package net.minecraft.entity.monster; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; public abstract class EntityMob extends EntityCreature implements IMob { private static final String __OBFID = "CL_00001692"; public EntityMob(World p_i1738_1_) { super(p_i1738_1_); this.experienceValue = 5; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { this.updateArmSwingProgress(); float f = this.getBrightness(1.0F); if (f > 0.5F) { this.entityAge += 2; } super.onLivingUpdate(); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (!this.worldObj.isRemote && this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL) { this.setDead(); } } protected String getSwimSound() { return "game.hostile.swim"; } protected String getSplashSound() { return "game.hostile.swim.splash"; } /** * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking * (Animals, Spiders at day, peaceful PigZombies). */ protected Entity findPlayerToAttack() { EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D); return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (this.isEntityInvulnerable()) { return false; } else if (super.attackEntityFrom(source, amount)) { Entity entity = source.getEntity(); if (this.riddenByEntity != entity && this.ridingEntity != entity) { if (entity != this) { this.entityToAttack = entity; } return true; } else { return true; } } else { return false; } } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "game.hostile.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "game.hostile.die"; } protected String func_146067_o(int p_146067_1_) { return p_146067_1_ > 4 ? "game.hostile.hurt.fall.big" : "game.hostile.hurt.fall.small"; } public boolean attackEntityAsMob(Entity p_70652_1_) { float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue(); int i = 0; if (p_70652_1_ instanceof EntityLivingBase) { f += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLivingBase)p_70652_1_); i += EnchantmentHelper.getKnockbackModifier(this, (EntityLivingBase)p_70652_1_); } boolean flag = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), f); if (flag) { if (i > 0) { p_70652_1_.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int j = EnchantmentHelper.getFireAspectModifier(this); if (j > 0) { p_70652_1_.setFire(j * 4); } if (p_70652_1_ instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a((EntityLivingBase)p_70652_1_, this); } EnchantmentHelper.func_151385_b(this, p_70652_1_); } return flag; } /** * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. */ protected void attackEntity(Entity p_70785_1_, float p_70785_2_) { if (this.attackTime <= 0 && p_70785_2_ < 2.0F && p_70785_1_.boundingBox.maxY > this.boundingBox.minY && p_70785_1_.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(p_70785_1_); } } /** * Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. * Args: x, y, z */ public float getBlockPathWeight(int p_70783_1_, int p_70783_2_, int p_70783_3_) { return 0.5F - this.worldObj.getLightBrightness(p_70783_1_, p_70783_2_, p_70783_3_); } /** * Checks to make sure the light is not too bright where the mob is spawning */ protected boolean isValidLightLevel() { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.boundingBox.minY); int k = MathHelper.floor_double(this.posZ); if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, i, j, k) > this.rand.nextInt(32)) { return false; } else { int l = this.worldObj.getBlockLightValue(i, j, k); if (this.worldObj.isThundering()) { int i1 = this.worldObj.skylightSubtracted; this.worldObj.skylightSubtracted = 10; l = this.worldObj.getBlockLightValue(i, j, k); this.worldObj.skylightSubtracted = i1; } return l <= this.rand.nextInt(8); } } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { return this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL && this.isValidLightLevel() && super.getCanSpawnHere(); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); } protected boolean func_146066_aG() { return true; } }