/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.block.tileentity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.ChatComponentText; import net.minecraft.util.ChatComponentTranslation; import net.minecraft.util.EnumFacing; import net.minecraft.util.IChatComponent; import net.minecraftforge.common.util.Constants; /** * * Base class for any tile entity that needs an inventory; * disallows automation by default, re-override ISidedInventory methods if needed; * displays empty "" translated name by default * */ public abstract class TileEntityInventory extends TileEntityBase implements ISidedInventory { /** The tile entity's inventory slots need to be initialized during construction */ protected ItemStack[] inventory; /** Dummy array to return for {@link ISidedInventory#getAccessibleSlotsFromSide} */ private static final int[] availableSlots = new int[]{0}; @Override public int getSizeInventory() { return inventory.length; } @Override public ItemStack getStackInSlot(int slot) { return inventory[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { ItemStack stack = getStackInSlot(slot); if (stack != null) { if(stack.stackSize > amount) { stack = stack.splitStack(amount); markDirty(); } else { setInventorySlotContents(slot, null); } } return stack; } @Override public ItemStack removeStackFromSlot(int slot) { ItemStack stack = getStackInSlot(slot); setInventorySlotContents(slot, null); return stack; } @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { inventory[slot] = itemstack; if (itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } markDirty(); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList items = compound.getTagList("Items", Constants.NBT.TAG_COMPOUND); for (int i = 0; i < items.tagCount(); ++i) { NBTTagCompound item = (NBTTagCompound) items.getCompoundTagAt(i); byte slot = item.getByte("Slot"); if (slot >= 0 && slot < inventory.length) { inventory[slot] = ItemStack.loadItemStackFromNBT(item); } } } @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList items = new NBTTagList(); for (int i = 0; i < inventory.length; ++i) { if (inventory[i] != null) { NBTTagCompound item = new NBTTagCompound(); item.setByte("Slot", (byte) i); inventory[i].writeToNBT(item); items.appendTag(item); } } compound.setTag("Items", items); } @Override public void openInventory(EntityPlayer player) {} @Override public void closeInventory(EntityPlayer player) {} @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) {} @Override public int getFieldCount() { return 0; } @Override public void clear() { for (int i = 0; i < inventory.length; ++i) { inventory[i] = null; } } @Override public String getName() { return ""; } @Override public boolean hasCustomName() { return false; } @Override public IChatComponent getDisplayName() { return (IChatComponent)(hasCustomName() ? new ChatComponentText(getName()) : new ChatComponentTranslation(getName())); } @Override public int[] getSlotsForFace(EnumFacing face) { return availableSlots; } @Override public boolean canInsertItem(int slot, ItemStack stack, EnumFacing direction) { return false; } @Override public boolean canExtractItem(int slot, ItemStack stack, EnumFacing direction) { return false; } }