package net.minecraft.entity.monster;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.World;
public abstract class EntityMob extends EntityCreature implements IMob
{
private static final String __OBFID = "CL_00001692";
public EntityMob(World p_i1738_1_)
{
super(p_i1738_1_);
this.experienceValue = 5;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
this.updateArmSwingProgress();
float f = this.getBrightness(1.0F);
if (f > 0.5F)
{
this.entityAge += 2;
}
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (!this.worldObj.isRemote && this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL)
{
this.setDead();
}
}
protected String getSwimSound()
{
return "game.hostile.swim";
}
protected String getSplashSound()
{
return "game.hostile.swim.splash";
}
/**
* Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
* (Animals, Spiders at day, peaceful PigZombies).
*/
protected Entity findPlayerToAttack()
{
EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable())
{
return false;
}
else if (super.attackEntityFrom(source, amount))
{
Entity entity = source.getEntity();
if (this.riddenByEntity != entity && this.ridingEntity != entity)
{
if (entity != this)
{
this.entityToAttack = entity;
}
return true;
}
else
{
return true;
}
}
else
{
return false;
}
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "game.hostile.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "game.hostile.die";
}
protected String func_146067_o(int p_146067_1_)
{
return p_146067_1_ > 4 ? "game.hostile.hurt.fall.big" : "game.hostile.hurt.fall.small";
}
public boolean attackEntityAsMob(Entity p_70652_1_)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();
int i = 0;
if (p_70652_1_ instanceof EntityLivingBase)
{
f += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLivingBase)p_70652_1_);
i += EnchantmentHelper.getKnockbackModifier(this, (EntityLivingBase)p_70652_1_);
}
boolean flag = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag)
{
if (i > 0)
{
p_70652_1_.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
{
p_70652_1_.setFire(j * 4);
}
if (p_70652_1_ instanceof EntityLivingBase)
{
EnchantmentHelper.func_151384_a((EntityLivingBase)p_70652_1_, this);
}
EnchantmentHelper.func_151385_b(this, p_70652_1_);
}
return flag;
}
/**
* Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
*/
protected void attackEntity(Entity p_70785_1_, float p_70785_2_)
{
if (this.attackTime <= 0 && p_70785_2_ < 2.0F && p_70785_1_.boundingBox.maxY > this.boundingBox.minY && p_70785_1_.boundingBox.minY < this.boundingBox.maxY)
{
this.attackTime = 20;
this.attackEntityAsMob(p_70785_1_);
}
}
/**
* Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
* Args: x, y, z
*/
public float getBlockPathWeight(int p_70783_1_, int p_70783_2_, int p_70783_3_)
{
return 0.5F - this.worldObj.getLightBrightness(p_70783_1_, p_70783_2_, p_70783_3_);
}
/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.boundingBox.minY);
int k = MathHelper.floor_double(this.posZ);
if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, i, j, k) > this.rand.nextInt(32))
{
return false;
}
else
{
int l = this.worldObj.getBlockLightValue(i, j, k);
if (this.worldObj.isThundering())
{
int i1 = this.worldObj.skylightSubtracted;
this.worldObj.skylightSubtracted = 10;
l = this.worldObj.getBlockLightValue(i, j, k);
this.worldObj.skylightSubtracted = i1;
}
return l <= this.rand.nextInt(8);
}
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
return this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL && this.isValidLightLevel() && super.getCanSpawnHere();
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage);
}
protected boolean func_146066_aG()
{
return true;
}
}