/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.block.tileentity; import net.minecraft.block.state.IBlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.world.World; /** * * No vanilla tile entity returns true from {@link TileEntity#shouldRefresh} unless the * block actually changes; this class simply preserves that behavior so saved data is * not erased by default. Override shouldRefresh if different behavior is needed. * */ public abstract class TileEntityBase extends TileEntity { @Override public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState) { return (oldState.getBlock() != newState.getBlock()); } }