/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.world.gen.structure;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.WorldSavedData;
/**
*
* Stores information about generated Boss rooms
*
*/
public class RoomGenData extends WorldSavedData
{
private NBTTagCompound roomData = new NBTTagCompound();
public RoomGenData(String tagName) {
super(tagName);
}
@Override
public void readFromNBT(NBTTagCompound compound) {
roomData = compound.getCompoundTag("ZSSDungeons");
}
@Override
public void writeToNBT(NBTTagCompound compound) {
compound.setTag("ZSSDungeons", roomData);
}
/**
* Sets chunkX and chunkZ in the compound and adds it to room data with a unique identifier
*/
public void addRoomTag(NBTTagCompound compound, int chunkX, int chunkZ) {
String s = createTagName(chunkX, chunkZ);
compound.setInteger("chunkX", chunkX);
compound.setInteger("chunkZ", chunkZ);
this.roomData.setTag(s, compound);
}
/** Creates a unique tag name based on the chunk coordinates */
public String createTagName(int chunkX, int chunkZ) {
return "[" + chunkX + "," + chunkZ + "]";
}
public NBTTagCompound getRoomData() {
return roomData;
}
}