package net.minecraftforge.event.entity.player;
import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
@Cancelable
@Event.HasResult
public class EntityItemPickupEvent extends PlayerEvent
{
/**
* This event is called when a player collides with a EntityItem on the ground.
* The event can be canceled, and no further processing will be done.
*
* You can set the result of this event to ALLOW which will trigger the
* processing of achievements, FML's event, play the sound, and kill the
* entity if all the items are picked up.
*
* setResult(ALLOW) is the same as the old setHandled()
*/
public final EntityItem item;
public EntityItemPickupEvent(EntityPlayer player, EntityItem item)
{
super(player);
this.item = item;
}
}