundingBox.maxZ); if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water)) { d10 += 1.0D / (double)b0; } } if (!this.worldObj.isRemote && d10 > 0.0D) { WorldServer worldserver = (WorldServer)this.worldObj; int k = 1; if (this.rand.nextFloat() < 0.25F && this.worldObj.isRainingAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ))) { k = 2; } if (this.rand.nextFloat() < 0.5F && !this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ))) { --k; } if (this.ticksCatchable > 0) { --this.ticksCatchable; if (this.ticksCatchable <= 0) { this.ticksCaughtDelay = 0; this.ticksCatchableDelay = 0; } } else { float f1; float f2; double d5; double d6; float f7; double d11; if (this.ticksCatchableDelay > 0) { this.ticksCatchableDelay -= k; if (this.ticksCatchableDelay <= 0) { this.motionY -= 0.20000000298023224D; this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); f1 = (float)MathHelper.floor_double(this.boundingBox.minY); worldserver.func_147487_a("bubble", this.posX, (double)(f1 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D); worldserver.func_147487_a("wake", this.posX, (double)(f1 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D); this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30); } else { this.fishApproachAngle = (float)((double)this.fishApproachAngle + this.rand.nextGaussian() * 4.0D); f1 = this.fishApproachAngle * 0.017453292F; f7 = MathHelper.sin(f1); f2 = MathHelper.cos(f1); d11 = this.posX + (double)(f7 * (float)this.ticksCatchableDelay * 0.1F); d5 = (double)((float)MathHelper.floor_double(this.boundingBox.minY) + 1.0F); d6 = this.posZ + (double)(f2 * (float)this.ticksCatchableDelay * 0.1F); if (this.rand.nextFloat() < 0.15F) { worldserver.func_147487_a("bubble", d11, d5 - 0.10000000149011612D, d6, 1, (double)f7, 0.1D, (double)f2, 0.0D); } float f3 = f7 * 0.04F; float f4 = f2 * 0.04F; worldserver.func_147487_a("wake", d11, d5, d6, 0, (double)f4, 0.01D, (double)(-f3), 1.0D); worldserver.func_147487_a("wake", d11, d5, d6, 0, (double)(-f4), 0.01D, (double)f3, 1.0D); } } else if (this.ticksCaughtDelay > 0) { this.ticksCaughtDelay -= k; f1 = 0.15F; if (this.ticksCaughtDelay < 20) { f1 = (float)((double)f1 + (double)(20 - this.ticksCaughtDelay) * 0.05D); } else if (this.ticksCaughtDelay < 40) { f1 = (float)((double)f1 + (double)(40 - this.ticksCaughtDelay) * 0.02D); } else if (this.ticksCaughtDelay < 60) { f1 = (float)((double)f1 + (double)(60 - this.ticksCaughtDelay) * 0.01D); } if (this.rand.nextFloat() < f1) { f7 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F; f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F); d11 = this.posX + (double)(MathHelper.sin(f7) * f2 * 0.1F); d5 = (double)((float)MathHelper.floor_double(this.boundingBox.minY) + 1.0F); d6 = this.posZ + (double)(MathHelper.cos(f7) * f2 * 0.1F); worldserver.func_147487_a("splash", d11, d5, d6, 2 + this.rand.nextInt(2), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D); } if (this.ticksCaughtDelay <= 0) { this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F); this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80); } } else { this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900); this.ticksCaughtDelay -= EnchantmentHelper.func_151387_h(this.angler) * 20 * 5; } } if (this.ticksCatchable > 0) { this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D; } } d2 = d10 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * d2; if (d10 > 0.0D) { f6 = (float)((double)f6 * 0.9D); this.motionY *= 0.8D; } this.motionX *= (double)f6; this.motionY *= (double)f6; this.motionZ *= (double)f6; this.setPosition(this.posX, this.posY, this.posZ); } } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setShort("xTile", (short)this.xTile); tagCompound.setShort("yTile", (short)this.yTile); tagCompound.setShort("zTile", (short)this.zTile); tagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.inTile)); tagCompound.setByte("shake", (byte)this.shake); tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { this.xTile = tagCompund.getShort("xTile"); this.yTile = tagCompund.getShort("yTile"); this.zTile = tagCompund.getShort("zTile"); this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255); this.shake = tagCompund.getByte("shake") & 255; this.inGround = tagCompund.getByte("inGround") == 1; } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public int handleHookRetraction() { if (this.worldObj.isRemote) { return 0; } else { byte b0 = 0; if (this.caughtEntity != null) { double d0 = this.angler.posX - this.posX; double d2 = this.angler.posY - this.posY; double d4 = this.angler.posZ - this.posZ; double d6 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2 + d4 * d4); double d8 = 0.1D; this.caughtEntity.motionX += d0 * d8; this.caughtEntity.motionY += d2 * d8 + (double)MathHelper.sqrt_double(d6) * 0.08D; this.caughtEntity.motionZ += d4 * d8; b0 = 3; } else if (this.ticksCatchable > 0) { EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, this.func_146033_f()); double d1 = this.angler.posX - this.posX; double d3 = this.angler.posY - this.posY; double d5 = this.angler.posZ - this.posZ; double d7 = (double)MathHelper.sqrt_double(d1 * d1 + d3 * d3 + d5 * d5); double d9 = 0.1D; entityitem.motionX = d1 * d9; entityitem.motionY = d3 * d9 + (double)MathHelper.sqrt_double(d7) * 0.08D; entityitem.motionZ = d5 * d9; this.worldObj.spawnEntityInWorld(entityitem); this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1)); b0 = 1; } if (this.inGround) { b0 = 2; } this.setDead(); this.angler.fishEntity = null; return b0; } } private ItemStack func_146033_f() { float f = this.worldObj.rand.nextFloat(); int i = EnchantmentHelper.func_151386_g(this.angler); int j = EnchantmentHelper.func_151387_h(this.angler); if (true) { this.angler.addStat(net.minecraftforge.common.FishingHooks.getFishableCategory(f, i, j).stat, 1); return net.minecraftforge.common.FishingHooks.getRandomFishable(this.rand, f, i, j); } float f1 = 0.1F - (float)i * 0.025F - (float)j * 0.01F; float f2 = 0.05F + (float)i * 0.01F - (float)j * 0.01F; f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F); f2 = MathHelper.clamp_float(f2, 0.0F, 1.0F); if (f < f1) { this.angler.addStat(StatList.field_151183_A, 1); return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, JUNK)).getItemStack(this.rand); } else { f -= f1; if (f < f2) { this.angler.addStat(StatList.field_151184_B, 1); return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, VALUABLES)).getItemStack(this.rand); } else { float f3 = f - f2; this.angler.addStat(StatList.fishCaughtStat, 1); return ((WeightedRandomFishable)WeightedRandom.getRandomItem(this.rand, FISH)).getItemStack(this.rand); } } } /** * Will get destroyed next tick. */ public void setDead() { super.setDead(); if (this.angler != null) { this.angler.fishEntity = null; } } }